SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-24-16, 04:39 PM | #31 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
|
02-24-16, 05:00 PM | #32 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
I suspect that transform data of this peculiar GR2 file render my changes pointless, anyway can you test my tweaked gun file?
See my posts #26 and 28 in this thread for knowing what I changed and why I am afraid the change I made wont have any effect. In theory, gun camera position should change from right to left side, and the "buggy side" should change accordingly from right to left. |
02-24-16, 05:10 PM | #33 | |
Navy Seal
|
Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
02-24-16, 05:29 PM | #34 |
Navy Seal
|
Nope... Dead end... Exactly the same, only now my avatar sits on the left side of the gun.
There is also one more area which will freeze the game, new front U-FlaK platform, when you try to climb left ladder... This was before your gr2 file also... Black magic... EDIT: These areas, no mater which gun orientation or anything else...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 02-24-16 at 05:38 PM. |
02-24-16, 05:49 PM | #35 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
- I moved the camera from right to left and, on reload, GR2 Editor confirms that my change was saved correctly though... - ...according to Goblin the camera bone is exactly in the same position as before; - my change being stored into the file is confirmed in game (avatar's camera is now on the left side), however... - ...switchig camera side has no effect on our bug: the camera keeps freezing when player's avatar approches the gun from the right side. At least we discarded any connection between the dummy camera bone and the bug. What next? There is also one more area which will freeze the game, new front U-FlaK platform, when you try to climb left ladder... This was before your gr2 file also... Black magic...[/QUOTE] Do you mean that there's a point on the U-flak coonning tower that freezes the camera when the player moves near to it (not related to the twin 37 mm gun)? If it is exactly the same bug affecting two separate objects, comparing them could give us some clues on what is going on |
|
02-24-16, 05:53 PM | #36 | ||
Navy Seal
|
Quote:
Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
||
02-24-16, 06:19 PM | #37 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
LOL |
|
02-24-16, 06:22 PM | #38 |
Navy Seal
|
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
02-24-16, 06:53 PM | #39 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
yep, time to rest, but I don't give up on this. This particular bug is haunting me since at least three years ago...
|
02-25-16, 07:10 AM | #40 |
Navy Seal
|
Just a small update...
Even without any files/controllers, twin 37mm still freezes the game (removed sim, cam and zon file)...Definite sign that the problem is in 3D object...Somewhere... When I was removed twin 37mm cam file, I was able to use manually front flak and in order to access front gun station I had to click rear flak gun... So, all is working, it's just a matter of camera/station controllers settings. Somehow , I think the solution may be in camera.cam file. It's like some camera "definition" is missing...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
02-25-16, 08:35 AM | #41 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
today in the morning I was looking exactly in that direction. The problem can't be in camera.cam, because all the Flak guns use the same camera definition. Knowing that, I focused my attention on the station controller. This is what I found: 37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => NameDisplayable: 0 37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => InteractiveObject => tooltip: 0 37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => InteractiveObject => expertTooltip: 0 For all other guns, the same parameters point to appropriate tooltip number in menu.txt. See what I mean? |
|
02-25-16, 09:02 AM | #42 | |
Navy Seal
|
Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
02-25-16, 09:36 AM | #43 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Wait, I was going to give you a link to a patch I had created with menu.txt tooltips for the 3.7 cm twin gun and refeferences to them in its gun station controller, but you beat me on time. I am looking at some other settings right now
|
02-25-16, 10:09 AM | #44 | |
Navy Seal
|
Quote:
Right now I'm trying to make front gun player controlled. I think I'm very close... There is a controller called "GunStationControllerPoperties" in conning tower's sim file (one for each gun bone, A1,A2,S1) and it seems that this is the key. Very same controller for S2 bone (front flak) was missing and I've added it. Still, I'm mission the appropriate "S2" slot in controller settings. Do you know anything about this Gap?? Maybe I need to add one more bone to Cameras.gr2 file? EDIT Hmm, or maybe a new waypoint in waypoints gr2 file... There is so much craps around all this...In almost all other games similar stuff can be done with just a few entries in cfg files , but not here...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 02-25-16 at 10:20 AM. |
|
02-25-16, 10:49 AM | #45 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
Again, I think waypoints are used for chracters linking. If your purpose is making the gun user-operable, I don't think adding new waypoints will bring you any good |
||
|
|