SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-11-15, 06:45 AM | #1306 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Few questions...
Hi guys,
after few years I`m again back to the sea and Silent Hunter. First of all, great job with this mode - one in one place nice done especially for noobs And I have some questions about HUD and mechanics wich are new for me. 1. Shafts - is it work and how? 2. Tried activate some patches via GenericPatcher - great tool (step by step and after that I decide to DL some gps.gps from this link http://www.subsim.com/radioroom/show...06&postcount=1). Maybe I did something wrong because on the mini map I can see some strange "+" icon described: Look at this contact... Don`t know what is it And don`t how to get off that. I`m after second full installation after cleaning my PC deep - Revounistaller did that for me 3. How to enable tutorials mission, Trevallys and TDWs? Few years ago it was simply. Go to Tutorial, pick mission, go to Historical find out this missin - Start, thats all. And now? Should I pickup them from Automatation icon ingame? Last pic - nothing, can`t find out this mission (How to use speed finder). |
03-11-15, 01:15 PM | #1307 |
Growing Old Disgracefully
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Hi CK
I also get the X in the TAI map and have no idea what it is for? Peter
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03-11-15, 01:47 PM | #1308 |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Really. I got worried, so I took my folder with the packed mod extracted it in a new folder and put the patch 4. All extracted with rar and made a snapshot with jsgme. Eplaced with 7z extracted and got perfect match in snapshot.
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03-12-15, 11:35 AM | #1309 | |
Watch
Join Date: Feb 2015
Location: Vasque Country
Posts: 16
Downloads: 22
Uploads: 0
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03-12-15, 12:02 PM | #1310 | |
Watch
Join Date: Mar 2010
Location: Lisbon
Posts: 22
Downloads: 99
Uploads: 0
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Did you just copied the "page layout.ini"? Or the entire mod? |
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03-12-15, 12:43 PM | #1311 |
Helmsman
Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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Hello, is there a way to remove Steelviking's mod from this collection? I just don't like the new color sets, can't play with it. Please?
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03-12-15, 04:54 PM | #1312 | |
Swabbie
Join Date: Mar 2015
Posts: 12
Downloads: 3
Uploads: 0
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After 5-10 minutes its going to desktop, ending game without any message. Made today my 8th try. Any help? |
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03-12-15, 06:15 PM | #1313 | |
Watch
Join Date: Mar 2010
Location: Lisbon
Posts: 22
Downloads: 99
Uploads: 0
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Dragon's addon it's for the 1.2 version of the wolves of steel, current one it's 1.3 with update to 1.4 Perhap's this is why you are getting these CTD's My advice, uninstall dragon's addon and start a new career. |
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03-13-15, 08:11 AM | #1314 | |
Watch
Join Date: Feb 2015
Location: Vasque Country
Posts: 16
Downloads: 22
Uploads: 0
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Quote:
Second i copied only page layout.ini and the got CTD. finally i copied original file from this mod, and goes fine again. But i added Stormys sound mod too, that mod modify sounds and also remap keywords keys, i saw that with shift + i, i have the identify target, so problem solved Thank you so much for your help |
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03-13-15, 07:26 PM | #1315 |
A-ganger
Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 329
Uploads: 0
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Works nice with Coratios
Delete the folder it says delete from coratios reloaded , Install Corartios Reloaded after TWOs alowing it to overwrite whatever .. seems to work so far ..
Last edited by scissors; 01-26-17 at 04:41 PM. Reason: Post was wrong . |
03-14-15, 03:03 AM | #1316 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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You can rename or delete the music folder out of the mod prior to installing it....then it doesn't matter what order you you install.
Regards.... |
03-14-15, 02:37 PM | #1317 |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I m happy to see that my autoscript mod is included, however it doesn t work properly with the "sluggish" settings. I can tune the scripts if theres interest , and put out both a mod to be installed and the file to replace so its a free choice. Loads of files to be altered and tested so it might take some time.
I also made a patrolarea option where it just baffles slow and go up to recharge and get oxygen, but I never published it. the somewhat annoying autorecharge upon surfaceing as to be enabled unless u do it manually to avoid batteries going down. If theres no interest I just leave it (and make a messy fix for myself) |
03-15-15, 09:52 PM | #1318 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Quote:
Not sure what you mean by "sluggish" settings, but I'm sure that any improvement on an already good mod has got to be a bonus! Don't know if this is possible, but would there be any way to script the search pattern to continue with the original sequence after an inadvertent interruption like a crash dive due to an air attack etc? If you have to dive, the surface run sector will remain submerged until the next scheduled surface run which uses up a lot of battery power. It would be great if the automation could run the boat submerged for a short while on "Slow ahead" then to periscope depth for a look, then surface and continue from where it was interrupted. Then again.... I think I'm just being lazy because I have to check to see that those annoying planes have gone before surfacing anyhow.. Best regards....... |
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03-16-15, 12:36 AM | #1319 | |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Quote:
VDR said the boat is slow and sluggish and I like it. It s anyway different than it was when I used a Sober based soup and there are stuff that is out of sync. -it uses too long to turn 90 degrees so it kinda changes direction 30 degrees per dive -it starts to scan with scope 30 secs before the scope is at surface If I just put bigger speed, the surfacetime is to short to keep battery up. EDIT: nopes, but recharge command must be fullfilled before tc64 Ive started the task though.. I dont think it s possible to solve that issue u mention, the scripts are not very advanced. I don t even remember where I read how the scripts work, but if you find it its not hard to experiment with them.My scripts file is added as a txt file aswell in documentation. I basicly just used Trevallys scripts and shuffled around with the commands. All with Trevallys blessings Not all the searchscripts are mine only those that says "husks" . (and FEsearch..fueleconomysearch) I made them cause I wanted more options when travelling in potential hostile waters. Happy hunting EDIT the descripion is in TDWs new uis mod as a txt file under data/automation. Last edited by Husksubsky; 03-16-15 at 11:51 PM. |
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03-18-15, 11:58 AM | #1320 | ||||||
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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