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Old 12-31-12, 06:02 PM   #1
silentmichal
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HAPPY NEW YEAR FROM POLAND!!!!!!!!!!!!!!!!!!!!
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Old 12-31-12, 09:28 PM   #2
Cybermat47
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Happy New Year from Australia!

Gonna download your mod soon, see how it goes. Can't wait
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Old 01-01-13, 08:28 AM   #3
silentmichal
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Originally Posted by Cybermat47 View Post
Gonna download your mod soon, see how it goes. Can't wait
You didn't download my mod yet Why? Let's do it



And, tomorrow I have to go to school .

going to school == no time for modding

So, I'll back to modding from 11th February to 24th February... (then I have small holidays, called "winter holidays" ).

So, goodbye my friends
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Old 01-01-13, 11:53 AM   #4
gap
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Quote:
Originally Posted by silentmichal View Post
And, tomorrow I have to go to school .

going to school == no time for modding

So, I'll back to modding from 11th February to 24th February... (then I have small holidays, called "winter holidays" ).

So, goodbye my friends


I wish you happy new year, and outstanding school notes, Michael

On a side note, yesterday I've thought of a possible workaround for the swinging objects issue. They need to be separate objects, for us to be able giving each of them an obj_pendulum controller, but currently we can't add new meshes/objects to a GR2, right?

So, what about...

1. duplicating an existing GR2; one with many little objects in it, like guns_radars_01.GR2, for instance.

2. Renaming and replacing the existing meshes with new ones, representing lamps, foods, etc. I think TDW's GR2 editor is already supporting it, and privateer is developping a tool that will ease the importation of obj meshes into a GR2. Notice that we won't be adding any new objects: just replacing the existing ones with different meshes.

3. Assigning each of the replaced objects an obj_pendulum controller, through the appropriate sim file.

4. Creating new bones into sub interior GR2's, where we want the swinging objects to be placed, and linking the new bones with the objects themselves (through their IDs). Again, I think this is already perfectly feasible with TDW's GR2 editor.

What do you think? Is this enough for keeping you busy during your winter holydays?
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Old 01-01-13, 01:32 PM   #5
silentmichal
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Quote:
Originally Posted by gap View Post


I wish you happy new year, and outstanding school notes, Michael

On a side note, yesterday I've thought of a possible workaround for the swinging objects issue. They need to be separate objects, for us to be able giving each of them an obj_pendulum controller, but currently we can't add new meshes/objects to a GR2, right?

So, what about...

1. duplicating an existing GR2; one with many little objects in it, like guns_radars_01.GR2, for instance.

2. Renaming and replacing the existing meshes with new ones, representing lamps, foods, etc. I think TDW's GR2 editor is already supporting it, and privateer is developping a tool that will ease the importation of obj meshes into a GR2. Notice that we won't be adding any new objects: just replacing the existing ones with different meshes.

3. Assigning each of the replaced objects an obj_pendulum controller, through the appropriate sim file.

4. Creating new bones into sub interior GR2's, where we want the swinging objects to be placed, and linking the new bones with the objects themselves (through their IDs). Again, I think this is already perfectly feasible with TDW's GR2 editor.

What do you think? Is this enough for keeping you busy during your winter holydays?

Duplicating GR2 files, you're great! The same made Paris_England, when he developed his crew mod... I forgot it! Great ideas gap... I'll do it in winter holidays .
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Old 01-01-13, 02:00 PM   #6
gap
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Quote:
Originally Posted by silentmichal View Post
Duplicating GR2 files, you're great! The same made Paris_England, when he developed his crew mod... I forgot it! Great ideas gap... I'll do it in winter holidays .
I am glad you like the idea. On your school books now
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Old 01-01-13, 02:26 PM   #7
limkol
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Great work Silentmichal
Good luck with your school stuff
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Old 01-01-13, 05:00 PM   #8
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Quote:
Originally Posted by silentmichal View Post
HAPPY NEW YEAR FROM POLAND!!!!!!!!!!!!!!!!!!!!
Quote:
Originally Posted by silentmichal View Post
And, tomorrow I have to go to school .

going to school == no time for modding

So, I'll back to modding from 11th February to 24th February... (then I have small holidays, called "winter holidays" ).

So, goodbye my friends
I hope school goes well my friend. Thanks again for your great mod, and best wishes for a very Happy New Year!

P.S. Hope to see you back soon!
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Old 01-01-13, 05:06 PM   #9
silentmichal
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Originally Posted by Fish In The Water View Post
I hope school goes well my friend. Thanks again for your great mod, and best wishes for a very Happy New Year!

P.S. Hope to see you back soon!
Thank you! I'll back in February .


PS. Now I have to go sleep, because tomorrow I have to get up at 7.00 am
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