SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-02-15, 07:12 AM | #1621 | |
Ace of the deep .
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To make the deck crew man the gun after the submerged icon disappears from the top right of the screen , just click on the crew on deck icon . I did find a fix once for the deck crew leaving the gun but the alternative is sinking every ship with the deck gun . Last edited by THE_MASK; 05-02-15 at 02:48 PM. |
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05-02-15, 07:22 AM | #1622 |
Growing Old Disgracefully
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Hi Guys
You can get all of Shaefer's video's from my tutorial post's in one place. See TWOS in action. Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos If you missed season 1 then here all the video's. Post #14 Shaefer's Season 1 Let`s Play Silent Hunter 5 (16 YouTube vidoes) Enjoy Peter
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05-02-15, 05:20 PM | #1623 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Reducing 72 hour patrol time
Is there any way that the area patrol time can be reduced from 72 hours to 48 hours? Not being able to save during the patrol duration seems to induce a problem with the SH5 Advanced UI becoming corrupted after about 48 "in game" hours on my system under certain conditions.
All the UI information fields get blanked out with white squares and the only way to tell what they read is by placing the mouse cursor over it and reading the tool tips and also the game generally becomes unstable. This has happened a couple of times now and I think it seems more prone to happen when the seas are high with wind speed up towards 15 M/S for the 72 hours of the patrol duration.
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Best Regards....Kev* "The finest Captain I ever crossed swords and set sail with" |
05-02-15, 05:34 PM | #1624 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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The ultimate SH5 mod........One that allows you to throw the deck/flack gunners into the ocean and watch them tread water while you sail into the distance!!!
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Best Regards....Kev* "The finest Captain I ever crossed swords and set sail with" Last edited by kevinsue; 05-03-15 at 03:15 AM. |
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05-03-15, 07:34 AM | #1625 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I use SH3UI and don't have any UI problems like that kevinsue.
This mod is working GREAT for me. It actually seemed to get more stable as my patrol went on. A solid 6 hours running the game with no crashes. (up the southeast coast of England, back to Heligoland to refit, and back to England again to dump my load on a convoy) IMO saving often is not that great of an idea. You want to minimize saving/loading as much as possible on patrol. This mod is loading everything inside 60km and drawing everything inside 20km. If you save while inside your patrol grid, there is a much higher chance that you are not making a "clean" save. The best is to follow the tips for stable gameplay on the supermod description. I make a save in/out of patrol area ~100km "open sea" all stop 0kn, run TC512 and watch the minute hand. If the minute hand isnt moving smooth at this TC there is probably traffic <60km away. Same thing for entering/exiting port or refit. I wouldn't ever load a save not made under those conditions. Watch the chronometer movement during TC! If it starts getting too choppy, you're flirting with a CTD. That patrol I mentioned finally did CTD going back to Willhemshaven at TC128. |
05-03-15, 09:04 AM | #1626 | ||||
Navy Seal
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For example , you're engaging convoy somewhere in the Atlantic, creating skirmish and your game engine "accumulates" objects A, B and C , but later when in your rendering area enters object D, your game may CTD. If you do not reload the game before object D enters your area, the game will restart it self... After all this years it seams that objects A, B and C are mostly .dat imported units and planes, particles ect while obj.D will almost always be found in the harbor... Quote:
Restart the game before you get too close to the homeport and you'll avoid that...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 05-03-15 at 09:32 AM. |
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05-03-15, 11:05 AM | #1627 |
Nub
Join Date: Apr 2015
Posts: 3
Downloads: 9
Uploads: 0
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How do I deactivate these to stop CTD at homeport? Cheers.
TDW_Ship_Inertia_1_1_0 TDW_IRAI_Inertia_Damage_Test |
05-03-15, 11:47 AM | #1628 |
Gefallen Engel U-666
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welcome aboard!
Jedstream & Death6 We missed your first posts; forgive our bad manners.
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
05-03-15, 12:20 PM | #1629 |
Nub
Join Date: Apr 2015
Posts: 3
Downloads: 9
Uploads: 0
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Thanks- and no problem!
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05-03-15, 03:24 PM | #1630 |
Navy Seal
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I don't get you there? Those mods are not part of this modpack...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
05-03-15, 04:25 PM | #1631 |
Ace of the deep .
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05-03-15, 05:42 PM | #1632 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Death6 & Jedstream
You Will Always Find Someone Here To Help You New To Silent Hunter <> Need Help <> Click On My Thread Link. Subsim <> How To Donate <> See The Benefits <> Support The Community
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
05-03-15, 05:48 PM | #1633 | ||
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Off Topic: Just read a book yesterday called "I Flew for the Fuhrer" by Heinz Knoke. He spent much of the war years defending this area, Heligoland, Wilhelmshaven and Kiel etc against the massive allied bomber attacks......Interesting read! Quote:
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Best Regards....Kev* "The finest Captain I ever crossed swords and set sail with" |
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05-04-15, 04:54 AM | #1634 | ||
Navy Dude
Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
Uploads: 0
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Thank you very much, sir! I have some questions: 1: Can I apply "Nvidia missing lights" with the JSGME, after everything else, without messing the game up? In the folder there is only texture files, so I take it that wont make problems..... 2: I would also like to apply the "hide UI" option. Would be great for video making. Is there a guide somewhere on how to? 3: I am ready to install patch 5 + hotfix 2, but I dont want to screw it up. From what I read, I just apply it out of rendering distance, and I am good to go. No snapshot restoring at all, right? Thank you for your time. |
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05-04-15, 05:03 AM | #1635 |
Ace of the deep .
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Your a star
Shift + Z hides the UI |
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