SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-20-15, 11:57 PM | #16 | |
Subsim Aviator
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but your quote about business is on the money (no pun intended) The next big submarine Sim that will meet the demands of users wish lists... likely will be crowd funded
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02-21-15, 03:33 AM | #17 |
Silent Hunter
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I think most of us understand these game are not going to be perfect, and we can't have everything on our wish lists. |
02-21-15, 05:26 AM | #18 |
Subsim Aviator
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the bottom line is though, and i think this is a point neal was trying to make:
Simulations in general, and more specifically submarine simulations are a really niche market. With scores of people diving into massively multiplayer games, first person shooters and real time strategy games... its easy to develop success with a good product in those markets. So when you put a quality product into the FPS market like the call of duty franchise, lots of people buy it, and your budget for call of duty 2 gets bigger, call of duty 2 sells like hot cakes you get a massive budget for the 3rd edition... before you know it, the latest entry to the series has a budget, advertising campaign and all the hype and anticipation of a summer blockbuster hollywood action film. Submarine sims, even a REALLY good one just does not generate the same kind of return. so while the hottest FPS game in development gets all the support it needs, the developer generally puts the dev team for Silent Hunter 6 in the back storage closet and says "Deliver something playable before xxx deadline" and thats as good as it will get. Subsimmers are a different breed. and im not telling you guys anything yuo dont know. my stepson was watching me play SH3 and he is a hard core gamer. XBOX, Playstation and PC... he plays various types of games from first person shooters to sports games to real time strategy. he watched me for a good 30 minutes with my little circle racing across the map screen. finally i spotted a convoy, lined up in ambush position, plotted out an attack plot on the map screen, entered the parameters into the TDC, took my final readings though the scope, tweaked a couple of TDC entries and let a spread of 2 torpedoes go. The fish found their mark with a spectacular series of explosions following. the ship split in half and slipped beneath the waves. the escorts gave chase and the pinging, depth charging, cat and mouse game ensued. he watched in silence through the whole ordeal. I escaped the escorts and returned to base course, back to the map screen and the little circle heading across its blue expanse. "This game is like watching paint dry... i really just dont know how you play it." then it was off to Madden 15, with farcry 4 for dessert. see... for every 1 of us patient, calculative types... there are 20 of him paying top dollar for constant, white knuckle, palm sweating action. and if you want to know what games will get priority all you have to do is follow the money. Its like the young man who quit his low paying job and struck off down the road.. "Where are you going?" people asked him "I'm going where the money is." he said well, ubisoft... has gone where the money is and its nothing personal against subsimmers, its just good business. I mean lets be perfectly honest, if suddenly 95% of the worlds population ditched burgers and fries in favor of burritos and tacos as a fast food choice... McDonalds would jump through their own asses to bring you the McTaco and the McBurrito
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02-21-15, 11:48 AM | #19 |
Eternal Patrol
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I think SH4 was being planned before SH3 was released, hence the complaints people made about the voices in English not having German accents. They knew what they wanted to do next right from the start.
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02-21-15, 12:11 PM | #20 | |
Nub
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And it is speaking volume when next to nobody compares the newer SHs favorably to the older ones. |
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02-21-15, 09:56 PM | #21 | |||
Silent Hunter
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Ok, niche market, I get it. I've heard that phrase a thousand times since I've visited this site. I can understand fewer companies making sub sims. I can understand a longer development cycle in sub sims. I just don't consider it to be a blanket excuse for poor products/support. Quote:
Ok, but how old is your stepson? Young boys often do not naturally take to activities that are slower paced, and require strategy and patience. Many consider chess to be boring, but the game has managed to survive somehow.
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Well put, Phrixus. |
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02-22-15, 01:59 AM | #22 |
Mate
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As GoldenRivet said.
As GoldenRivet quoted the other day.
Look at Steam. For example. Esp. When they or gamers, tag games as "Simulators" in their Stores section. Most Sims now are games, not Sims, now days. Look at the amount of First Shooter Games, not just from Steam, either. Some, are not about, planning, or plotting, or weather (or in the case of space one's, solar weather etc.) affecting you or your character or vehicle. But to be fair, some point and click games, like other types, aren't all about point and shoot. I also, like some that don't require you to kill a target, all the time. Like: Take on Mars, Julia beyond the stars. Ship Sim and Train Sim and even that is changing to a more arcade type game. See their forum and they will tell you similar. But getting back to the point, as GoldenRivet and others, have pointed out. It's sad that Sunsims, are going by the way side. And Fleet type, is going in a FPS only direction that not even they, like how you all play SH series, where you have to locate plot, courses, make ready your sub, for your target. Noting that weather and even ocean currents subs movements can affect your eel, making it's mark. But, that seems, to be the thing, with games out there, now. |
02-22-15, 06:10 PM | #23 |
Swabbie
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Ubisoft is having way more success focusing on its AAA franchises like Assasins Creed and Far Cry. Why would they bother making sequels to a franchise of a dead genre? How many hardcore subsimmers are out there to justify millions of dollars of development costs? They're out of the simulation market for good.
They'll put the IP to sleep for sure. The only salvation is if an indie developer decides to develop its own submarine simulator. |
02-23-15, 12:47 AM | #24 | ||||
Subsim Aviator
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02-23-15, 12:50 AM | #25 |
Silent Hunter
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02-23-15, 01:06 AM | #26 |
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Others will tell you there hasnt been a good subsim since SH4... others will say everything since Aces of the Deep was garbage and a waste of time
the problem with statements like..... .... is that they are opinion and conjecture but when it comes to Ubisoft and the like... they have sales data that we dont simplified as the below example might be, i think its a good one GOLDENRIVET'S SODA STAND SALES ANALYSIS BEVERAGE EARNINGS UNITS SHIPPED Vanilla Soda................... $26.50................... 106 (sold out) Cherry Soda................... $18.25................... 73 Grape Soda.................... $13.75................... 55 Root Beer.......................$12.25................. .. 49 U-Boat Special Cocktail....... $3.50 ................ 14 based on the above information we have decided that it makes better sense to cease production of the U-Boat special cocktail and take the personnel responsible for making it and transfer them to making vanilla and cherry soda this is exactly whats happening to subsims at places like UBI and i think calling on them for help is not our best shot
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02-23-15, 08:06 AM | #27 | |
Seasoned Skipper
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I don't necessarily agree that portable gaming has to be bad or less than on the PC. You should remember that before we released Pacific Fleet, there was pretty much no serious naval games outside of Battleship clones on the platforms. It is very hard for a small self-funded team to compete on PC with the demands for realism and graphics fidelity that platform has. And with WOTA the mobiles will have what will probably be the most realistic Type VII simulation ever. |
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02-23-15, 02:35 PM | #28 | |||
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but for those looking for something in depth and hard core, currently some of the naval games available aren't filling the void (not that they are intended to) for those of you who have iphone or ipad etc and have not tried Pacific Fleet you are missing out
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03-02-15, 02:02 PM | #29 | |
Silent Hunter
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exactly, game development is a business. At the end of the day, the company has to make a profit. And as to expecting anything from Ubisoft, I still remember 2010 when a large and vocal part of the community did everything they could to scuttle SH5 and hoped Ubisoft would drop the franchise so that other developpers would rush in. well you got your wish...but 5 years on, I still don't see anyone rushing in to fill the void....
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03-02-15, 04:26 PM | #30 |
Hellas
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do a search in this site and have a look at W.O.T.A.
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