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11-24-15, 11:46 AM | #3151 | |
Navy Seal
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EDIT You better make a new one , so I could chose between two or more platforms...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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11-24-15, 12:22 PM | #3152 |
Navy Seal
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Location: CJ8937
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Okay, working on it right now
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11-24-15, 01:36 PM | #3153 |
Navy Seal
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Location: CJ8937
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Download link:
http://www.mediafire.com/download/oz..._Platforms.zip Working on the large bunker now. First I will rework the large bunker from SHIV along the lines of my previous post and I will hand it over to you for placement in game. The second step will be importing one of the type M272 bunkers found on 3dwarehouse, together with its 15 cm Tbts. KC 36 gun. I really hope the game will "like" them If you have ideas about adding other new units/objects to SHV, I strongly suggest you having a close look into the 3dwarehouse gallery. Most of its models are free to use and can be easily converted into wavefront (obj) format, which on turn is supported by s3d and GR2 Editor. Another good place for royalty-free models is cadnav.com. Moreover I have on my HD a big collection of ship/aircraft mods for SHIII-IV, whose model we could import in SH5 if we get permissions from their authors, and I have recently discovered how to rip models from World of Tanks/World of Warplanes/Word of Warships. |
11-24-15, 01:59 PM | #3154 |
Navy Seal
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Very nice, although I'm not really sure will KC 36 gun actually work with unit ship controller... So far I've only used in-game guns trough eqp file...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-24-15, 02:17 PM | #3155 |
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On a side note Gap, do you know by any chance how can I get rid of contact tails and if you do, can you create quick dirty patch for me (or just tell me how, my gimp skill are quite limited but what a hell :P)?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 11-24-15 at 03:25 PM. |
11-24-15, 03:16 PM | #3156 |
Navy Seal
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I know Gap that I'm pain in the ass but I was thinking about something... Take a look at my "artwork"...
Platform on pictures is original r=70m object... These platform shapes would really make CD placement significantly easier for me (which will be pain in any case), plus it can offer us few more advantages because platform would be always orientated in the same way and the bunker would always be in the same spot (read: possibility for some cool war "decoration", sandbags ect...) EDIT Also, here's a new bunker dat file with slightly modified nodes positions so you can use it for reference, IF it's not to late already... https://www.mediafire.com/?oytkwa3maf4ll51
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 11-24-15 at 03:22 PM. |
11-24-15, 04:12 PM | #3157 | |||||
Navy Seal
Join Date: Jan 2011
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On a side note, the KC 36 was actually a naval cannon, originally mounted on Narvik-class destroyers, Emden light cruiser (as refitted on 1942) and some merchant raiders: http://www.navweaps.com/Weapons/WNGER_59-48_skc36.htm I should check if the gun is already modelled in stock game. Quote:
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What version of the platform should I use as base (70 or 140-m)? Which new shape takes the priority, left or right? Quote:
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11-24-15, 04:20 PM | #3158 | ||
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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11-24-15, 04:28 PM | #3159 |
Ensign
Join Date: Aug 2005
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Need a wallpaper of WofS in 4K? Click it twice:
free image uploading screenshot tool Btw. Today I tested WofS in 4K. Antialiasing is amazing with full FPS (60, blocked) but icons are very small: |
11-24-15, 04:34 PM | #3160 |
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The mediafire link is working for me
Nice screenies YoYo, love your grainy post-production! What screen resolution are you playing SH5 at? Last edited by gap; 11-24-15 at 04:39 PM. |
11-24-15, 04:35 PM | #3161 |
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-24-15, 04:45 PM | #3162 |
Navy Seal
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After my silly question about mediafire downloads being blocked by chrome, I think we draw 1-1
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11-24-15, 09:15 PM | #3163 | |
Commander
Join Date: May 2004
Location: Texas, USA
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Thanks again for a great job and for making it so easy for me to jump back into my sub! Post Edit quick question: Does the old "don't mod while at sea" rule apply to Patch 13? If so it's not a problem, I'm on the Memel cruise so I can wait until I'm back.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU Last edited by misha1967; 11-25-15 at 01:26 AM. |
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11-25-15, 04:58 AM | #3164 | |
Navy Seal
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Quote:
Because your campaign is so "fresh" it would be better if you could restart your campaign completely so you can activate all the changes...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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11-25-15, 06:37 AM | #3165 |
Navy Seal
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@ Vecko
the elongated platform is almost ready, I just need to import the new meshes into a GR2 file. For the time being only the main platform model will be available, no sandbags sorry. I have found a nice sandbag stack model, but its polygon count is a bit too high. I need to create a low-poly copy of the model, and I think I will import it in a separate GR2 file to be linked to the bunker unit through equipment file. This way we can reiterare the same meshes at wish without overloading memory/GPU. Moreover, the same sandbags could be shared by more than a bunker type Please check again for updates by me in half an hour. |
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