SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-27-12, 07:42 PM   #76
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Hey silentmichal, how about adding some Kriegsmarine symbols to the helmets in the conning tower? I'll upload some pictures soon
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 12-27-12, 07:49 PM   #77
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Here's a picture of the Kriegsmarine Helmet
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 12-27-12, 08:56 PM   #78
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Added silentmichal's interior mod 1.2 to sobers mega mod list .
Works on my computer flawlessly .
THE_MASK is offline   Reply With Quote
Old 12-28-12, 04:21 AM   #79
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Hi silentmichal!
Hey matte, you'll have to make another version of the Crew MEGA-mod: Crew MEGA-mod (contains MightyFine crew) for silentmichal's interior mod


EDIT:
Quote:
Originally Posted by silentmichal View Post
New version released, v1.2!!!
It will be better and easier if additionally update the first post thread, replacing the links there. So it will be easier to find a download link. Otherwise topic is growing rapidly, will soon be hard to find a link.

Best regards
Obelix
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...

Last edited by Obelix; 12-28-12 at 05:43 AM.
Obelix is offline   Reply With Quote
Old 12-28-12, 06:08 AM   #80
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Quote:
Originally Posted by Obelix View Post
Hi silentmichal!
Hey matte, you'll have to make another version of the Crew MEGA-mod: Crew MEGA-mod (contains MightyFine crew) for silentmichal's interior mod


EDIT:
It will be better and easier if additionally update the first post thread, replacing the links there. So it will be easier to find a download link. Otherwise topic is growing rapidly, will soon be hard to find a link.

Best regards
Obelix

Yes, I know that I have to make my mods compatible . And I'll add links to 1st post, you're right. [Link is in 1st post ]


Quote:
Originally Posted by sober View Post
Added silentmichal's interior mod 1.2 to sobers mega mod list .
Works on my computer flawlessly .
Thanks sober .


Quote:
Originally Posted by Cybermat47 View Post
Here's a picture of the Kriegsmarine Helmet
It's unfortunatelly impossible (now) - we have to wait for TheDarkWraith - he has to discover how do animations work in GR2 file extensions... Because when I tried to import any head / helmet, there were no animations .
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862

Last edited by silentmichal; 12-28-12 at 07:23 AM.
silentmichal is offline   Reply With Quote
Old 12-28-12, 11:16 AM   #81
bart
Frogman
 
Join Date: Nov 2002
Location: UK
Posts: 293
Downloads: 245
Uploads: 0


Default

Hi silentmichal,

Ok, just tested v1.2 and all the graphics glitches I had before have gone. The boat is looking great now

Only thing's I noticed was I can't go to the forward head, can't get through the door did you still incorporate this into your mod?

And I still have the runtime error bug, when you close the game it makes a "bong" sound and locks up, only way around it is to Ctrl-Alt-Del then esc to close the runtime error box.

I wonder if Sober has this with his mod list?

Anyway, GREAT work mate

If you can get the runtime error thing sorted for v1.3 you have a winner here.
THANK YOU for your work
__________________
Bird Lives!
bart is offline   Reply With Quote
Old 12-28-12, 11:25 AM   #82
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by silentmichal View Post
It's unfortunatelly impossible (now) - we have to wait for TheDarkWraith - he has to discover how do animations work in GR2 file extensions... Because when I tried to import any head / helmet, there were no animations .
I think Cybermat47 was talking about retexturing the helmets shelved in the conning tower (by the attack periscope), rather than adding new animated characters wearing an helmet

Please guys, can someone post a screenie of the recently retextured seabags. I didn't actually check them in game, and I really wish to know how they look
gap is offline   Reply With Quote
Old 12-28-12, 12:11 PM   #83
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by bart View Post
Hi silentmichal,
Only thing's I noticed was I can't go to the forward head, can't get through the door did you still incorporate this into your mod?
Hi!
Can you post screenshot where you can't go please ?
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 12-28-12, 12:51 PM   #84
bart
Frogman
 
Join Date: Nov 2002
Location: UK
Posts: 293
Downloads: 245
Uploads: 0


Default

I'm not sure how to access screenshots, I've tried to take em but don't know where to look for them

Forward head....It's the door to the left just before you enter the forward torpedo room where I've been looking, is this the right one?

At gap.... sea bags look good, I'd post a screenshot but....see coment above.
__________________
Bird Lives!
bart is offline   Reply With Quote
Old 12-28-12, 12:56 PM   #85
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by bart View Post
I'm not sure how to access screenshots, I've tried to take em but don't know where to look for them
Ctrl F11. They are saved in main SH5 directory. If they look corrupted, try changing in-game resolution
gap is offline   Reply With Quote
Old 12-28-12, 01:02 PM   #86
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Please guys, can someone post a screenie of the recently retextured seabags. I didn't actually check them in game, and I really wish to know how they look
My pleasure

__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 12-28-12, 01:57 PM   #87
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
My pleasure
Thank you mate!

Just as I was afraid of: the eyelets look a bit distorted. I wonder if we shouldn't lower them slightly, or remove them at all...

Otherwise these new textures look quite good.

BTW: I like the PVC floor of your sub
gap is offline   Reply With Quote
Old 12-28-12, 02:05 PM   #88
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Today I'll release new version: 1.2.1. This version requiests... very good computer .
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 12-28-12, 02:53 PM   #89
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
BTW: I like the PVC floor of your sub
I like it too .. good work Gap

BTW: In the Soviet Union in the days of my childhood we had Hungarian buses IKARUS.. there was the same floor..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 12-28-12, 03:02 PM   #90
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
BTW: In the Soviet Union in the days of my childhood we had Hungarian buses IKARUS.. there was the same floor..
Yep, this kind of floor was so very common either in Italy, especially in offices and public transports/facilities, during 70-80's

Quote:
Originally Posted by silentmichal View Post
Today I'll release new version: 1.2.1. This version requiests... very good computer .
gap is offline   Reply With Quote
Reply

Tags
dinning place, interior, silentmichal


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.