SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-04-15, 08:26 AM | #1 |
Sea Lord
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I installed this mod on top of Wolves of Steel. Got some complaints but went forward anyway.
I love the mod but I started getting some CTDs, so I backed it out. Steve |
05-09-15, 07:10 AM | #2 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Just a head's up I was also experiencing more CTD than usual with this mod.
with TWoS. |
05-09-15, 10:28 AM | #3 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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05-09-15, 04:23 PM | #4 |
Loader
Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 274
Uploads: 0
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Well done, Silentmichal! I love this sub interior, especially the dining table. I have a question, though. JSGME says Room_QR1.sim is in conflict with its counterpart in R.E.M_by_Xrundel_TheBeast_1.2, so I renamed your file to something else. All or most of the eye candy seems to still be there, but I'm wondering, will I miss anything important (i.e., less food as fuel is used) by not keeping your file? Or are both mods fully compatible? Amazing work in any case, thanks so much
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Castorp U-34 / 24 Flotilla |
05-09-15, 08:39 PM | #5 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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That question and answer is like 5 posts back.
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05-09-15, 11:21 PM | #6 |
Loader
Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 274
Uploads: 0
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I'm sorry, but if you mean my question, I haven't found an answer anywhere in the whole thread, which I checked entirely before posting. Then again, I may have missed it, and if I have, please accept my apologies.
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Castorp U-34 / 24 Flotilla |
05-09-15, 11:23 PM | #7 |
Gefallen Engel U-666
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welcome back!
Castorp24! After a year silent run!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
10-03-15, 12:27 AM | #8 |
Sailor man
Join Date: Mar 2005
Posts: 48
Downloads: 75
Uploads: 0
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I backed up the REM folder and installed despite the error and so far so good. I will keep you appraised if things go South.
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07-23-15, 12:23 PM | #9 | ||
The Old Man
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Quote:
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Maybe Silentmichael can use the GR2 Editor to rename all the nodes in his MOD. GR2 Editor will automatically assign new GUID's to renamed Nodes. This would require a lot of work, almost new mod. Regards! TheBeast |
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07-23-15, 12:57 PM | #10 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Nice to see you around TheBeast |
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07-23-15, 01:02 PM | #11 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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That's true, I worked mainly on 1.1.2xx versions of TDW's software.
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
07-23-15, 01:51 PM | #12 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Glad to hear from you too Michal! I hope one day you will find time and motivation for fixing your amazing mod
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08-22-15, 03:19 AM | #13 |
Helmsman
Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 74
Uploads: 2
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Hi! can you help me with one thing? I noticed that view drops down as you enter dining table area. That's a very nice feature but I need it to drop down a lot more, to get a true "sit" feeling, when crawling up on the corner to think about things... What numbers can I change to lower the view when the view drops at the dining table?
Thanks!
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Oberleutnant z. s. Daniel Wolf 87% realism (100%-Cams to watch burning targets, and torpedoes run for fun..) SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help. U-50 forever - still a Smiling bastard |
08-31-15, 12:13 PM | #14 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Quote:
Hi! Well it's not as easy like "changing numbers" . Each room has its GR2 file. In each GR2 file there's a mesh called "Collisions" (or sth like that). To change the "sitting strength" you have to physically change this mesh (using TDW's GR2 Editor Viewer and then some 3D software, eg. 3ds Max or Blender should be sufficient). As far as I know - there's no any other way (easier) to do this. Best regards, Michael.
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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Tags |
dinning place, interior, silentmichal |
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