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01-23-09, 12:24 PM | #16 |
Ace of the Deep
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Your link just goes to my forum... so I'd say that's a pretty safe bet.
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01-28-09, 04:54 PM | #17 |
Seasoned Skipper
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good work, Sir
stand up and take a bow
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01-28-09, 10:29 PM | #18 |
Navy Seal
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Everybody who contributes to this thread, take a bow! This is a group effort.
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01-29-09, 04:21 AM | #19 |
Electrician's Mate
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I would like to clarify a few things.
The method I use is when I take a few measurements, place the solution ahead of the target's course and then fire as those vulnerable parts cross the wire. Is this what the 'Constant Bearing Method' is, right? If the target doesn't do something unexpected, I almost always score a hit (duds included :P ). Now, I read in the DOC method that you can safely alter the bearing a few degrees without loosing enough AOB to miss. My question is: why do you suggest we go from bow to aft on the target? Is there a special reason, or can we just as well go from aft to bow?
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02-11-09, 08:38 AM | #20 |
Lucky Jack
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All of these solutions to a kill work just great. I do not lock ship anymore using the bow tubes. I only lock and update the TDC when I have to swing around to use my aft tubes I drag out the pencil and make manual calculations thus making it more challenging and satisfying.
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02-11-09, 12:05 PM | #21 | |
Navy Seal
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Quote:
Second question: There are two basic families of torpedo spreads, longitudinal, where all the torpedoes follow a single path to the target or targets, and a divergent spread, where each torpedo takes an individual path. The paths in a divergent spread fan out from the submarine. With a constant bearing attack, the easiest spread to shoot is the longitudinal spread because the bow crosses the wire and you shoot, the main stack crosses and you shoot, the aft crane passes and you shoot. And that is where your torpedoes will hit because of the timing of the shots. So why wouldn't the bow, MOT, stern attack be best all the time? Well, in a John P Cromwell attack, where you are 45º ahead of the target, here comes three torpedoes in a single line toward your ship and you sight them. All you have to do is turn into them so that line doesn't intersect your new course and you've avoided all the torpedoes. But suppose in the submarine, you take the trouble of reversing the procedure and shoot stern, MOT, bow. That is the most divergent possible spread, with the torpedoes taking the most widely separated 3 paths to the target. Not only that but the stern is further away than the bow, but you shoot that first. So not only are there three paths to avoid but as long as you can shoot in a moderate hurry all three torpedoes will strike at almost exactly the same time! MEGABOOM! I'm playing too much Unreal Tournament 3. The game isn't so good, but the commentator booming MEGAKILL! is just awesome. It makes the game really addictive.
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02-11-09, 12:16 PM | #22 |
Electrician's Mate
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Got it, that's a useful thing to know. Thanks.
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03-14-09, 12:23 PM | #23 |
Sea Lord
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When I could, I always did that constant longitude attack in SH3 - managed to nobb 3 ships (1 sank and gunned the other 2 a few hours later).
This depended on where the juicy ships were. |
03-20-09, 01:09 PM | #24 | |
Electrician's Mate
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Quote:
I ask because I use the JPC when I can set up for it, but typically I'm doing the DOK. Using the stern-middle-bow shots I seem to get more misses and have been avoiding it thus. I do re-click the settings (re-input) with new wire angle, so maybe that is throwing my solution out to lunch? |
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03-21-09, 05:17 PM | #25 |
Navy Seal
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Oh yes! It works just the same for the Dick O'Kane technique or vector analysis method. And it has the same limitations there. You are going to absorb some AoB error, which is inconsequential at the right angle Dick O'Kane attack and more and more consequential as the torpedo track angle increases or decreases from 90º.
Personally, at night I don't bother with this. During the day, where there is danger of the target seeing and avoiding, the stern, MOT, bow shot becomes more and more useful.
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03-21-09, 06:30 PM | #26 | |
Electrician's Mate
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Quote:
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03-21-09, 06:35 PM | #27 |
Navy Seal
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Setting the AoB would involve going to the AoB dial and resetting. We don't have time for that. What we WILL have to resend is the periscope shoot bearing. You'll re-aim ahead of the target, hold the periscope on that new bearing, click send range/bearing and wait for your new juicy part of the target to cross the wire, at which time you'll send your regards to the Emperor for that part of his ship.
So it's shoot the stern, leapfrog ahead (click), shoot MOT, leapfrog ahead (click), shoot the bow, watch the fireworks.
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04-16-09, 05:59 AM | #28 |
Ace of the Deep
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Those tutorials are still too easy
Since I used the Real Navigation mod in SH3 I was forced to track the movements of my own boat from the start of my map drawings on, too (because the mod removes all of the magically real time updated sub markes from all maps). This makes the whole process quite more interesting. You can't just position yourself along the course line of your target anymore, you have to estimate in which direction you would have to travel for how long to get into the desired position and would also have to recheck your targets range and bearing constantly to become aware of errors in the process soon enough to adjust for them. It was still a ery successful method using the fast 90 tactic. I'm still new to SH4 and got a bit confused by the TDC a bit. When I feed the TDC with range, AoB and speed of the target but the PK is turned off, the gyro angle still gets calculated, right ? The input in SH3 felt a bit more 'manual', or I just need more time getting used to the matter. |
04-16-09, 09:51 AM | #29 | ||
Navy Seal
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Glad you like 'em! My aim is to make tutorials so easy my cat can do 'em. Actually my cat outshoots me every time. Your first reaction after putting one of my tutorials into practice should be "I was afraid of THIS?" That's why the advanced targeters rag me a bit about being too basic. I toss out every complication I can, plus irrelevant precision in calculation to arrive at successful manual targeting for the beginner. From that point it's easy to introduce more complexity and better technique.
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Just take your time with the American TDC. It WILL make sense after all the mental short-circuits with the German TDC are broken and new connections can be made. Sounds like you're well on the way to figuring it out. Welcome to fleet boats, where the rules are just a bit different!
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04-16-09, 10:02 AM | #30 | |
Ace of the Deep
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My point didn't was that your tutorial is bad or too easy, I just wanted to find a good starting sentence to introduce my point
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I can still do that, just grab another empty spot on the map instead of where my sub marker is. This came to my mind when I already had sent the last post, oops Then again my first attack failed big time. I just wanted to do it as being used to from SH3 but the torpedo must have sailed happily into nowhere. Must have set some of the settings wrong where the TDC differs from the u-boat's one. I will take a closer look at the tutorials again to figure that out. Skipped some steps when watching the first time because it seemed very similiar to what I had read in the SH3 forums some time ago. |
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