SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-20-14, 02:55 PM | #31 |
Gefallen Engel U-666
|
Welcome Aboard
Valdamant and Karok!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-21-14, 07:45 AM | #32 |
Chief of the Boat
|
Welcome to SubSim Valdamant and Karok
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-21-14, 11:38 AM | #33 | |
ACE
Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
|
Quote:
If it was half that amount I would be definitely interested. |
|
06-22-14, 02:02 AM | #34 |
Bosun
Join Date: Jul 2005
Location: Gosport England
Posts: 66
Downloads: 31
Uploads: 0
|
Bought it and played, Great Game Scott
Regards
__________________
Two types of ships in the royal navy submarines and targets!! DIESEL BOATS FOR EVER:rotfl: |
06-22-14, 02:14 PM | #35 |
Watch
Join Date: Dec 2012
Location: Middle Europe
Posts: 15
Downloads: 199
Uploads: 0
|
In real life it is always big mess with many different units. Nautical miles are used for sailed distance, knots for speed, meters for calculating distance from the object or for depth measurement, m/s can be used for wind speed. At least for me this "mess" sounds quite normal. So if I see m/s unit for speed of sub, I am totaly lost, I don't know how fast I am
|
06-23-14, 01:32 AM | #36 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
I ran into the same thing when I used to do ballistic calculations. Wind speeds are usually given in knots or m.p.h., but it made more sense math wise to have them in ft./sec., the units used for velocity. |
06-23-14, 02:27 AM | #37 |
Swabbie
Join Date: Jul 2008
Posts: 8
Downloads: 65
Uploads: 0
|
I'm one of those enjoying Crash Dive on my iPad, but I have one gameplay question: in Single Mission mode, how do you end the mission?
Several times in this mode I've encountered a convoy, sunk 3-4-5 ships, and successfully escaped the counterattacks, but I haven't figured out then how to "close" the mission & record a success... What am I missing please? Mike |
06-23-14, 11:54 AM | #38 | |
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
|
Quote:
Regards, -Scott |
|
06-23-14, 05:14 PM | #39 |
Swabbie
Join Date: Jul 2008
Posts: 8
Downloads: 65
Uploads: 0
|
Thanks Scott,
I thought I was going senile or something! Thing is, I started with the Single Missions to get the hang of the game, and because of this hang-up I hadn't progressed to the War Patrol yet.. Cheers Mike |
06-23-14, 10:10 PM | #40 |
Bilge Rat
Join Date: Jun 2014
Posts: 1
Downloads: 0
Uploads: 0
|
Crash Dive
Love the game!! About time a good one came out.
I would love it if you could add a campaign to the patrol. It would be great if it would last longer!! Other than that, no suggestions!! Great game!! e |
06-24-14, 02:51 AM | #41 |
Gefallen Engel U-666
|
Welcome Aboard
Eburlh!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-24-14, 06:58 AM | #42 |
Chief of the Boat
|
Welcome Eburlh
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-24-14, 08:15 AM | #43 |
Nub
Join Date: Jun 2014
Posts: 2
Downloads: 0
Uploads: 0
|
The more I play
The better I like it. There are so many layers to the game. Whether its targeting with periscope or without, or now trying to get inside the fleet before opening up. I also have not successfully gone head with the anti-sub ships after sinking the merchantmen. In WW II did the torpedoes home in via ping like they do today? I assumed that is the reason for the distance to arm besides not wanting friendly fire damage.
What is a good reference to better understand the antisub sonar and therefore how to evade it? |
06-24-14, 11:05 AM | #44 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Also, I've completed the easy starter mission but can't seem to advance to medium? Are the differences between these difficulty levels defined and can players select them at start of single missions and patrols? I'm not seeing that, assuming hard would be most realistic and I'd like to get there. So far it's fun but pretty easy, so I'm ready to crank it up but can't see how.
|
06-24-14, 12:33 PM | #45 | ||
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
|
Quote:
Quote:
Your best bet for evasion is to go to maximum depth, run at half or full speed (not flank), and drop one or two decoys. Then try and keep the decoys between yourself and the enemy ships. Hope that helps, -Scott |
||
|
|