SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-10-12, 07:06 PM | #16 |
Willing Webfooted Beast
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This actually looks pretty good.
But still, I'm glad that it's free...
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10-11-12, 12:10 AM | #17 |
Navy Seal
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Well that's inevitable, considering it's a game that is designed to run in browsers as a Flash application. It will inevitably look worse due to that (but will also have far wider compatibility and lower requirements as a result).
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10-11-12, 05:43 AM | #18 |
Weps
Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
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Nice video, but i don't think this will put me on the edge of my seat
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10-11-12, 01:17 PM | #19 |
Navy Seal
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This will certainly be a great hit...on Facebook...
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10-11-12, 03:19 PM | #20 |
Admiral
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Reminded of the old arcade games when looking at the scope and the generic view of the ships. Not even a torpedo trail.
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10-12-12, 11:31 AM | #21 |
Watch
Join Date: Nov 2007
Posts: 29
Downloads: 34
Uploads: 0
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10-12-12, 01:26 PM | #22 |
Navy Dude
Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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This video is not encouraging for the franchise as a whole.
I seriously doubt that a audience exists in enough numbers who would want to take such a step back from previous versions and settle for this browser based flash game that looks worse than some amateur efforts I have seen. This whole thing has to be a joke, I can't see how they thought this was a good idea.
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I think we lost em...hey whats that pinging sound? |
10-12-12, 04:42 PM | #23 |
Canadian Wolf
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SH2
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10-13-12, 10:41 AM | #24 |
Officer
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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It looks like it has real potential for iPad owners
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10-14-12, 06:09 AM | #25 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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You have got to be kidding
The more I see of this online play the sadder I get - Is amazing here they have Subsim, and all the members herein, I believe 30,000 or so some more or less committed, but at least they took the time to register
Anyway with 30k members they have the sheer gall to show this.....travesty - as usual they're hooked on the idea of luring more players by showing this arcade stuff - they tried this in SH4, and 5 - did'nt work did it, now their at it again with this.....thing WHY IS IT SO HARD TO GRASP - THE FOLKS WHO WANT TO PLAY A WW2 SUBSIM ARE FAIRLY DEDICATED CROWD, THEY ARE SEEKING REALISM,, THEY DON'T WANT SOME ASININE EDUCATIONAL EXPERIENCE, THEY WANT TO CALCULATE THEIR TORPS TRAJECTORY, THEY WANT TO AVOID DESTROYERS, THEY WANT TO SEE A REALISTIC ENVIRONMENT WITH THEIR SUB IN IT - THEY WANT TO SEE AN OCEAN THAT IS BELIEVABLE, THEY WANT AN ENEMY WHO WILL HUNT THEM aL i HAVE SEEN IS A STEP BACK TO ME AND MY DAD WALKING ON BRIGHTON PIER AND PLAYING SOME ARCADE GAMES IN THE LATE 60'S THEIR WAS A UBOAT SIMULATION, YES I KID YOU NOT AN ARCADE SIMULATION AND THIS DAM SH ONLINE LOOKS ALMOST IDENTICAL HOW SAD TO THINK THIS WONDERFUL GAME/ FRANCHISE WHATEVER SHOULD END UP LIKE THIS - SOMETHING FOR AN IPHONE, AS IF YOU CAN HAVE A FULLY FLEDGED SIMULATION ON A DAM IPHONE I'D LOVE TO KEEP AN OPEN MIND, I'D LOVE TO STAY INTERESTED - WHY DO THEY DO THIS - THEY HAVE SUBSIM MEMBERS WHO WOULD GLADLY TELL THEM WHAT THEY WANT INSTEAD WE GET THESE PISS WEAK PREVIEWS WHICH JUST GET WORSE AND WORSE THE MORE THEY REVEAL WHY BOTHER R |
10-14-12, 03:23 PM | #26 |
Samurai Navy
Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Looks awfull.. even free is too expensive!
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10-15-12, 05:50 PM | #27 |
Engineer
Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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This game will propably draw a lot more people to the silent hunter franchise.
It's a game in line of online games like: world of tanks and world of airplanes. I don't think it's really meant to be for us. |
10-15-12, 08:03 PM | #28 |
Swabbie
Join Date: Aug 2012
Posts: 12
Downloads: 3
Uploads: 0
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Oh, I would happily take a silent hunter like either o those. F2P is fine by me. However, SHO is browser based, unlike WOT and WOWarplanes. This severely limits what the debs can do. (Resulting in that tiny rendr of the world through the periscope). Many an excellent series that had fallen out of mainstream favor has been revived by an infusion of F2Pers into the franchise. But all examples of such things I can think of have been downloadable clients.
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10-16-12, 04:50 PM | #29 |
Commander
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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What I see in that trailer doesnt impress me.
Cant feel any adrenaline in the process. The ability, or rather necessity, to switch between different subs totally distorces/destroys/denies the feeling of being in command of an u-boot. Looking ahead, I like to think they've got a marketing strategy that aims at something more coinvolging. For example different players command theyr own sub in a wolfpack, with ww2 simulated transmission capabilities between the subs. Sonalyst, with Dangerous Waters multiplayer modus, is an example: - multimanned subs - multiple multimanned subs - simulated "realistic resembling" communication capabilities between the subs - intensive concentration and skill requirements (no time to look away), be it on sonar station, on TMA station or on control (exception: weapons station). If SHO reaches a similar level of detail, in the future, it would probably become a masterwork! As a passionate sub-simulators player I try to defend and promote who seriously works on them, as long as it is not total crap!
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10-18-12, 09:01 AM | #30 |
Sea Lord
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Hoo boy.
I think I just died a little bit inside.
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