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10-22-15, 02:02 PM | #61 | |
中国水兵
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Quote:
I don't know why V16B1s repair time is incompatible with NYGM. But I guess there is a slight risk that it will be incompatible with patSH3rs repair time factor too. |
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10-23-15, 01:48 AM | #62 | |
中国水兵
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Quote:
H.sie has integrated his own - some sort of - game mechanics that has something to do with repairs (and other h.sie related stuff). These mechanics are in use regardless of whether the repair time fix is enabled or not. So if we bypass them, some other h.sie thing will probably not work as expected. Last edited by Fader_Berg; 10-23-15 at 02:13 AM. |
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10-23-15, 04:52 AM | #63 |
Admiral
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Did I? I don't remember. How auch ever , if you are interested in the assembler sources (which are full of interesting pointers), let me know. There is also the code for a new version V16D which I never released. You can use it all - proper credits provided, but I am too busy ATM to give any support. Comments are rare and in german. To be honest, I forgot most things in the meantime.
Good work, by the way. Could bring old SH3 to new dimensions... Last edited by h.sie; 10-23-15 at 04:58 AM. |
10-23-15, 05:52 AM | #64 | |
中国水兵
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10-23-15, 07:53 AM | #65 |
Sea Lord
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yay ! This kind of work might give SH3 another 10 years of developing gameplay!
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10-23-15, 09:19 AM | #66 |
Ensign
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Excellent work Fader_Berg!
I'm following this thread closely. |
10-24-15, 08:17 AM | #67 |
中国水兵
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r28:
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10-25-15, 04:18 AM | #68 | |
Sonar Guy
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Here's a link to the source: http://www.mediafire.com/download/47...ler+sources.7z Have fun!!! |
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10-25-15, 05:07 PM | #69 | |
Ace of the Deep
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could you please provide some more information on this part? I guess if I lock a target with the periscope and ask the hydrophone guy, he will report the rough distance to the locked target. But what does 'hydrophone targeted contact' mean? Regards, LGN1 PS: Some further improvements which would be great are:
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10-25-15, 05:30 PM | #70 | ||
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Quote:
It looks like (according to wikipedia) that it could give some sence of bearing. Maybe make it less accurate? |
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10-25-15, 09:00 PM | #71 |
Sea Lord
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My guess is that the radar warnings did not give a direction as in U-boat KTBs they always give the bearing where the threat was if they knew it. Radar warning texts in the KTBs only mention the duration and the wavelength of the signal, visual sightings mention the bearing, height and speed.
Thanks for the ability to separate between different hydrophone signals! This will make underwater attack planning so easy that I might have to restrict myself from using certain procedures that are too gamey!
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10-26-15, 02:28 AM | #72 | |
中国水兵
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But you're right. It probably gets too easy sometimes. Haven't tried it out yet. Maybe I'll have to counter-patch it somehow. |
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10-26-15, 06:19 AM | #73 |
Ace of the Deep
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Thanks for the replies!
Concerning the bearing information: I have tried very hard to obtain reliable information about that. However, this is quite difficult. If you look at the Biskaya Cross it's clear that you should be able to get a direction-dependent signal. However, was it ever used that way? I doubt it because it would be quite cumbersome with someone rotating the Biskaya Cross by hand and the operator down in the boat. In addition, I have never found any evidence of such procedures in any documents (like sublynx also points out). Anyway, the current situation in SH3 is very unrealistic. You can use the RWR perfectly to shadow convoys, ships,... It's much better than the hydrophone! I think the main problem is that SH3 does not model the different radar wave-lengths and which RWR could detect which wave-lengths. Even Metox in SH3 can detect 3cm radar Thus, you can easily shadow all ships with Metox even if they have 10cm or 3cm radars. To circumvent the problem I have changed my RWR to detect only signals from sources 50m above sea level --> no ship contacts. And for plane contacts the bearing information is not very useful. But I would love to see any clear evidence that u-boats used (or did not use) RWR to detect/find/shadow ships. And information about which antenna provided bearing information and which didn't. Regards, LGN1 |
10-26-15, 06:40 AM | #74 | |
中国水兵
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I haven't played much with radar either, so I don't really know how it affects the game play. I'll put it on the wishlist, and we'll see if I manage to find anything while examining the code. |
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10-26-15, 09:59 AM | #75 |
Sea Lord
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Here's a line from the KTB of U-466 from June-August 1943:
Dived for detection on 134 cm wave, 2 second impulses, recurring. Skilled operator. [Used radar] sparingly. http://www.uboatarchive.net/KTB466-3.htm The allied started switching their radars off now and then while approaching the U-boat to lessen the possibility of getting detected by RWR. Maybe this could be randomized somehow in order to have the crewmen sometimes miss the approaching airplane/destroyer altogether?
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