SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-23-15, 02:16 PM | #11 |
ACE
Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
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Once upon a time I was a C++ developer, for about a 6 month stint, but have switched to C#.
I appreciate the offer but is not needed! Perhaps soon I can afford a couple of months subscription to UE and try it out. I just feel so at-home with Unity now, but it does feel a bit clunky(not sure if right word for it) compared to some things I have seen with UE, but at what cost for support and familiarity with the app. What is missing from UE that Unity excels as it is a walk through of project setups, how code is managed, etc. Perhaps you could record a video and upload to YouTube and share. I would like to see a simple import of a 3d model, and then a creation of a simple class or script that just for instance rotate the 3d model on the Y axis when space bar is pressed. |
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