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10-02-14, 11:57 AM | #1 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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The broken formation occurs in large groups for course change maneuvers to thwart submarine actions and to insure that outer perimeter ships will rejoin the formation in a timely manner.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
03-28-17, 07:39 PM | #2 |
The Old Man
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Finally found the little culprit - \Data\Campaigns\Campaign\EastAsiaCampaign.mis has dozens of them. Main problem is the formation is too tight, the recommended minimum spacing of 500 meters isn't enough when there are a lot of waypoints with sharp turns involved. I fixed one formation;
8 small passenger liners 3 TAKAO heavy cruisers 5 AKIZUKI destroyers And followed it around without attacking, seems to work a lot better. First thing is spread the destroyer screen out to 2000 meter minimum spacing - destroyers love to leave the formation to do sweeps, and all too often they decide to go sightseeing just as the formation is starting a turn. 1000 meters minimum between all the ships in the formation is a must, and to make attacking it worthwhile I might replace the 8 tiny troopships with bigger passenger liners, maybe replace one of the cruisers with a battlewagon. |
03-28-17, 10:06 PM | #3 |
CTD - it's not just a job
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Thanks for posting back with that Sniper297. We'll have to be sure and double-check that baby in the FotRSU, though I think it was already pretty calm by the time we got our mitts on it.
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03-29-17, 12:02 AM | #4 |
The Old Man
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Yeah, if you look at the waypoints some of them get close to the coast then make a 135 degree turn, which is way too much for collision avoidance so they all go spastic. Spacing them out and adding intermediate waypoints helps. but doesn't eliminate the problem entirely.
One theory I have is that the lead escort is usually the group leader, and if he decides to cut through the formation on a sweep and gets rammed and sunk by a cruiser or something - well, the whole group no longer has a leader so they all start acting like drunken waterbugs. My guess is the waypoints are programmed into the lead ship of the group, once that's sunk nobody else knows where the next waypoint is. So far I haven't been able to prove or disprove that, it's just an impression at this point. |
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