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Old 02-14-13, 06:46 PM   #1
tommo8993
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What if we(subsim) started a kick starter page for a highly detailed game concept. Then appealed for a developer. We put out word on all the gaming sites. Sure some developer would pick it up. So the developer has money waiting for them. I would pay...
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Old 02-15-13, 01:43 PM   #2
PL_Andrev
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Originally Posted by tommo8993 View Post
What if we(subsim) started a kick starter page for a highly detailed game concept. Then appealed for a developer. We put out word on all the gaming sites. Sure some developer would pick it up. So the developer has money waiting for them. I would pay...
Look at the UBI: players have suggestedseveral times with mods:
- playable warships,
- other submarines (Japanese, British mods)
- and finally Destroyer Command 2 mode

What was the result?
- extra paid patch for SH4 (1.5)
- a big step back with Silent Hunter 5

There are no chance to release good & hard submarine sim now. But there are more interesting concepts on the game market based at the Navy world. Maybe we'll find something better than SH series.
No so hard sim, but more playable game than SH series.
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Old 02-15-13, 01:50 PM   #3
Sonarman
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Originally Posted by tommo8993 View Post
What if we(subsim) started a kick starter page for a highly detailed game concept. Then appealed for a developer. We put out word on all the gaming sites. Sure some developer would pick it up. So the developer has money waiting for them. I would pay...
Like maybe these guys... on the Unity forums a while back Subsim super modder Hans Witteman (uboat HAHD) had a very interesting response to his team's post on a mooted subsim project...

"Hi Hans,

My main question for you is there a business plan and any available funding for this project?

I know the original lead programmer and designer, Bill Becker, of the very first Silent Hunter and he is available (around 25 years of experience and about your age). The lead artist is also a good friend of ours but he's mostly tied up with a 9 to 5 job but certainly available for your reference. I am also an expert in Unity, with 20 years professional game experience (primarily programming) and I'm currently working on an underwater game and I could answer most technical questions you have. We both come from a heavy simulations background, myself having worked on Gunship 2000 and F-15 Strike Eagle III back in the day, and Bill has worked on a ridiculous number of simulation titles as that is his specialty.

I went through most of your site and can tell that you are extremely passionate and serious about this project. If you can let us know more about your background (commercial projects are of greatest interest) and your team members we could probably put together quite a powerful team. We have access to many of the developers from the old MicroProse Software days, including business development. For a AAA game you need serious resources in business, marketing and distribution so we want to make sure you have the whole picture covered and how we might best work together."

Don Goddard


Presumably the artist of which they speak is the legendary Kim Biscoe who worked on Pirates! Gold, Silent Service II, Great Naval Battles 1,2,3 &4, Silent Hunter, Silent Hunter II and on the radar & sonar screens of Destroyer Command as well as many other sims.


Go to agree with Antar here too this time we really need playable surface units included, even if it's purely a multiplayer game with no AI.
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Old 02-15-13, 06:06 PM   #4
tommo8993
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If the site sets up a kickstarter page and then appeals to a game developer or even with the money raised hire a developer. A good developer i'm sure we could get what we wanted.
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