SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-10-12, 06:05 PM | #46 |
Rear Admiral
|
|
07-10-12, 06:44 PM | #47 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
07-10-12, 06:55 PM | #48 | ||
Grey Wolf
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
Quote:
Quote:
|
||
07-10-12, 07:57 PM | #49 | |
Airplane Nerd
|
Quote:
The Warthog is my all-time favorite. I really hope i get a chance to fly "Ugly" Most of my family is Army, but im going to break tradition and go USAF. Ive always dreamt of flying.
__________________
|
|
07-11-12, 09:15 AM | #50 | |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
Uploads: 0
|
Quote:
I worked on Golf Battle 3D and Turbo Grannies. Both done in about 8 months (actually 7 months for GB3D - we did TG in 5 weeks). I never want to crunch that hard again (actually I did when I joined EA DICE but at least there I got paid for doing so). |
|
07-13-12, 07:36 AM | #51 |
Officer
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
|
LOLOLOMAO
I'm not even gonna TRY to read this whole thread, but I can't resist commenting on the OP. If everything was "over" or "dead" that people have declared "over" or "dead" over the years, there wouldn't be much left in the world. ... books are "over", desktops are "over, vhs tapes are "over, NTSC TV is "over" ... I guess I myself then am "over"
__________________
l8r, artao |
07-14-12, 02:55 AM | #52 |
Watch
Join Date: May 2011
Location: USA
Posts: 26
Downloads: 73
Uploads: 1
|
Okay I guess everybody's heard about kickstarter.com by now.
I would love to see someone make a X-Plane type sim for subs. However, I'm not a programmer and at my age and occupation, I don't intend to learn how to program. So I can't / won't do it and can't really complain about other who can't / won't do it. However, I'd like to see a group of programmers do it. I think there's a commercial market for it if it's good. I paid $80 for X-Plane 10. Millions of other people did too. And I thoroughly enjoy that sim. So for now, I will just be grateful for the modders who took SH5 from a broken game to the best in series IMHO. I would also encourage programmers to take a commercial risk, design a hardcore subsim from scratch, and reap the financial rewards if the game succeeds. I think there's a large commercial market for a high quality hardcore sub sim.
__________________
- |
07-15-12, 05:45 PM | #53 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Julhelm,
What you and many don't know? There was a 'sort of' attempt to include some Modders on the SH5 project. Had the details been worked out to those Modders satisfaction? (NO! It did not concern money!) I'm sure it would have been a different Game from what was released. This is all second (maybe 3rd or 4th) hand knowledge mind you. Is far as I know? An offer was made. It was turned down. So Modders will work with Devs and even do it for free IF it's a fair deal. It don't need money being exchanged. It demands trust! Trust, or the lack of it, destroyed what SH5 could have been. I see the On-Line version very open to the same problem. They will not trust or contact the Modders. So they will fail in the same way. |
07-16-12, 02:29 AM | #54 | |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
Uploads: 0
|
Quote:
As for SH5, had it had another 6 months dev time to finish features and no UBI DRM on launch it would probably have been an outstanding game. Since the online game by definition will continue to be developed over its lifetime I don't really see how it'll die like SH5. Finally I would like to point out to you that the most commercially successful online games of the last 5 years have all been absolutely closed to modders. |
|
07-16-12, 08:15 PM | #55 |
Nub
Join Date: Jul 2012
Posts: 4
Downloads: 1
Uploads: 0
|
If only I was as good as the guy in the launch trailer...........
|
07-16-12, 11:46 PM | #56 | ||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
Quote:
It isn't a question of catering to a small niche, it is a matter of listening to the most dedicated and knowlagable players. You presume that the customer base is devided into a small group of forum posting users who want one thing, and a much larger group of casual players who want something entirely different. I think input from this forum would result in a better game for everyone, if only Ubi would listen. Quote:
But it never got that 6 months dev time or much else really. Ubi may say SHO will be developed over it's "lifetime", but how long will that be? Most likely, Ubi will pull the plug as soon as they see it doesn't fit in with their 'get rich quick' business model. |
||
07-17-12, 12:11 AM | #57 | |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
Quote:
The "most dedicated and knowlagable" players are not important gruop with current business model - because it is a small group of players. It means: Release product as cheap as possible, Show as advanced as possible, Sell as much as possible (trailers, trade marks). Do you see the place for modders? I'm not. But it is not so bad how it looks. We still have independent, small developers from 'third world' f.e. Eastern Europe, Russia, India or China. Hope that success of "World of Tanks" shows the new & correct way to new online sims (and sub / navy sims) in future.
__________________
|
|
07-17-12, 02:58 AM | #58 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
|
The best case I expect - people new to subsims to Google it and stumble upon Subsim.com, and then find SH3/4/5 and mods.
__________________
|
07-17-12, 04:16 AM | #59 | |
Grey Wolf
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
Quote:
There have also been times where I have wondered if an ancillary reason for making SHO was to intentionally shut out the modders because, to be honest, the modders keep showing up Ubisoft by fixing bugs the execs refused to allow its now former dev team to repair. |
|
07-17-12, 04:49 PM | #60 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
Uploads: 0
|
It's a completely different business model, though. With a free-to-play game you cannot simply shut down development unless you want the game to die. UBI aren't stupid. You don't become one of the big 4 mega-publishers by being retarded. They have a franchise and they want to keep it a viable means of making a profit.
|
|
|