SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-10-12, 05:47 PM | #121 |
Black Magic
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03-11-12, 05:32 AM | #122 |
Grey Wolf
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
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the fire damage spread mod is not working in silent hunter 4...i already try it with a merchant and the fire just burns there...about 4 hours...is there something wrong with that?
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04-03-12, 12:15 PM | #123 |
Navy Seal
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Update post 1 with info for when to install mods
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04-05-12, 02:52 AM | #124 |
Watch
Join Date: Jan 2012
Posts: 29
Downloads: 78
Uploads: 0
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Just when you think you know this game it can surprise you . There I was , in the Med when sensors started picking up multiple contacts . Rubbing my hands together , thought I was in the middle of a large merchant convoy but couldn't find them . Pings moving around me everywhere, started to think game was having a fit when through binoculars saw something break the surface . Yup . A school of dolphins following me LOL . Priceless
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04-06-12, 05:57 AM | #125 |
Watch
Join Date: Jan 2012
Posts: 29
Downloads: 78
Uploads: 0
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BTW , remember a mod back in SH3 or 4 where you could control a surface ship. Is this possible in SH5 ??
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04-09-12, 05:46 AM | #126 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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JSGME Validator
Hello Trevally
Happy Easter SH5 patched to 1.2 SH5.exe patched too (no real Nav and no colours changes, so this is 1.0 I think). So I`m a bit confused. I tried to create the same as your list, but... Validator says: Mods are Installed correctly but at the end of the list there is a a lot of conflicts. Each mod conflict with next... Is it ok? For example this one line: Validating D:\Games\Silent Hunter 5\SHV MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith D:\Games\Silent Hunter 5\SHV MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith installed correctly Determining each mod conflict's conflicting files... NewUIs_TDC_6_9_0_ByTheDarkWraith conflicts with IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S Best regards, Kurtz
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DRM it`s a horror, horror... col. Kurtz Apocalypse Now WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b Last edited by col_Kurtz; 04-09-12 at 05:49 AM. Reason: Some information |
04-09-12, 12:16 PM | #127 | |
Black Magic
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Quote:
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04-09-12, 06:11 PM | #128 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Huh...
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04-10-12, 02:22 PM | #129 |
Bilge Rat
Join Date: May 2009
Posts: 1
Downloads: 11
Uploads: 0
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Nice little guide, helped me to get into the game again
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04-11-12, 08:05 AM | #130 |
Bilge Rat
Join Date: Oct 2010
Posts: 1
Downloads: 33
Uploads: 0
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Yes, thanks for the guide, I always get confused when using mods in the silent hunter games haha
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04-11-12, 02:27 PM | #131 |
Navy Seal
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Thanks guys and welcome to subsim
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04-16-12, 09:03 PM | #132 |
Watch
Join Date: Apr 2012
Posts: 28
Downloads: 73
Uploads: 0
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Confused as to which Thread i go by!
This is the mods i have applied so far.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Anti-Lag nVidia missing lights Original map colors Shadow Improvement Mod MODS German IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting I read here that the Magnum_opus was the most imported mod and also Irai by the Dark Wraith. You don't have Magnum. has this be superseded. Can anyone tell me which mod list i should update to so i have the most current and up to date list. Thank you all, appreciate all the work you have all put in to make this sim so realistic. |
04-16-12, 09:31 PM | #133 |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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For anyone wanting a workable mod setup these two work flawlessly
lighter version This one below has the old Open Horizons II v 1.6 change it to 1.8. And has more Dynamic Environment addons. |
04-16-12, 10:07 PM | #134 |
Watch
Join Date: Apr 2012
Posts: 28
Downloads: 73
Uploads: 0
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Magnum_Opus_v0_0_1 + Patch
Thanks Kiwi 2005
Is the Magnum_Opus_v0_0_1 mod out of date ? Also what are the main differences between your two setups. New to SH5 and would like all the mods and cons. My game style at the moment is to have fun but not get too involved with the technical side of the torpedoes. Having saying that i like the option when i have time to play with the TDC controls. When i am in the middle of a convoy i am not quick enough or confident to use TDC and revert back to the circles to help. Different when there is only one or two ships. As i said i am still learning. |
04-17-12, 12:34 AM | #135 | |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Quote:
Patch 2 http://www.gamefront.com/files/17773...-1-Patch-2.7z/ Nothing much difference between the two, apart from one has more Dynamic Environment added & Open Horizion II v1.6 the other has v1.8. |
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