SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-25-14, 08:10 AM | #76 |
Soundman
Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Great MegaMOD !!!!
It's all that I want but I have a problem. (Excuse me for my English ) I have reinstalled all, perform all step perfectly but all bars are disappeared (in the upper right corner and lower left corner). I have try made some change with OptionsFileEditorViewer.exe (HUD folder) but without success |
01-25-14, 10:09 AM | #77 |
Nub
Join Date: Sep 2006
Location: Austria
Posts: 4
Downloads: 294
Uploads: 0
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Thanks for this megamod and to all ,who makes the mods implemented in this.
I got one question. I have no option( icon ) for weapon officer to identify my target. Its the part of make as real as possible ( like real navigation ) or i have make some mistake during installation this mod? Thank you |
01-25-14, 10:20 AM | #78 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Thank you!
I want to thank you vdr1981 for this mod. Finally I can play SH5 without any frustration. I have one request however. Could you list all the hot keys since you have vastly more experience playing with this set up and I have never before really played any SH5 up until now? I find it all somewhat confusing. Also it states that with some of the new commands like the independent engine controls and electric engines on the surface the commands are only available through scripting. What does that actually mean?
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01-25-14, 04:54 PM | #79 |
Watch
Join Date: Jan 2014
Posts: 21
Downloads: 16
Uploads: 0
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The Mod Pack gives me a CTD after I hit a ship. In the next few mins. I made a save just before the shooting and after I reload the game I get a CTD even before the torpedo exploads. It's very strange for me. Has been CTD free till now. I just installed Stoian's free upgrade mod. Can it be a problem ?
I get this message in event viewer: Faulting application name: sh5.exe, version: 1.2.0.0, time stamp: 0x562b9a96 Faulting module name: SHSim.act, version: 0.0.0.0, time stamp: 0x4bce9a5c Exception code: 0xc0000005 Fault offset: 0x000819b9 Faulting process ID: 0x%9 Faulting application start time: 0x%10 Faulting application path: %11 Faulting module path: %12 Report ID: %13 Faulting package full name: %14 Last edited by Cond; 01-25-14 at 05:20 PM. |
01-25-14, 05:46 PM | #80 | ||||||
Navy Seal
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I would suggest clean reinstall of the game and new campaign...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-25-14, 05:50 PM | #81 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I couldn't agree more
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01-25-14, 07:58 PM | #82 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Updated OptionsFileEditorViewer app (v1.0.32.0): http://www.mediafire.com/?50a7d3ln2j5g2ej This updated version has language packs and allows you to resize the window. It also has a new File command: File-->Reports-->Hot keys that creates a file in the applications path that lists all the hotkeys used by the mod and their status. This version also adds the familiar enabled/disabled icons that the Generic Patcher uses for a Boolean options. How to use OptionsEditorViewer app: http://www.subsim.com/radioroom/showthread.php?t=202346 Hotkey update information for Trevally to update for "how to use TDW options editor. I sent a PM to him.
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JSGME help links and common error solutions |
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01-26-14, 01:52 AM | #83 |
Watch
Join Date: Jan 2014
Posts: 21
Downloads: 16
Uploads: 0
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Thank's for your reply Vdr. I never knew that I mustn't save near AI units and mustn't overwrite my old savegames.
What do you think ? Should I start a new campaign ? Or is is okay if I continue my campaign from a previous save game and in the future I won't overwrite any savegames at all ? I think Stoian's mod is compatible because so far hasn't got any CTD what was affected by the changed renown values required by ugrades. |
01-26-14, 04:50 AM | #84 |
Swabbie
Join Date: Sep 2010
Posts: 10
Downloads: 163
Uploads: 0
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So now I have played for several hours and no CTD of any kind, i had friendly taskforce destroyed ships infront of me and Luftwaffe sink ships that was mine
But few things that caught my mind, first the sonar guy, he's working but it seems that he finds target and double report it, then he loses it and finds it again and this "loop" continues forever til I surface or getting out of range Second a lot of orders I give are always double repeated from the crew like engage batteri recharge Over all everything works like a charm so thank you again all modders and vdr1981 |
01-26-14, 07:13 AM | #85 |
Nub
Join Date: Jan 2014
Posts: 4
Downloads: 35
Uploads: 0
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Great mod, no CTD or performance issues at all.
For beginner like me it was a little overwhelming to use real navigation but I now get how it works and I like it. I still can't home in a torpedo properly on a target but I'm working on that. But there's one problem. During a daring attempt to attack an enemy convoy West of Ireland, I was spotted and deptcharged for over 12 hours. During which my navigator was wounded. He's no longer able to calculate my position every 2 hours. He's been wounded for some days now, and I'm afraid I'm going to crash into either the Irish rock shore or the French. Help? |
01-26-14, 08:04 AM | #87 |
Nub
Join Date: Sep 2006
Location: Austria
Posts: 4
Downloads: 294
Uploads: 0
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Thank's for help vdr. I know not much realistic,however from i was reading in diary of my grandpa, they always discuss about identification ship, when have time do this. So i can try itself and after that let officer do idntification and see how correct i was
Thank you |
01-26-14, 09:03 AM | #88 | |
Nub
Join Date: Jan 2014
Posts: 4
Downloads: 35
Uploads: 0
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I figured it out.
Here's how to fix it for anyone yet to have the issue of having permanent wounded officers: Quote:
Anlauf beginnt! |
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01-26-14, 10:08 AM | #89 | |
Navy Seal
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__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-26-14, 05:11 PM | #90 |
Watch
Join Date: Jan 2014
Posts: 21
Downloads: 16
Uploads: 0
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Thank's for the tip Vdr. It was the save games what caused the problems. Please correct me Vdr if I'm wrong but I read the forums for days now and haven't found any instructions like this on any modder's mod.
Why isn't it a main footnote on every mod ? Because I think it's quite important to mention that you can't save near any ship. And I think it's not a common knowledge to know that. It's very strange for me sorry about that. By the way I restarted the campaign and that was enough. It seems that Stoianm's upgrade mod is compatible with this pack. |
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