SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-12-13, 02:07 PM | #61 |
Navy Seal
|
Bold launchers and flak guns now can be damaged and destroyed ...
It's interesting that this only works when destroyable=Yes in ubold definition in zone.cfg file. It's the same for rudders and dive planes... So far , the only way to make some equipment unusable is to remove their 3D object from the game... Default Destructable=No value doesn't do anything...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-12-13 at 02:25 PM. |
09-13-13, 04:01 PM | #62 |
Navy Seal
|
I have just discovered that most of added damage isn't savable if equipment is not compleatlly destroyed(rudders, propelers,etc. )...(FU ubisoft)
Now, can this be solved or everything is futile ?
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-14-13, 06:29 AM | #63 |
Navy Seal
|
...and bigger problem, damage level for every individual compartment also isn't savable so only thing you need to do if flooding is detected is to save and reload the game...This is so disappointing.
The problem is ActiveUserPlayerUnits.upc file in the save folder...But why damage for diesels,electric engines and batteries is properly saved and for other equipment is not , i really don't have a clue...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-14-13, 07:03 AM | #64 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
Unfortunately there's no way we can fix these flaws. Atm our only chance to see them ironed out, if ever possible, is TDW to address them |
||
09-14-13, 07:15 AM | #65 | |
Navy Seal
|
Quote:
Code:
Damage=0.059412 DamageHitpointsConsumed=5.941178 RemainingRepairTime=0000-00-25 07:46:36 Code:
Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
09-14-13, 08:41 AM | #66 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Well at least there are entries in the savefiles for the damage levels of all the equiments/compartments, not only the ones whose damage is getting stored correctly.
Try doing this: save a game, update manually damage levels in its upc file, and reload it. Hopefully the game will read damage levels though not storing them. yes, give him time and he will pop up at some time |
09-14-13, 08:48 AM | #67 |
Ocean Warrior
|
When he disappeared last year (last Autumn), he came back only after Christmas ..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
09-14-13, 09:05 AM | #68 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
|
09-14-13, 01:38 PM | #69 |
Navy Seal
|
Yesssss!, UZO and periscopes are finally destructible ! Although, clicking on UZO station after it's been destroyed will cause CTD sometimes but i can live with that... I was experimenting with wrong periscopes... I should use wire from the beginning... Also, i have an idea how to make some compromises because of the save problem. For example, one rudder will be 100% more durable then the other. That way, one will be destroyed with single good shot so if you do save, on next reload you'll have sub with just single rudder. This will affect sub's turn capability...Same for propelers and dive planes...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-14-13, 03:00 PM | #70 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
Quote:
In any case I don't see your point about giving similar equipments different HPs. How is it going to help? Imo, while we wait for a proper fix, it is better leaving them as they are |
|||
09-14-13, 03:59 PM | #71 | |||
Navy Seal
|
Quote:
Quote:
Quote:
Other solution, one rudder 50HP, other 25HP...Direct hit will immediately destroy rudder with 25HP . You manage to escape without other hits and when you next time save and reload game you will have sub with just one perfectly good rudder. This way you will have consequences from rudder hit even after reload... See my point now?
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|||
09-14-13, 05:04 PM | #72 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
- open Uboot_Sensors.GR2 in Goblin Editor; - merge Uboot_Sensors.zon; - merge cameras.GR2 (path: data\Library); - select the 3d UZO(s) and enable the Damage Editor; - in the "Object linked to" section, select _Dummy_Cam_UZO; - save the zon file. In this way, the dummy UZO bone (owner of the camera controller), should be destroyed when the 3d UZO is destroyed. Alternatively, you could assign a damage controller (with sphere and box) directly to the dummy UZO, but I doubt it would work. Quote:
In your example the trick you are suggesting seems to work, but in practice there would be many eveniences of it not preventing damaged equipment from being magically fixed after a game reload. Yet, we would always have to live with one propeller, dive plane, etc. whose HPs are set too high/too low. |
||
09-14-13, 05:26 PM | #73 | |
Navy Seal
|
Quote:
Just kidding...Seriously, the main problem is individual compartment's HP which also cant be saved until HP0, but maybe we shouldn't talk about this, so that people couldn't hear and exploit this "feature"...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
09-14-13, 06:00 PM | #74 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
sometimes censorship is the best remedy! P.S: let me know if you decide to test the setting I have suggested about the UZO. |
||
09-15-13, 07:53 AM | #75 | |
Navy Seal
|
Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-15-13 at 08:06 AM. |
|
|
|