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02-25-16, 11:29 AM | #46 | |
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Hmm, If there aren't any files which defines them, then it's probably hardcodded. Still, I cant understand why something like this would be hardcodded. For now , the best I can do is to "teleport" a player to the stern flak , when he "cliks" front one...This can be somewhat confusing though...
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02-25-16, 11:57 AM | #47 | ||
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I guess this is happening because front Flak's GunStationControllerPoperties Slot property is set to S1 rather than S2 |
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02-25-16, 01:16 PM | #48 | |
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Ahhh, screw it... 3 player usable flaks + 1AI controlled are more then enough. Anyone who don't think the same can contact Ubisoft...
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02-25-16, 05:27 PM | #49 |
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No matter what turm/U-boat the controller is applied to, in GunStationControllerPoperties there are four possible slot settings:
0 - SLOT_A01 (light Flak gun #1) 1 - SLOT_A02 (light Flak gun #2) 2 - SLOT_S01 (heavy Flak gun) 3 - SLOT_M01 (deck gun) They are covering all the possible gun combinations for stock U-boats/cooning towers: max two single/double 20 mm Flaks, max one 37 mm Flak or one quad 20 mm gun, max one deckgun. The U-Flak is peculiar in having no deck gun and two heavy Flak guns instead of the one heavy Flak allowed in stock game. Maybe we could rename the S02 gun bone/slot to M01, making the game to think it is a deckgun, but retaining Flak guns functionalities. If we do so, we should update UnitParts5VIIC41F.upc accordingly. If you are busy with other stuff, I can create a patch for you to test it in game. What do you think? |
02-26-16, 04:52 AM | #50 |
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Was there any special reason for using VIIC/41's hull in this mod?
All the U-Flaks were VIIC boats. |
02-26-16, 06:32 AM | #51 |
Willing Webfooted Beast
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vdr, any chance of making the heavy flak guns quad 20mms by default? I can only find photos of the U-Flak with the 20mms. They could have carried the 37mm, and presumably some did, but given that we only have photographic evidence of the 20mm quad, I think this should be the default.
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02-26-16, 07:58 AM | #52 | ||
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02-26-16, 08:02 AM | #53 | |
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[UnitPart 1.UpgradePackSlot 2] ID= UpgConFlakHeavy NameDisplayable= UpgConningFlakWG-Name Type=NULL AcceptedTypes=GerHeavyAA UserCustomizable=Yes IDLinkUpgradePackSlots= VIIC41Tower1FlakMount3 IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, UpackUb37mmImpSingle [UnitPart 1.UpgradePackSlot 3] ID= UpgConFlakHeavy2 NameDisplayable= UpgConningFlakWG-Name Type=NULL AcceptedTypes=GerHeavyAA UserCustomizable=Yes IDLinkUpgradePackSlots= VIIC41Tower1FlakMount4 IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, UpackUb37mmImpSingle
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02-26-16, 08:28 AM | #54 | |||
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- 1 Flakvirling on the fore platform - 1 Flakvierling on the Wintergarten - 1 single 37 mm gun on the stern platform Summing up: no light Flak, three heavy Flaks, no deck gun. If my test patch works, I will make all the changes required for reproducing this configuration |
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02-26-16, 08:52 AM | #55 | |
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I have no doubts that U-FlaK standard equipment somewhat differs, but we should also leave some space for bunker upgrades. People like to customize their U-Boats in bunker... EDIT Also, 2x Flakvirling + 1x single 37mm in default state would pose a significant overkill for poor planes AI in SH5...The worst RAF nightmare...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 02-26-16 at 08:57 AM. |
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02-26-16, 10:01 AM | #56 | |||
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P.S: man, the German equipment names you have put in upc/upge files instead of the English ones, are driving me nuts |
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02-26-16, 10:13 AM | #57 | ||
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02-26-16, 10:29 AM | #58 |
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http://www.mediafire.com/download/19..._test_patch.7z
Note that I have left the obj_Turret controllers unchanged, but they might need some training/elevation restrictions for the guns to fire a correct angles (i.e. for avoiding the message "cannot shot at the u-boat sir"). Let me know if it works |
02-26-16, 10:47 AM | #59 | |
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Did you get same results?
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02-26-16, 10:52 AM | #60 |
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Yep. Tell me the which GR2 file, and exact bone name
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