SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-19-12, 10:10 AM | #61 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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05-26-12, 08:25 PM | #62 |
Planesman
Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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Got a problem over here
Im using RFB + RSRDC and a few other non sound related trinkets, but when I enable your mod the sounds dont work. I just have the sounds from RFB. The graphics work fine thankfully, but I really like the sounds and want to hear them. Any help would be great
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
05-27-12, 12:51 AM | #63 | |
Rear Admiral
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05-27-12, 07:02 AM | #64 |
Planesman
Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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No, I want his sounds to work. Right now they are overwriting RFBs, but I still get the RFB sounds somehow. I even tried placing his sounds over RFBs, but I still got RFB sounds. Not sure how this is possible
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
05-27-12, 01:38 PM | #65 | |
Rear Admiral
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Quote:
I know people say that scene dat changes effect visuals, but I swear I have ripped them apart and the only two possible things that may have effect are playing with fog and light. I just don't see it doing much. I've played with numerous setups with TMO, I can't tell much difference to sensor/env connection other than mentioned. Last edited by Armistead; 07-19-12 at 10:04 PM. |
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05-27-12, 01:41 PM | #66 |
Rear Admiral
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Caustic,
Have you figured anyway to get more sunset/rise patterns. Be nice if the look would change a lil from time to time. I have several sunsets that I've modded, be nice if you could rotate them. |
06-01-12, 10:59 PM | #67 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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This is definitely something to consider but may be beyond my expertise or limited by the game engine. I know that the game uses three different env color files. For Atl, Med, and Arctic respectively. Each one contains different lighting paramters but it's self-contained and cannot be rotated from what I can tell.
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07-10-12, 06:57 PM | #68 |
Sea Lord
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Thanks Caustic for all your efforts with this!
Got GFO running and it looks great!
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07-11-12, 12:40 AM | #69 |
Nub
Join Date: May 2011
Posts: 2
Downloads: 113
Uploads: 0
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Well, I have to say, normally I just lurk here and see whats happening but this time I just have to post my second post.
Epic work Caustic!, you just brought me back to sh4 with the mods i used to run with it. Guess now I get to reinstall sh4+uboat and mods and start playing with this very very nice enviroment. Thank you for all your hard work bringing this to us and thank you for bringing me back to sh4, maybe this will teach me to keep it installed lol. |
07-12-12, 03:02 PM | #70 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Downloading, I can't wait.
I want to play some pacific action as my old AI crew misses me, (they sent me an e-mail) . This looks great! D40
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Dogfish40 |
07-12-12, 07:44 PM | #71 |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Wow! Another mod i missed. Downloading.
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07-25-12, 12:32 PM | #72 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Environmental patch
I have decided to revisit this mod because i'm not happy with some of the ocean colors and believe they can be improved upon. Particularly at night the sky needs more work as it does not match the ambient environment. I'll most likely just release a quick fix with new colors. I'm also working on new clouds.
It seems everyone enjoied version 3 of Improved Stock Environment, so I won't do a complete overhaul of the mod. |
07-25-12, 12:55 PM | #73 |
Stowaway
Posts: n/a
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at obnly 95mb i suggest its better to just replace the old version with a new v3.1
les confusion and simpler for those using multiple mods |
07-25-12, 02:47 PM | #74 |
Rear Admiral
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I'll have to give your mod a look see, from the SS's looks pretty good. In many ways it looks a lot like changes I've made, guess the blue of TMO was too much for you.
Anyway, be interesting to see what you do, I assume you're adjusting sensors with it or just playing with colors? I still can't find the perfect clouds and I've tried several, including my own, so can't wait to see what you come up with. I can't decide if I like more blurred hazy clouds or sharper. I'll post a few SS's of some I've been playing with in SS tread so I don't hijack you. I may pose some questions to you PM about shaders and filters. |
07-25-12, 03:39 PM | #75 | |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Feel free to hit me up, can't wait to see more of your work because you know how much I appreciate it. |
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