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12-27-12, 07:42 PM | #76 |
Willing Webfooted Beast
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Hey silentmichal, how about adding some Kriegsmarine symbols to the helmets in the conning tower? I'll upload some pictures soon
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
12-27-12, 07:49 PM | #77 |
Willing Webfooted Beast
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Here's a picture of the Kriegsmarine Helmet
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
12-27-12, 08:56 PM | #78 |
Ace of the deep .
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Added silentmichal's interior mod 1.2 to sobers mega mod list .
Works on my computer flawlessly . |
12-28-12, 04:21 AM | #79 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Hi silentmichal!
Hey matte, you'll have to make another version of the Crew MEGA-mod: Crew MEGA-mod (contains MightyFine crew) for silentmichal's interior mod EDIT: It will be better and easier if additionally update the first post thread, replacing the links there. So it will be easier to find a download link. Otherwise topic is growing rapidly, will soon be hard to find a link. Best regards Obelix
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... Last edited by Obelix; 12-28-12 at 05:43 AM. |
12-28-12, 06:08 AM | #80 | ||
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Quote:
Yes, I know that I have to make my mods compatible . And I'll add links to 1st post, you're right. [Link is in 1st post ] Quote:
It's unfortunatelly impossible (now) - we have to wait for TheDarkWraith - he has to discover how do animations work in GR2 file extensions... Because when I tried to import any head / helmet, there were no animations .
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 Last edited by silentmichal; 12-28-12 at 07:23 AM. |
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12-28-12, 11:16 AM | #81 |
Frogman
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Hi silentmichal,
Ok, just tested v1.2 and all the graphics glitches I had before have gone. The boat is looking great now Only thing's I noticed was I can't go to the forward head, can't get through the door did you still incorporate this into your mod? And I still have the runtime error bug, when you close the game it makes a "bong" sound and locks up, only way around it is to Ctrl-Alt-Del then esc to close the runtime error box. I wonder if Sober has this with his mod list? Anyway, GREAT work mate If you can get the runtime error thing sorted for v1.3 you have a winner here. THANK YOU for your work
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Bird Lives! |
12-28-12, 11:25 AM | #82 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Please guys, can someone post a screenie of the recently retextured seabags. I didn't actually check them in game, and I really wish to know how they look |
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12-28-12, 12:11 PM | #83 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Quote:
Can you post screenshot where you can't go please ?
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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12-28-12, 12:51 PM | #84 |
Frogman
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I'm not sure how to access screenshots, I've tried to take em but don't know where to look for them
Forward head....It's the door to the left just before you enter the forward torpedo room where I've been looking, is this the right one? At gap.... sea bags look good, I'd post a screenshot but....see coment above.
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Bird Lives! |
12-28-12, 12:56 PM | #85 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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12-28-12, 01:02 PM | #86 | |
Ocean Warrior
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Quote:
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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12-28-12, 01:57 PM | #87 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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12-28-12, 02:05 PM | #88 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Today I'll release new version: 1.2.1. This version requiests... very good computer .
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
12-28-12, 02:53 PM | #89 |
Ocean Warrior
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I like it too .. good work Gap
BTW: In the Soviet Union in the days of my childhood we had Hungarian buses IKARUS.. there was the same floor..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
12-28-12, 03:02 PM | #90 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
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Tags |
dinning place, interior, silentmichal |
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