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Old 02-27-13, 01:37 AM   #1
Silent Steel
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Hi all again

I think I found a reasonable explanation why I didn't have any problems with the download link.
In Firefox I use this extension;

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Old 02-27-13, 12:54 PM   #2
Mikemike47
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Quote:
Originally Posted by Silent Steel View Post
Hi all again

I think I found a reasonable explanation why I didn't have any problems with the download link.
In Firefox I use this extension;

I love all the customized addons for Firefox. I will try this one now.
I am starting to see what others are talking about for rapidshare and mediafire while testing links for others, too. Never had seen issues like this before until the last 3-4 days. Thanks.
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Old 02-27-13, 01:37 PM   #3
Bothersome
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Installed last night and so far having very good results from it.

This is the mods and order I've installed and have had no problems yet other than one stationary boat at kiel doing flips and rolls (with no visible damage).

Quote:
FX_Update_0_0_21_ByTheDarkWraith
Remove Electric Torpedo Wakes
sobers see thru wake fix
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TDW_Ship_Inertia_1_1_0
OPEN HORIZONS II_full v2
NewUIs_TDC_7_1_0_ByTheDarkWraith
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
I wasn't sure if I should install other optional mods because they seem to overwrite some of the options already installed. So I suppose we're not supposed to install everything. We're supposed to pick and chose based on where we're planning on being?

Also, you guys might check your contrast settings in the options screen to make sure you don't have it turned up too high. I've noticed a white-out saturation coming out of the sub bunker too... but the program self adjusts a few seconds after so I thought it was normal. I have most of my other settings to max.
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Old 02-27-13, 02:16 PM   #4
gap
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Quote:
Originally Posted by Bothersome View Post
I wasn't sure if I should install other optional mods because they seem to overwrite some of the options already installed. So I suppose we're not supposed to install everything. We're supposed to pick and chose based on where we're planning on being?
Your mod order looks okay to me, but if you want to make sure that everything is in its place, just enable optional mods in numerical order (higher numbers last).

Quote:
Originally Posted by Bothersome View Post
Also, you guys might check your contrast settings in the options screen to make sure you don't have it turned up too high. I've noticed a white-out saturation coming out of the sub bunker too... but the program self adjusts a few seconds after so I thought it was normal. I have most of my other settings to max.
Thank you for sharing Bothersome.
Any other opinion on the luminosity topic, guys?
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Old 02-28-13, 04:08 AM   #5
Silent Steel
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Quote:
Originally Posted by Mikemike47 View Post
I love all the customized addons for Firefox. I will try this one now.
I am starting to see what others are talking about for rapidshare and mediafire while testing links for others, too. Never had seen issues like this before until the last 3-4 days. Thanks.
Works like a charm
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Old 02-28-13, 10:53 AM   #6
gap
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Quote:
Originally Posted by Dogfish40 View Post
Wow, that would be very cool. Like I mentioned, I still need to install the new version this afternoon (Pac'time). Maybe I should give it a few days test first and see if things change. If they don't, then I'll take you up on your offer and test the patch. Or, you might want to go ahead with the patch and I'll test it regardless. I would love to see if I could increase the amount of rain and /or even storms. I don't think it's feaseble to have 3 months at sea with no rain...lol.
I'll chime in tomorrow anyway with my comments on the upgrade as well.
Thanks Mucho
D40
I didn't change anything in v 2.9 that could even remotely affect rain probability relative to v 2.1. Nonetheless, before we embark ourselves in testing different settings (whose effect on rain chance is anyway dubious), it would be wise to keep on the current weather change intervals for a while, taking note of rainy days over a given period. This would be better done during winter months

We should stick in mind that, even in stock game, rain chances are quite low. On the other hand, messing with weather change intervals wouldn't be immune from side effects, making weather (and fog) more static.

Quote:
Originally Posted by sober View Post
From the EnvSim act file .
The upcoming weather. If different from CurrentWeather, a transition between the two weather types is made��enum{ClearSky,Overcast,Rain}����ChangeToWeat her�The current weather�CurrentWeather��Wind direction and speed����Wind����Clouds altitude�Altitude����Clouds Render Controller.��

S3D Scene dat Sky/Clouds/Clouds/Clouds/Wind
Should the clouds transition be used from clear sky to rain , not from overcast to overcast . I dunno . Does SH5 even use half the stuff in the Scene Dat ?
Good remark sober

I haven't ever messed with Scene.dat, as most of its setting are still obscure to me; incidentally, the copy of Scene.dat featured in DynEnv was edited by stoianm, I think.

Have you tested the cloud transition settings you are suggesting? If not, I can release a test patch, for allowing people to do it
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Old 02-28-13, 11:07 AM   #7
volodya61
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Is Clear Water Surface the same as Dynamic Environment Shallow Waters from the previous version?
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Old 02-28-13, 11:27 AM   #8
Dogfish40
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[QUOTE=gap;2017377]I didn't change anything in v 2.9 that could even remotely affect rain probability relative to v 2.1. Nonetheless, before we embark ourselves in testing different settings (whose effect on rain chance is anyway dubious), it would be wise to keep on the current weather change intervals for a while, taking note of rainy days over a given period. This would be better done during winter months

We should stick in mind that, even in stock game, rain chances are quite low. On the other hand, messing with weather change intervals wouldn't be immune from side effects, making weather (and fog) more static.


Hi Gap,
I installed the upgrade last night but I'm going to have to work with it. I think I put too much in too soon. I am really used to the 2.1 version (the way the folders work) so I'm going to have to go one at a time. One thing I did have a problem with is the Boat wake. There is a static graphic following the boat. I'm sure it's coming from one of the add-on folders because I have never seen before. It's a big white wake that follows the boat but doesn't move. It looks like a picture of a boat wake following the boat, in other words. Have you seen this?
Anyway, I'll track it down and tell you where it's coming from if I can, maybe its just not rendering correctly.
Otherwise, great job. I have to get used to the file structure so I can tweek it in better, I can already tell that it has more potential in terms of high def.
Back Soon.
D40
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Old 02-28-13, 11:32 AM   #9
gap
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Quote:
Originally Posted by volodya61 View Post
Is Clear Water Surface the same as Dynamic Environment Shallow Waters from the previous version?
yes, Shallow Waters + Shallow Waters patch

Quote:
Originally Posted by Dogfish40 View Post
Hi Gap,
I installed the upgrade last night but I'm going to have to work with it. I think I put too much in too soon. I am really used to the 2.1 version (the way the folders work) so I'm going to have to go one at a time. One thing I did have a problem with is the Boat wake. There is a static graphic following the boat. I'm sure it's coming from one of the add-on folders because I have never seen before. It's a big white wake that follows the boat but doesn't move. It looks like a picture of a boat wake following the boat, in other words. Have you seen this?
Anyway, I'll track it down and tell you where it's coming from if I can, maybe its just not rendering correctly.
Otherwise, great job. I have to get used to the file structure so I can tweek it in better, I can already tell that it has more potential in terms of high def.
Back Soon.
D40
which DynEnv submods have you enabled? From your description, looks like I have added sobers see thru wake fix to one of them by mistake
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Old 02-28-13, 11:43 AM   #10
Bothersome
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Dogfish, I had seen that once about a month ago playing around with mods. Check to see if you flags are still waving. My flags weren't waving either once when I saw that.

With the mods that I have listed above, everything seems to be working ok now.

Last night I did manage to see a lot of rain. I was in April 1941 around the gulf south of spain. Looked quite like a hurricane to me. Waves were very tall. Boat was completely submerging into a wave and almost coming complete out of the valley. It did look a bit silly to see a tug boat getting more air time than a dirt bike. Wind speeds were 15 starting out, with thunderstorms and heavy rain. Then later it slowed to 13. But the rain and wind lasted till I got back to home base. My TC is usually at most 128 but last night I put up to 512 trying to get past the bad weather. That didn't help much, only slowed the wind down to 13.

I do notice the waves look a lot more real now for some reason. Good job Gap.
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Old 02-28-13, 12:52 PM   #11
Dogfish40
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which DynEnv submods have you enabled? From your description, looks like I have added sobers see thru wake fix to one of them by mistake [/QUOTE]

That's gotta' be it. I specifically use most of those mods of Sober's listed anyway, so I plopped that folder in for sure. That wake mod might not be working correctly or one of my other mods might be killing it. If you could take that one out if it's not needed, maybe that's the problem. Also, since I'm writing, I noticed that the water surface (on booting up) was almost lake like. Almost no foam. Is that the Clear Water folder doing that? I like the sea to look very foamy, almost messy like. That's one thing I was going to try to tweek in (or out). I really loved the definition though, this has changed the atmosphere of the boat, sea and sky. I can see that it's going to be very cool once I can get it arranged.


Quote:
Originally Posted by Bothersome View Post
Dogfish, I had seen that once about a month ago playing around with mods. Check to see if you flags are still waving. My flags weren't waving either once when I saw that.
With the mods that I have listed above, everything seems to be working ok now.

Hi Bothersome,
Very Good. between Gap's message and yours I can breathe easier. I know it's gonna' go away.


Last night I did manage to see a lot of rain. I was in April 1941 around the gulf south of spain. Looked quite like a hurricane to me. Waves were very tall. Boat was completely submerging into a wave and almost coming complete out of the valley. It did look a bit silly to see a tug boat getting more air time than a dirt bike. Wind speeds were 15 starting out, with thunderstorms and heavy rain. Then later it slowed to 13. But the rain and wind lasted till I got back to home base. My TC is usually at most 128 but last night I put up to 512 trying to get past the bad weather. That didn't help much, only slowed the wind down to 13.

I do notice the waves look a lot more real now for some reason. Good job Gap.
Yeahhhh!! Gimmee dat rain. I do hope I see some more. It's just not right being on the ocean so long and there's no rain or storms. The Storms in the game are quite good too! I love seeing the lightning coming from all directions...
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