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10-06-12, 10:48 AM | #1 |
Silent Hunter
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Well I downloaded it and it's very nice-good balance of playability and realism. Well done-it reminds me a little bit of Fighting Steel-at least a little though this game actually has greater scope.
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10-06-12, 11:37 PM | #2 | |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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Quote:
Stay tuned for more updates as we're in the middle of a complete graphics overhaul of the ship models and environments to bring the presentation up to higher standard. Also working on the v1.02 release which will most likely remove the turn restriction and replace it with the ability for enemy ships to disengage. |
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10-17-12, 03:43 PM | #3 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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v1.02 Submitted (expect it to be available mid-late next week)
Thanks to the many players who provided feedback and discussion on how to improve the game. Here's the final list of major changes in v1.02: - Turn limit removed - Player aircraft can fly to horizon to attack distant ships - Ships can now leave combat by 3x "Disengage" actions - Shot history now shows 2D location of hits relative to player ship - Torpedo ammo limit: 6 for submarines, 5 for destroyers - Depth charge attacks removed (since the outcome was always defeat) - Escorts now close in and use gunfire to force submarine to surface - Regular surface ships now fire/launch aircraft at very close submerged submarines - Difficulty options (Normal, Easy, Arcade) to adjust starting renown, RADAR accuracy, dud torpedo rate and enemy disengaging - Completely revised and expanded 17 page manual with Hints & Tips and FAQ - Numerical data added to upgrade information panels in Shipyard - Quitting a battle now abandons/scuttles player ship and brings up Action Report - Achievements earned separately for each difficulty level - Sliders no longer pan camera |
10-17-12, 05:09 PM | #4 | |
Willing Webfooted Beast
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Might it be possible, in a future version, to have different airplane models for the IJN? You know, the Val for bombing, and the Kate as the torpedo bomber, instead of the A6M2 every time!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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10-17-12, 10:47 PM | #5 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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Yes! That's something I'd very much like to add, along with land based-aircraft (Bettys & US bombers) eventually.
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10-17-12, 10:51 PM | #6 |
Willing Webfooted Beast
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Bettys? Nice! Though you might want to choose a tougher type of bomber, as the Betty was infamously fragile. A one second burst was usually enough to detonate the fuel tanks!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
10-18-12, 12:37 AM | #7 | |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
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Quote:
They go down in flames much more readily and more often than their sturdier US counterparts with self-sealing fuel tanks and armour. |
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