SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-09-12, 01:07 PM | #31 | |
Grey Wolf
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TMO or OM for SH4 and OH2 or MMM for SH5.
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07-09-12, 01:21 PM | #32 |
Eternal Patrol
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07-09-12, 02:36 PM | #33 |
Airplane Nerd
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Ok pal, we're all friends here. I stand corrected. I dont spend much time in the 4 and 5 forums. I dont own the games, my machine isnt powerful enough. I hope i dont make anybody mad enough to need heart pills. I forgot who posted that, but, I sorry! Im just expressing the opinions i have. I have no experience with programming other than a crash course on Flash Programming i had a couple years ago and never stuck with. Too complicated for me. All the people who dont have any experience with programming are the ones who complain. Flash Programming was hard for me. 3D game programming is probably evil torture. If you arent a programmer, you shouldnt complain because you havent tried. I have complained in the past, but the past is past. I will complain less because I kinda have an idea how hard it is. If you make an effort and get an actual product, you're farther along than me. An effort is about how far I got a couple years ago with Flash.
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07-09-12, 11:39 PM | #34 | |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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Anyway, my point is a lot of the people who post on forums vastly underestimate just how much work goes into a modern sim. All of the current products have evolved over the course of more than a decade. In the case of MSFS that is 30 years of evolution. It is unrealistic to assume people working in their spare time can develop a product with the same production quality, scope and fidelity over 2-3 years, which is the window you have before your assets and tech become obsolete. I just can't see why this should be such a controversial opinion on this board. So yes I agree with Ducimus that we aren't going to see anymore subsims (at least not indie ones) unless people lower expectations of complexity and fidelity to the point where they might accept SFP1-type game with submarines that can be done by a smaller team working fulltime. |
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07-10-12, 07:28 AM | #35 | |
Rear Admiral
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Anyway, my point is, when I took on making a supermod for SH4, I gained a newfound appreciation for just how much work goes into these games. On top of doing my normal job that paid money, i was doing my "modding job" that didn't pay any money. The two combined, i was sitting in a computer chair for anywhere between 16 to 18 hours a day. That is painful, and there just wasn't enough time in the day to do everything i wanted to do. Through all that, the thing is, your never REALLY editing the game. All your editing is configuration and resource files, and often enough trying to illicit a behavior the game was never coded for through said resource files. As an aside, I will never bust my ass like i was doing, ever again. It just takes too much out of your personal life. Last edited by Ducimus; 07-10-12 at 06:02 PM. |
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07-10-12, 08:47 AM | #36 |
Navy Seal
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I took COBAL 68, RPG II, and Basic in college but, never could get hired into a entry level job, so all knowledge went away over time. I do remember how hard it was writing the programs, and debugging them, till they did what you wanted them to do. Believe me, it takes alot of patience to set for hours going over pages and pages of code to find one little error. That is why I never complain about how long a mod is taking to develop.
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07-10-12, 11:06 AM | #37 | |
Grey Wolf
Join Date: Nov 2010
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07-10-12, 12:21 PM | #38 | |
Airplane Nerd
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Again, i have little to no programming experience. I dont see myself ever doing that. I see myself flying an A-10C over some battlefield in the near future, not programming the weapon systems.
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07-10-12, 02:59 PM | #39 | |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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07-10-12, 03:32 PM | #40 |
Watch
Join Date: Mar 2010
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Hell, I'd be happy if someone simply updated the DOS version of Aces of the Deep; sharpen the graphics/resolution up a bit, add new textures to the pre-existing screens, include new/updated sound files for voices, engines, etc. and you're set. Gameplay-wise, there is very little (personally) that I would change. Hmmm does anyone know how moddable a DOS game is....
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07-10-12, 04:03 PM | #41 | |
Silent Hunter
Join Date: Jan 2006
Location: UK
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The things you love can rapidly become the things you hate once they switch over from a leisure activity to obligatory one. But yeah the games industry is pretty much done with sims. The market for them has shrunk while development costs and consumer expectations have gone through the roof. So it comes as no surprise. |
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07-10-12, 04:33 PM | #42 |
Eternal Patrol
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Reminds me of something I heard a long time ago: "When your hobby becomes a job it ceases to be a hobby."
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07-10-12, 05:11 PM | #43 | |
Rear Admiral
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I don't have ANY Silent Hunter title installed anymore. SH5 is something that was stapled on top of SH4, with SH4 being something duct taped over SH3. In all three cases, it's the same sim, new shiny wrappers, with each new iteration bringing more bugs to the table. |
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07-10-12, 05:33 PM | #44 |
Stowaway
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Corrected for posterity.
I do some 'messing about' in C, C++, Visual Basic, and other scripting for different programs. But I would not enjoy a large scale project myself. I'm enjoying messing with many different things for SH3/4/5 right now and that's plenty. Now show me the money? And it's a different story, maybe. |
07-10-12, 05:48 PM | #45 |
Silent Hunter
Join Date: Jan 2006
Location: UK
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Makes me think,
for those of us who are still facebook friends with former SH team member Dan Dimitrescu, you will notice he NEVER posts about his escapades in SH3/4/5, even though he poured his heart and soul into those projects at the time, I cant blame the guy, as I've had a taste of it for myself, I used to love installing mods for SH3 and discovering all the shiny new toys, then I worked on GWX 2.0, but did i want to play it afterwards? not really.... Then theres the IOS racer i worked on for over a year, do I even play that? No! it just brings back too many agonizing memories! I reckon it must be the same with actors that dont like to watch their own shows or Musicians that dont like to listen to their own albums, painters that dont like to look at their own exhibits etc. Playing games is for fun, but making them is bloody hard work, motivation is one thing you need, but mental endurance is another! Ive worked in I.T support, behind a Bar, on a shop floor, all of them had their testing moments where I just wanted to walk out, but nothing came as close to breaking my will, as games development. |
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