SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-24-14, 12:35 PM | #1 | |
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Join Date: Jun 2014
Location: Southern California
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-Scott |
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06-25-14, 06:36 AM | #2 | |
Stowaway
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Having played a bit, I'd like to see better indication of my heading and the view bearing when looking through the periscope or binos. The little compass in the lower right isn't enough, and I don't want to switch back and forth to the map all the time. Seeing azimuth numbers displayed would be very helpful. How about a Time To Load indication when you tap on the torpedos? I got into a shooting situation and wanted to fire again before crash diving, but kept waiting for a reload and had no idea how much longer I could wait. I think I got ran over at one point by a destroyer while at 10m depth, but didn't take any damage? You have magical collision avoidance for the Allied ships, which is fine, but if this also applies to the sub then that should be fixed. So far, so good. Great game. I really like how you go from action to action without a lot of dead time. That seems perfect! |
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06-26-14, 05:45 PM | #3 | ||||
Dev Team
Join Date: Jun 2014
Location: Southern California
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-Scott |
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07-03-14, 07:18 PM | #4 |
Bosun
Join Date: Apr 2012
Posts: 67
Downloads: 93
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First of all, thanks for the game; it is a lot of fun.
One question - When I complete a patrol the game shows a summary of the patrol. There is an item "number of spreads'. It is always zero. Is there a method to shoot a spread? Thanks Tom |
07-03-14, 09:35 PM | #5 |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
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Hi twm47099 to fire a spread(3 torpedo) hold the fire key down and 3 torpedo will fire( works great on escort ship) Regards Lewie
Last edited by Lewis Wingerter; 07-04-14 at 06:53 AM. |
07-04-14, 09:59 PM | #6 |
Bosun
Join Date: Apr 2012
Posts: 67
Downloads: 93
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Hi Lewie,
Thanks for the help. Using spread makes the game play differently -- helps with escorts, wastes a few torps, and makes planning resupply more important. Tom |
07-06-14, 10:12 PM | #7 |
Stowaway
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Hi, a couple more comments.
- A game clock would be nice. I'd like to know how long I'm doing a maneuver for instance. - I've figured out how my view bearing displays on the compass, but it would still be nice to see numerical values for sub heading and view bearing. - Destroyers in the hunt seem too close together when circling? Sometimes 3 or 4 of them within a couple hundred meters. And seeing their hull outlines while submerged is too much info, at least at higher difficulty. Make us work for the info. - Also while submerged, some messages like "torpedo has been spotted" is too much info. How would my sonar man know that? Tell me when depth charges are dropped. - Engagements seem to start too close to convoys. Could there be an option to start upon visual contact to allow time for maneuver and approach? - Convoy sonar info while submerged could be improved. Except for destroyer contacts, convoy info is lost after diving. I've completed a couple of patrols at hard now. Fun! |
07-27-14, 12:34 AM | #8 |
Bilge Rat
Join Date: Jul 2014
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Awesome work
Awesome rendition of classic game!
I love playing it on my Galaxy Note Pro. There have been many good suggestions for improvement, but NO COMPLAINTS from me. I think a "Help" menu or FAQ file might be helpful. I am having a little trouble figuring out how to resupply.. Thanks for a great game! Whiners just need to look at what else is out there for tablets. Answer-not much with this level of graphics. Have fun! |
07-27-14, 07:29 PM | #9 |
Stowaway
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Latest update with sim mode is pretty good. It would still be nice to have a clock displayed, and probably sunrise and sunset times available for reference. I'd still like to have a better sense of convoy contact information while submerged. Sometimes a dive could pick up a convoy sound when visual contact is lost. Thanks for developing this game!
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07-28-14, 01:10 AM | #10 |
Dev Team
Join Date: Jun 2014
Location: Southern California
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Version 1.2.1 is now released for Android and iOS.
Changes: * Added 16x time scale. * Added encounter timer. * Made Time Scale buttons larger. * Added notification on depth charges splashes. * Sim mode: Start further from Convoy. * Sim mode: Hide notifications that you shouldn’t know (torpedo/sub/periscope spotted). * Torpedoes don’t always get spotted by enemy (scales with difficulty). * Added Custom game mode (no leaderboards). Happy hunting! -Scott |
07-28-14, 02:58 PM | #11 |
Gefallen Engel U-666
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Welcome Aboard
BONSAIMAK!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-29-14, 06:32 AM | #12 |
Chief of the Boat
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Welcome
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
08-05-14, 09:15 AM | #13 |
Watch
Join Date: Aug 2004
Location: Netherlands
Posts: 23
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Bought it for my Nexus 10 and played it. Nice going! Finished my first war patrol on easy with a meager 250K ton sunk. I did take down the Repulse and Renown for what its worth
On to more difficult missions...
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08-28-14, 12:56 PM | #14 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 08-28-14 at 02:41 PM. |
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08-31-14, 07:42 AM | #15 |
Seasoned Skipper
Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
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Take it with me ??
I have this game on my ASUS prime Tablet,My Kindle Fire HD 8.9 and my small Kindle fire. So I can take it with me at all times And it plays well on all of them.
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