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Old 04-10-15, 05:52 PM   #1471
masd
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Quote:
Originally Posted by vdr1981 View Post
Anyone??
My current save January 1940, perhaps it's a bit early.
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Old 04-11-15, 05:09 AM   #1472
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Quote:
Originally Posted by masd View Post
My current save January 1940, perhaps it's a bit early.
It's better that nothing! Shoot...
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Old 04-11-15, 05:29 AM   #1473
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Originally Posted by vdr1981 View Post
Can anyone confirm that these ships can be heard on hydrophones?



As long as they go slow I dont hear them. I hear them sink though. Hear all med speeds but will veryfy that
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Old 04-11-15, 05:33 AM   #1474
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Some are silent until I torped them then I hear them until they start sink. Ships below half speed has apparantly been a prob for some of us since sh3
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Old 04-11-15, 07:35 AM   #1475
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Quote:
Originally Posted by vdr1981 View Post
It's better that nothing! Shoot...
here it is.

 
Code:
[CareerTrack 1]
ID=IDCareerTrack1

[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Marco Delgado
CareerOptionsDate=1939-08-31 13:00:00

[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1940-01-10 09:38:24
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=Captain-Rank-10
PlayerCurrentLastPromotionDateTime=1939-08-31 13:00:00
CurrentFlotilla=2ndFlotilla
CurrentFlotillaBase=F2Wilhelmshaven
CurrentSDepartureDescription=979352,6.42534e+006,180.777
CurrentUPCFlotillaUserPlayerUnitType=F2VIIA
CurrentDifficulty=Normal
PlayerCurrentRenown=4860.000000
PlayerCurrentRating=3.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=411996.000000
PlayerWarshipsTonnageSunk=43386.000000
PlayerMerchantsTonnageSunk=113448.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL,MT_UboatIronCross2ndClass,MT_UboatIronCross2ndClass,MT_UboatFrontClasp
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=South-Indian-Ocean
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1
PatrolStartDateTime=1940-01-10 09:38:24


Complete careertrack
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Old 04-11-15, 09:35 AM   #1476
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Quote:
Originally Posted by Husksubsky View Post
Some are silent until I torped them then I hear them until they start sink. Ships below half speed has apparantly been a prob for some of us since sh3
It's really strange, I can hear them if they are alone. If they are accompanied with some other ship, nothing...
Naah, It's OK as far as AI sonarman can hear them...
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Old 04-11-15, 09:36 AM   #1477
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Quote:
Originally Posted by masd View Post
here it is.

 
Code:
[CareerTrack 1]
ID=IDCareerTrack1

[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Marco Delgado
CareerOptionsDate=1939-08-31 13:00:00

[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1940-01-10 09:38:24
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=Captain-Rank-10
PlayerCurrentLastPromotionDateTime=1939-08-31 13:00:00
CurrentFlotilla=2ndFlotilla
CurrentFlotillaBase=F2Wilhelmshaven
CurrentSDepartureDescription=979352,6.42534e+006,180.777
CurrentUPCFlotillaUserPlayerUnitType=F2VIIA
CurrentDifficulty=Normal
PlayerCurrentRenown=4860.000000
PlayerCurrentRating=3.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=411996.000000
PlayerWarshipsTonnageSunk=43386.000000
PlayerMerchantsTonnageSunk=113448.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL,MT_UboatIronCross2ndClass,MT_UboatIronCross2ndClass,MT_UboatFrontClasp
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=South-Indian-Ocean
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1
PatrolStartDateTime=1940-01-10 09:38:24


Complete careertrack
Very helpful ! Stabilty? Any CTD's? Are you following may tips for stable gameplay?

Anyone else? Especially if you have capital ships or tankers on your account...
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Old 04-11-15, 09:43 AM   #1478
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Quote:
Originally Posted by vdr1981 View Post
Very helpful ! Stabilty? Any CTD's? Are you following may tips for stable gameplay?

Anyone else? Especially if you have capital ships or tankers on your account...

Sometimes i get a CTD, but that happens when i play for almost 3 straight hours, but each patrol get's usually 10 saves, so it's not a big problem.

That file im in the middle of a patrol, i will post later the inside harbour file.
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Old 04-11-15, 09:46 AM   #1479
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Quote:
Originally Posted by masd View Post
Sometimes a get a CTD, but tha happens when i play for almost 3 straight hours, but each patrol get's usually 10 saves, so it's not a big problem.
Restart the game from time to time, between the actions and before docking to homeport, that helps a lot...
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Old 04-11-15, 10:13 AM   #1480
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Originally Posted by vdr1981 View Post
Restart the game from time to time, between the actions and before docking to homeport, that helps a lot...
Here is my last careertrack just ended the patrol on harbour and received a new uboat.

Career track
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Old 04-11-15, 10:17 AM   #1481
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Quote:
Originally Posted by masd View Post
Here is my last careertrack just ended the patrol on harbour and received a new uboat.

Career track
Excellent!
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Old 04-11-15, 10:34 AM   #1482
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Just need some clarification please - otherwise everything is working fine.

'Baltic Operations' is still showing as not completed. This is despite my captain's log saying that I had completed both primary and secondary objectives prior to the mission deadline.

Is this going to hurt me down the line or does it not matter? Coming from vanilla/old modded versions of SH5, where failing to meet objectives could stop your campaign progress, the new system has got me worried.

Thanks in advance.
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Old 04-11-15, 10:55 AM   #1483
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Originally Posted by Conelrad View Post
Just need some clarification please - otherwise everything is working fine.

'Baltic Operations' is still showing as not completed. This is despite my captain's log saying that I had completed both primary and secondary objectives prior to the mission deadline.

Is this going to hurt me down the line or does it not matter? Coming from vanilla/old modded versions of SH5, where failing to meet objectives could stop your campaign progress, the new system has got me worried.

Thanks in advance.
You're good to go...
Could you also uplaod your last game save from documents/SH5/data/cfg/savegames , I need to check something...
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Old 04-11-15, 01:09 PM   #1484
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Quote:
Originally Posted by Havner View Post
http://www.subsim.com/radioroom/show...7&postcount=10

Those procedures worked for me in TDW test mission. I think you forgot battlestations. Also from what I observed it's not possible to shoot at friendly targets anymore.

Using the generic patcher you can unpatch the new procedure and go back to the old simple one.
Thanks, that was it.

I'm having some weird occurences with SH5, namely one of the training (I think) missions where the clock shows 22:00 nautical time but it's clear daylight out there,

and sadly a crash at 23:00 Nautical time Sept 30, 1939 in my second mission of the campaign, on my way to Scapa Flow. Crash occurs just north of Heligoland, every single time at 23:00 I guess my save is doomed and I have to start over.

As I understand it the occasional CTD is to be expected

Did my best to follow the instructions for stable gameplay but sometimes it's impossible to make sure that nobody is near you, if a column of (friendly) ships is on the same course.
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Old 04-11-15, 01:39 PM   #1485
vdr1981
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Quote:
Originally Posted by PaulB View Post
Thanks, that was it.

I'm having some weird occurences with SH5, namely one of the training (I think) missions where the clock shows 22:00 nautical time but it's clear daylight out there,

and sadly a crash at 23:00 Nautical time Sept 30, 1939 in my second mission of the campaign, on my way to Scapa Flow. Crash occurs just north of Heligoland, every single time at 23:00 I guess my save is doomed and I have to start over.

As I understand it the occasional CTD is to be expected

Did my best to follow the instructions for stable gameplay but sometimes it's impossible to make sure that nobody is near you, if a column of (friendly) ships is on the same course.
Your game save is OK, no need to restart campaign...
Important notice
For people who are at the beginning of the campaign, activate this fix with JSGME after TWoS 1.03-Patch 5. This will be necessary only until patch 6 is released...

Last edited by vdr1981; 04-11-15 at 02:07 PM.
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