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Old 03-11-15, 06:45 AM   #1306
col_Kurtz
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Default Few questions...

Hi guys,

after few years I`m again back to the sea and Silent Hunter.

First of all, great job with this mode - one in one place nice done especially for noobs

And I have some questions about HUD and mechanics wich are new for me.

1. Shafts - is it work and how?

2. Tried activate some patches via GenericPatcher - great tool (step by step and after that I decide to DL some gps.gps from this link http://www.subsim.com/radioroom/show...06&postcount=1). Maybe I did something wrong because on the mini map I can see some strange "+" icon described: Look at this contact... Don`t know what is it And don`t how to get off that.

I`m after second full installation after cleaning my PC deep - Revounistaller did that for me

3. How to enable tutorials mission, Trevallys and TDWs? Few years ago it was simply. Go to Tutorial, pick mission, go to Historical find out this missin - Start, thats all. And now? Should I pickup them from Automatation icon ingame?

Last pic - nothing, can`t find out this mission (How to use speed finder).

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DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
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Old 03-11-15, 01:15 PM   #1307
THEBERBSTER
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Hi CK

I also get the X in the TAI map and have no idea what it is for?

Peter
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Old 03-11-15, 01:47 PM   #1308
Husksubsky
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Quote:
Originally Posted by masd View Post
The first time i've used this megamod i also used winrar and didn't had any problems with it. But now, i've formatted my PC, and only after extract the files with 7Zip i could get the mod to work.
Really. I got worried, so I took my folder with the packed mod extracted it in a new folder and put the patch 4. All extracted with rar and made a snapshot with jsgme. Eplaced with 7z extracted and got perfect match in snapshot.
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Old 03-12-15, 11:35 AM   #1309
petaduki
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Quote:
Originally Posted by masd View Post
You can do it by yourself
http://www.subsim.com/radioroom/show...&postcount=890


Or you can try this mod and get only the page layout.ini that makes the button active again

- Officer Command „Identify Target“ activated (Page layout.ini)

That is a file that i've changed some time ago to get the button active again, but i don't have it with me anymore.

Instalation instruction
I tried and got it, but now i get CTD's and the speed buttons dont work (if i click in speed 1 or 2 or 3 or4... doesnt do anything, now only works keypressing 1,2,3,4,5,6,7,8,9,....).
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Old 03-12-15, 12:02 PM   #1310
masd
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Quote:
Originally Posted by petaduki View Post
I tried and got it, but now i get CTD's and the speed buttons dont work (if i click in speed 1 or 2 or 3 or4... doesnt do anything, now only works keypressing 1,2,3,4,5,6,7,8,9,....).
No CTD's on this side and speed buttons work just fine.
Did you just copied the "page layout.ini"? Or the entire mod?
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Old 03-12-15, 12:43 PM   #1311
Koranis
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Hello, is there a way to remove Steelviking's mod from this collection? I just don't like the new color sets, can't play with it. Please?
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Old 03-12-15, 04:54 PM   #1312
Toniausmuc
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Quote:
Originally Posted by Toniausmuc View Post
Hello,

I hope somebody can help me.

I bought days ago, the Silent Hunter 5 Gold Edition via Amazon.
After installation, patching, I decided to install the mod and the Dragon Addon.

The mod installation was done correct and succesfuly as I had help from a experienced guy in some other forum.
Also I deactivated autosave automatication and went offline for playing.

Its really a great mod and everything. Even I went on my first mission, starting in Memel.
After driving into Danzig bay, sinking 6 ships at all, I try to drive out to some home port.
I am dived as 2 polish destroyers are in the near and sonar reporting other contacts in big distance.
I have many savegames, so I tried various savegames to avoid the "1-second-going-to-desktop-crash-without-any-message".

But it crashes all the time when I try to escape the bay of Danzig.
I also restarted career, but it was with same results.

What can I do?
Is this known?
Help would be appreciated a lot
Still an issue....unfortunally.
After 5-10 minutes its going to desktop, ending game without any message.
Made today my 8th try.
Any help?
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Old 03-12-15, 06:15 PM   #1313
masd
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Quote:
Originally Posted by Toniausmuc View Post
Still an issue....unfortunally.
After 5-10 minutes its going to desktop, ending game without any message.
Made today my 8th try.
Any help?

Dragon's addon it's for the 1.2 version of the wolves of steel, current one it's 1.3 with update to 1.4
Perhap's this is why you are getting these CTD's

My advice, uninstall dragon's addon and start a new career.
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Old 03-13-15, 08:11 AM   #1314
petaduki
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Quote:
Originally Posted by masd View Post
No CTD's on this side and speed buttons work just fine.
Did you just copied the "page layout.ini"? Or the entire mod?
First i tried modify the file, and i had the problem speed buttons.

Second i copied only page layout.ini and the got CTD.

finally i copied original file from this mod, and goes fine again. But i added Stormys sound mod too, that mod modify sounds and also remap keywords keys, i saw that with shift + i, i have the identify target, so problem solved

Thank you so much for your help
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Old 03-13-15, 07:26 PM   #1315
scissors
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Default Works nice with Coratios

Delete the folder it says delete from coratios reloaded , Install Corartios Reloaded after TWOs alowing it to overwrite whatever .. seems to work so far ..

Last edited by scissors; 01-26-17 at 04:41 PM. Reason: Post was wrong .
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Old 03-14-15, 03:03 AM   #1316
kevinsue
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You can rename or delete the music folder out of the mod prior to installing it....then it doesn't matter what order you you install.

Regards....
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Old 03-14-15, 02:37 PM   #1317
Husksubsky
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I m happy to see that my autoscript mod is included, however it doesn t work properly with the "sluggish" settings. I can tune the scripts if theres interest , and put out both a mod to be installed and the file to replace so its a free choice. Loads of files to be altered and tested so it might take some time.
I also made a patrolarea option where it just baffles slow and go up to recharge and get oxygen, but I never published it.
the somewhat annoying autorecharge upon surfaceing as to be enabled unless u do it manually to avoid batteries going down.
If theres no interest I just leave it (and make a messy fix for myself)
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Old 03-15-15, 09:52 PM   #1318
kevinsue
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Quote:
Originally Posted by Husksubsky View Post
I m happy to see that my autoscript mod is included, however it doesn t work properly with the "sluggish" settings. I can tune the scripts if theres interest , and put out both a mod to be installed and the file to replace so its a free choice. Loads of files to be altered and tested so it might take some time.
I also made a patrolarea option where it just baffles slow and go up to recharge and get oxygen, but I never published it.
the somewhat annoying autorecharge upon surfaceing as to be enabled unless u do it manually to avoid batteries going down.
If theres no interest I just leave it (and make a messy fix for myself)
WOW....I just read the documentation in TWOS mod and realised that you are the author of "Patrolsearch autoscriptsV04".

Not sure what you mean by "sluggish" settings, but I'm sure that any improvement on an already good mod has got to be a bonus!

Don't know if this is possible, but would there be any way to script the search pattern to continue with the original sequence after an inadvertent interruption like a crash dive due to an air attack etc?

If you have to dive, the surface run sector will remain submerged until the next scheduled surface run which uses up a lot of battery power.

It would be great if the automation could run the boat submerged for a short while on "Slow ahead" then to periscope depth for a look, then surface and continue from where it was interrupted.

Then again.... I think I'm just being lazy because I have to check to see that those annoying planes have gone before surfacing anyhow..

Best regards.......
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Old 03-16-15, 12:36 AM   #1319
Husksubsky
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Quote:
Originally Posted by kevinsue View Post
WOW....I just read the documentation in TWOS mod and realised that you are the author of "Patrolsearch autoscriptsV04".

Not sure what you mean by "sluggish" settings, but I'm sure that any improvement on an already good mod has got to be a bonus!

Don't know if this is possible, but would there be any way to script the search pattern to continue with the original sequence after an inadvertent interruption like a crash dive due to an air attack etc?

If you have to dive, the surface run sector will remain submerged until the next scheduled surface run which uses up a lot of battery power.

It would be great if the automation could run the boat submerged for a short while on "Slow ahead" then to periscope depth for a look, then surface and continue from where it was interrupted.

Then again.... I think I'm just being lazy because I have to check to see that those annoying planes have gone before surfacing anyhow..

Best regards.......
Hi there glad you like it

VDR said the boat is slow and sluggish and I like it. It s anyway different than it was when I used a Sober based soup and there are stuff that is out of sync.
-it uses too long to turn 90 degrees so it kinda changes direction 30 degrees per dive
-it starts to scan with scope 30 secs before the scope is at surface

If I just put bigger speed, the surfacetime is to short to keep battery up. EDIT: nopes, but recharge command must be fullfilled before tc64
Ive started the task though..

I dont think it s possible to solve that issue u mention, the scripts are not very advanced. I don t even remember where I read how the scripts work, but if you find it its not hard to experiment with them.My scripts file is added as a txt file aswell in documentation. I basicly just used Trevallys scripts and shuffled around with the commands. All with Trevallys blessings

Not all the searchscripts are mine only those that says "husks" . (and FEsearch..fueleconomysearch) I made them cause I wanted more options when travelling in potential hostile waters.

Happy hunting

EDIT the descripion is in TDWs new uis mod as a txt file under data/automation.

Last edited by Husksubsky; 03-16-15 at 11:51 PM.
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Old 03-18-15, 11:58 AM   #1320
vdr1981
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Quote:
Originally Posted by Husksubsky View Post
Hi back Theberbster
In Captains log the game state mission objective wich might be to patrol an area, put a spy or something. This might be what navmapfeatures call strategic Objectives..( I have no red cross for my missionobjective to confirm that ATM.) The same navmapfeature call the 70 000 tons (l looked that up in the campaign.cfg file) for Macro Objective and we do need tons or filemanipulation to fulfill it. Macro objectives also get called campaign objective and we need them to succeed in campaign. so when you wrote

"The tonnage bar has no impact on completing Missions and Campaigns.

Missions/Campaigns are date controlled and come on and drop off as the dates change."

I got slightly confused. Although I understand that a VISIBLE tonnage bar is not needed to fulfill macro/campaign objectives.
Regards Tom
Do not pay so much attention to tonnage objectives, every SH has some kind of tonnage objectives but they were invisible. And now they are invisible in SH5 too. I'm just finishing my Happy times campaign without single tonnage objective completed...I wont get Iron Cross probably but hey, we cant all be aces...

Quote:
Originally Posted by Kumando View Post
Anyone knows if using Rongels lifeboat mod breaks something? Apparently not but i would like to confirm.
I like Rongels lifeboats very much but game will repeatedly CTD in certain situations with this mod enabled, on my system en least. That's why I hesitate so much to add it in the megamod. If you like I can tell you how to test lifeboats with TWoS so you can report to me what's going on...

Quote:
Originally Posted by Toniausmuc View Post
Hello,

I hope somebody can help me.

I bought days ago, the Silent Hunter 5 Gold Edition via Amazon.
After installation, patching, I decided to install the mod and the Dragon Addon.

The mod installation was done correct and succesfuly as I had help from a experienced guy in some other forum.
Also I deactivated autosave automatication and went offline for playing.

Its really a great mod and everything. Even I went on my first mission, starting in Memel.
After driving into Danzig bay, sinking 6 ships at all, I try to drive out to some home port.
I am dived as 2 polish destroyers are in the near and sonar reporting other contacts in big distance.
I have many savegames, so I tried various savegames to avoid the "1-second-going-to-desktop-crash-without-any-message".

But it crashes all the time when I try to escape the bay of Danzig.
I also restarted career, but it was with same results.

What can I do?
Is this known?
Help would be appreciated a lot
Dragons addon is outdated...

Quote:
Originally Posted by col_Kurtz View Post
Hi guys,



2. Tried activate some patches via GenericPatcher - great tool (step by step and after that I decide to DL some gps.gps from this link http://www.subsim.com/radioroom/show...06&postcount=1). Maybe I did something wrong because on the mini map I can see some strange "+" icon described: Look at this contact... Don`t know what is it And don`t how to get off that.
Why downloading some other gps snapshot when it's already one included with TWoS?

Quote:
Originally Posted by Koranis View Post
Hello, is there a way to remove Steelviking's mod from this collection? I just don't like the new color sets, can't play with it. Please?
You can add Ali's white interior for example but SilentMichael's interior is too complex just to be enabled after the megamod.

Quote:
Originally Posted by scissors View Post
Coratios Radio Mod , Perhaps my favorite Radio mod .
Besides being so hard to lay your hands on has a glaring flaw ,, That you have to Keep a music cfg file on hand to replace the Games music cfg file with lest you CTD .. Its not hard but I remember having to figure this all out using the forums at the site it was hosted at ( which is closed btw ) .

In any case i Installed WOS and then Coratios ,,, it informed me that WOS had already changed the Music cfg file, was i sure?
and i said to myslf ... HMMMM !!!

SO ,I Installed Coratios first,
let WOS overwrite whatever it was that coratios messes up and has to be alterd by hand to prevent CTD and Voila .. You dont have to do ANYTHING else .As far as i can tell at the moment ,
Both work perfectly Simply By installing coratios first with no having to alter any CFG files by hand ..

WOS actually Fixes Coratios radio mod ..

To be honest i havent tested this very much at all ,, It loads and plays and the radio works , so far so good ..

WOS is epic btw ,
TWO friggin mods and I have huge beautiful game, I much recomend this product to all my friends and family .
Any radio mod should be compatible with TWoS, I could include some of them in the first place but that would increase size of the archive drastically...
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