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Old 02-25-13, 09:10 PM   #16
THE_MASK
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downloading now
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Old 02-25-13, 09:13 PM   #17
Fifi
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An other colossal work again!

Was always a big fan of your DE from day one i modded SH5.
Navigating for real (well in Pacific, not Atlantic though), your waves mechanics are really really well done! Combinated with Stoianm pitch and roll normal, it's just so close to reality
Nevertheless, i'll stick with 2.1 version untill you will release the vegetation mod...

Thanks for this update!
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Old 02-25-13, 09:14 PM   #18
gap
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Quote:
Originally Posted by sober View Post
downloading now
You are probably the first one: I was going to make a new post for advertising the new link

At the time being, the subsim download will redirect you to mediafire, but I hope that a proper subsim upload will be done as soon as possible

Let me know if you find any bug with the reduced textures
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Old 02-25-13, 09:32 PM   #19
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Thanks for the work on this, great mod gets even better. DL just finished and I'll give it a try shortly.
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Old 02-25-13, 09:37 PM   #20
gap
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An other colossal work again!
Well, not that colossal: I could have released it two weeks ago, if it wasn't for my laziness.

As I said before, this update was focused above all in making the mod more compact and more user friendly than before. Nonetheless, I reward the addition of the "reduced" textures as a big step forward for our computers overburdened by huge mod lists. Icing on the cake: the added sober's mods

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Was always a big fan of your DE from day one i modded SH5.
read the authors information and the aknowledgements: "ours", not "yours"

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Nevertheless, i'll stick with 2.1 version untill you will release the vegetation mod...

Thanks for this update!
the vegetation update will take a bit longer. I plan to make it into a separate pack (this is what the "reserved" posts after the first one are for). All in all, I suggest you to update your mod list with this v 2.9, while you are waiting for future updates
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Old 02-25-13, 09:45 PM   #21
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Good one. I will take note of it, though I can hardly understand how port proximity would affect weather
I don't know why but it works .. not each time but very very often.. first time I noticed it in the Med campaigns.. there are many ports and I noticed this during the regular refit, after that I tried near the friendly port, there it works also..

EDIT: if this doesn't work after the first reload I just reload the game again

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More likely than the suggestion by Trevally of wearing a bicorne hat anyway
and face to North

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..but the submod Sobers Best Ever Tweaks contains Waves Mod v9 which wasn't featured in the previous version.
For some reasons I don't like it.. I will use my own revision..
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Old 02-25-13, 09:46 PM   #22
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Originally Posted by 7thSeal View Post
Thanks for the work on this, great mod gets even better. DL just finished and I'll give it a try shortly.
Thank you too 7thSeal.

Keep me informed on any bug I might have introduced with the recent changes. This mod contains so many files that the error is always around the corner
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Old 02-25-13, 09:54 PM   #23
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I don't know why but it works .. not each time but very very often.. first time I noticed it in the Med campaigns.. there are many ports and I noticed this during the regular refit, after that I tried near the friendly port, there it works also..
Interesting...

how close to ports? Only near friendly ports? Have you tried saving everywhere near land?

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and face to North

probably he learned it from the aliens

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For some reasons I don't like it.. I will use my own revision..
forgot to add your waves edit as optional mod, along with the other versions. I'll do it with the next release, if you agree
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Old 02-25-13, 10:06 PM   #24
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Interesting...

how close to ports? Only near friendly ports? Have you tried saving everywhere near land?
Close.. I think 0.5-3 km.. friendly I meant neutral.. near the German and neutral ports..
near the land? no..

EDIT: maybe near the British ports this works too because I've saved the game several times in Scapa and never seen fog after reload..

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probably he learned it from the aliens
maybe he is... alien?

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forgot to add your waves edit as optional mod, along with the other versions. I'll do it with the next release, if you agree
I'm still working on it
I could send you last version before new release
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Old 02-26-13, 12:48 AM   #25
Silent Steel
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Default Fabulous work

Rocket scientists and meteorologists are for sure even more amazed than we are...
We're already like pampered brats used to this kind of world class, fine tuned masterwork.

Perfect structure of the mod - intuitive and logical.

Thanks again Gap
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Old 02-26-13, 02:28 AM   #26
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help

The file you attempted to download is an archive that is damaged or possibly encrypted. MediaFire does not support unlimited downloads of broken or encrypted archives and the limit for this file has been reached. This file may only be distributed from a premium account.

We have informed the owner that sharing of this file has been limited and how they can resolve this issue.

Still have questions, or think we've made a mistake? Please contact support for further assistance.
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Old 02-26-13, 02:28 AM   #27
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Can't download.. archive download blocked error on mediafire..
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Old 02-26-13, 03:46 AM   #28
Echolot
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Can't download.. archive download blocked error on mediafire..
Same here
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Old 02-26-13, 03:49 AM   #29
Silent Steel
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Works fine here
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Old 02-26-13, 03:59 AM   #30
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Quote:
Archive Download Blocked

The file you attempted to download is an archive that is damaged or possibly encrypted. MediaFire does not support unlimited downloads of broken or encrypted archives and the limit for this file has been reached. This file may only be distributed from a premium account.

We have informed the owner that sharing of this file has been limited and how they can resolve this issue.
Still have questions, or think we've made a mistake? Please contact support for further assistance.


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