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02-27-13, 01:37 AM | #1 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi all again
I think I found a reasonable explanation why I didn't have any problems with the download link. In Firefox I use this extension; |
02-27-13, 12:54 PM | #2 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
I am starting to see what others are talking about for rapidshare and mediafire while testing links for others, too. Never had seen issues like this before until the last 3-4 days. Thanks. |
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02-27-13, 01:37 PM | #3 | |
Planesman
Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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Installed last night and so far having very good results from it.
This is the mods and order I've installed and have had no problems yet other than one stationary boat at kiel doing flips and rolls (with no visible damage). Quote:
Also, you guys might check your contrast settings in the options screen to make sure you don't have it turned up too high. I've noticed a white-out saturation coming out of the sub bunker too... but the program self adjusts a few seconds after so I thought it was normal. I have most of my other settings to max. |
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02-27-13, 02:16 PM | #4 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
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Any other opinion on the luminosity topic, guys? |
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02-28-13, 04:08 AM | #5 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Works like a charm
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02-28-13, 10:53 AM | #6 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
We should stick in mind that, even in stock game, rain chances are quite low. On the other hand, messing with weather change intervals wouldn't be immune from side effects, making weather (and fog) more static. Quote:
I haven't ever messed with Scene.dat, as most of its setting are still obscure to me; incidentally, the copy of Scene.dat featured in DynEnv was edited by stoianm, I think. Have you tested the cloud transition settings you are suggesting? If not, I can release a test patch, for allowing people to do it |
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02-28-13, 11:07 AM | #7 |
Ocean Warrior
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Is Clear Water Surface the same as Dynamic Environment Shallow Waters from the previous version?
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02-28-13, 11:27 AM | #8 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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[QUOTE=gap;2017377]I didn't change anything in v 2.9 that could even remotely affect rain probability relative to v 2.1. Nonetheless, before we embark ourselves in testing different settings (whose effect on rain chance is anyway dubious), it would be wise to keep on the current weather change intervals for a while, taking note of rainy days over a given period. This would be better done during winter months
We should stick in mind that, even in stock game, rain chances are quite low. On the other hand, messing with weather change intervals wouldn't be immune from side effects, making weather (and fog) more static. Hi Gap, I installed the upgrade last night but I'm going to have to work with it. I think I put too much in too soon. I am really used to the 2.1 version (the way the folders work) so I'm going to have to go one at a time. One thing I did have a problem with is the Boat wake. There is a static graphic following the boat. I'm sure it's coming from one of the add-on folders because I have never seen before. It's a big white wake that follows the boat but doesn't move. It looks like a picture of a boat wake following the boat, in other words. Have you seen this? Anyway, I'll track it down and tell you where it's coming from if I can, maybe its just not rendering correctly. Otherwise, great job. I have to get used to the file structure so I can tweek it in better, I can already tell that it has more potential in terms of high def. Back Soon. D40
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Dogfish40 |
02-28-13, 11:32 AM | #9 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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02-28-13, 11:43 AM | #10 |
Planesman
Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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Dogfish, I had seen that once about a month ago playing around with mods. Check to see if you flags are still waving. My flags weren't waving either once when I saw that.
With the mods that I have listed above, everything seems to be working ok now. Last night I did manage to see a lot of rain. I was in April 1941 around the gulf south of spain. Looked quite like a hurricane to me. Waves were very tall. Boat was completely submerging into a wave and almost coming complete out of the valley. It did look a bit silly to see a tug boat getting more air time than a dirt bike. Wind speeds were 15 starting out, with thunderstorms and heavy rain. Then later it slowed to 13. But the rain and wind lasted till I got back to home base. My TC is usually at most 128 but last night I put up to 512 trying to get past the bad weather. That didn't help much, only slowed the wind down to 13. I do notice the waves look a lot more real now for some reason. Good job Gap. |
02-28-13, 12:52 PM | #11 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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which DynEnv submods have you enabled? From your description, looks like I have added sobers see thru wake fix to one of them by mistake [/QUOTE]
That's gotta' be it. I specifically use most of those mods of Sober's listed anyway, so I plopped that folder in for sure. That wake mod might not be working correctly or one of my other mods might be killing it. If you could take that one out if it's not needed, maybe that's the problem. Also, since I'm writing, I noticed that the water surface (on booting up) was almost lake like. Almost no foam. Is that the Clear Water folder doing that? I like the sea to look very foamy, almost messy like. That's one thing I was going to try to tweek in (or out). I really loved the definition though, this has changed the atmosphere of the boat, sea and sky. I can see that it's going to be very cool once I can get it arranged. Quote:
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Dogfish40 |
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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