SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-12-12, 02:31 PM | #796 | |||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Now since V5.01 worked it must be included with that one. Did you try try Installing V5.01 and then Install V5.02 over it to see if it works that way - if so then its definitely a missing file in V5.02 Appreciate the Bug reports - helps me to track down the issue. Quote:
E.g Sextant 2nd clock for GMT etc |
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02-12-12, 02:56 PM | #797 |
Black Magic
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02-12-12, 03:28 PM | #798 |
Loader
Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
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02-12-12, 04:32 PM | #799 |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hi Reaper I tried installing 5.02 over 5.01 and got the same as before.
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02-12-12, 04:49 PM | #800 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Reaper, great Idea. Still also thinking about implementing a Real Navigation. If you want to we can work together on it. Best Regards so far DrJones |
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02-12-12, 04:59 PM | #801 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Oh my goodnes....this topic will never die.... are you afraid again that someone steals your laurels? instead of thinking everybody will steal your ideas and work, i would await from someone like you to offer support and readiness to answer some questions about that. The only way to create an implementation like that is to learn how the mechanism are working in sh5 for real navigation. It can't be copied. It has to be done by ourself. The way here is understanding and not copy it. No One will steal your work or use it as a reference. I don't do it and i think reaper also does not something like that. Best Regards DrJones |
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02-12-12, 05:07 PM | #802 |
Swabbie
Join Date: Aug 2011
Posts: 14
Downloads: 404
Uploads: 0
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Reaper7,
as suggested I have tried installing v 5,01 and then 5.02 over the top, but the issues discussed previously remain. Sorry I can offer no further insight. |
02-12-12, 06:14 PM | #803 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I have figured out my own solution to the same problems you solved in my own way - completly different but the same outcome I'm not here for glory or fame, but to share what I learn with a community but I enjoy to hang out and to give back what I can. |
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02-12-12, 06:16 PM | #804 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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02-12-12, 06:19 PM | #805 |
Sailor man
Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
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Any idea if this mod can be used with OH II v1.7, as I get the following errors when enabling it through GME.
"NF_Boat_1_sil.dds" has already been altered by the "OPEN HORIZONS II_full v1.7" mod. "NKMSS_HogIsland.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod. "NKSCS_N3SA1.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod. |
02-12-12, 06:19 PM | #806 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I have PM'ed Mav87th about some ideas he had about creating a working Navigation that I believe I can bring to fruition. Will let you know when I hear back - In the meantime I'll PM you his ideas for you to look over |
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02-12-12, 07:24 PM | #807 |
Stowaway
Posts: n/a
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02-13-12, 01:04 AM | #808 | |
Black Magic
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If I had put everything I've done to this game python wise into dlls majority of you all would still be trying to figure out the menu editor... |
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02-13-12, 01:15 AM | #809 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Thats ok, will work no problem May need to use the V4.14 though - seems to be an issue with V5.02. Will update once I figure out the problem. |
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02-13-12, 02:13 AM | #810 | |
Sailor man
Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
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Quote:
With the v5.02 I have ran into this graphical problem. & I get this crazy UI when ever load the mod, with and without other mods. Any clue what might be causing this? |
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