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Old 03-10-12, 05:47 PM   #121
TheDarkWraith
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Quote:
Originally Posted by Ravenhold IV View Post
Didnt work. The mod is installed correctly according to your program but It's still stock HUD. BTW I have American HUD and American metric dials enabled. Is that the problem?
Can you post a screenshot (ctrl + F11) of your game screen showing the HUD?
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Old 03-11-12, 05:32 AM   #122
chrysanthos
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the fire damage spread mod is not working in silent hunter 4...i already try it with a merchant and the fire just burns there...about 4 hours...is there something wrong with that?
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Old 04-03-12, 12:15 PM   #123
Trevally.
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Update post 1 with info for when to install mods
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Old 04-05-12, 02:52 AM   #124
Punch
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Just when you think you know this game it can surprise you . There I was , in the Med when sensors started picking up multiple contacts . Rubbing my hands together , thought I was in the middle of a large merchant convoy but couldn't find them . Pings moving around me everywhere, started to think game was having a fit when through binoculars saw something break the surface . Yup . A school of dolphins following me LOL . Priceless
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Old 04-06-12, 05:57 AM   #125
Punch
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BTW , remember a mod back in SH3 or 4 where you could control a surface ship. Is this possible in SH5 ??
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Old 04-09-12, 05:46 AM   #126
col_Kurtz
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Default JSGME Validator

Hello Trevally

Happy Easter

SH5 patched to 1.2 SH5.exe patched too (no real Nav and no colours changes, so this is 1.0 I think).
So I`m a bit confused. I tried to create the same as your list, but... Validator says: Mods are Installed correctly but at the end of the list there is a a lot of conflicts. Each mod conflict with next... Is it ok?

For example this one line:

Validating D:\Games\Silent Hunter 5\SHV MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith
D:\Games\Silent Hunter 5\SHV MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith installed correctly

Determining each mod conflict's conflicting files...

NewUIs_TDC_6_9_0_ByTheDarkWraith conflicts with IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

Best regards,
Kurtz
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Last edited by col_Kurtz; 04-09-12 at 05:49 AM. Reason: Some information
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Old 04-09-12, 12:16 PM   #127
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Validator says: Mods are Installed correctly but at the end of the list there is a a lot of conflicts. Each mod conflict with next... Is it ok?

For example this one line:

Validating D:\Games\Silent Hunter 5\SHV MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith
D:\Games\Silent Hunter 5\SHV MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith installed correctly

Determining each mod conflict's conflicting files...

NewUIs_TDC_6_9_0_ByTheDarkWraith conflicts with IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
You have to interpret what the conflicts are. This is telling you that both mods have a UBoot_Sensors.sim file. The -D -A -W and -S are defined in the output of the validator. I don't remember exactly what these mean but I think it's saying dates are not equal, sizes are not equal, and ? Yes I wrote the app but that doesn't mean I remember everything about it
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Old 04-09-12, 06:11 PM   #128
col_Kurtz
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Huh...
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Old 04-10-12, 02:22 PM   #129
Spero
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Nice little guide, helped me to get into the game again
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Old 04-11-12, 08:05 AM   #130
Jude92
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Yes, thanks for the guide, I always get confused when using mods in the silent hunter games haha
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Old 04-11-12, 02:27 PM   #131
Trevally.
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Quote:
Originally Posted by Spero View Post
Nice little guide, helped me to get into the game again
Quote:
Originally Posted by Jude92 View Post
Yes, thanks for the guide, I always get confused when using mods in the silent hunter games haha
Thanks guys and welcome to subsim
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Old 04-16-12, 09:03 PM   #132
derickblyth
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Default Confused as to which Thread i go by!

This is the mods i have applied so far.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
MODS
German
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting

I read here that the Magnum_opus was the most imported mod and also Irai by the Dark Wraith.
You don't have Magnum. has this be superseded.
Can anyone tell me which mod list i should update to so i have the most current and up to date list.
Thank you all, appreciate all the work you have all put in to make this sim so realistic.
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Old 04-16-12, 09:31 PM   #133
kiwi_2005
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For anyone wanting a workable mod setup these two work flawlessly

lighter version


This one below has the old Open Horizons II v 1.6 change it to 1.8. And has more Dynamic Environment addons.

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Old 04-16-12, 10:07 PM   #134
derickblyth
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Default Magnum_Opus_v0_0_1 + Patch

Thanks Kiwi 2005
Is the Magnum_Opus_v0_0_1 mod out of date ?
Also what are the main differences between your two setups.
New to SH5 and would like all the mods and cons.
My game style at the moment is to have fun but not get too involved with the technical side of the torpedoes.
Having saying that i like the option when i have time to play with the TDC controls.
When i am in the middle of a convoy i am not quick enough or confident to use TDC and revert back to the circles to help.
Different when there is only one or two ships.
As i said i am still learning.
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Old 04-17-12, 12:34 AM   #135
kiwi_2005
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Quote:
Originally Posted by derickblyth View Post
Thanks Kiwi 2005
Is the Magnum_Opus_v0_0_1 mod out of date ?
Also what are the main differences between your two setups.
New to SH5 and would like all the mods and cons.
My game style at the moment is to have fun but not get too involved with the technical side of the torpedoes.
Having saying that i like the option when i have time to play with the TDC controls.
When i am in the middle of a convoy i am not quick enough or confident to use TDC and revert back to the circles to help.
Different when there is only one or two ships.
As i said i am still learning.
Did you add the patch for Magnum_Opus. Add the MO patch after the main one.

Patch 2
http://www.gamefront.com/files/17773...-1-Patch-2.7z/

Nothing much difference between the two, apart from one has more Dynamic Environment added & Open Horizion II v1.6 the other has v1.8.
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