SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-23-10, 10:11 AM | #16 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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looks nicely weathered! congrats...
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06-23-10, 11:54 AM | #17 | |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Quote:
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06-24-10, 03:22 AM | #18 |
The Old Man
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Weathering almost done and new Decks
Type-VIIC Tarnmatte Coating - Weathered:(The Salty Sea Dog)
Almost finished! - Added new wood deck plating texture and new deck in Conning Tower. - Added darker texture to deck watch area of Conning Tower. Sub was to visible from above at Periscope Depth. Weather FX are almost done. - I still need to do Rust FX to the entire Conning Tower. - Add more Rust FX to the sides of the hull along the top edge where it mets the deck. |
06-24-10, 03:52 AM | #19 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Damn nice, can't wait for it.
Here is my boat with this skin on.. I sooo love it ! So there is no way to alter a skin in time? Would be awesome to get out from the dock with a freshly painted sub, few weeks later it gets more and more rusty |
06-24-10, 04:26 AM | #20 |
The Old Man
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I don't think the mechanics to evolve the skin over time exist in the game. From many of the reads I've done, It is something that has been desired for a very long time. First post about it I found was in the SH3 Forums. I don't understand why Ubi has never follow up on things like this.
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06-24-10, 05:31 AM | #21 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
06-24-10, 06:18 AM | #22 | |
The Old Man
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Quote:
I need visual information... |
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06-25-10, 12:14 PM | #23 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Looking very nice, thanks.
Rich |
08-06-10, 05:21 PM | #24 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Just wondering if you released your Template pack yet TheBeast, as I've started playing around with the textures to create my own fantasy skin and find it very hard to tell what part of the texture correlates to the part of the sub its applied too.
Just a quick test to see if I was editing the default texture: |
08-06-10, 05:31 PM | #25 |
Samurai Navy
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Beast!
My wife says that skin should make me feel at home! Well I gotta tell ya pilgrim, I feel like I been onna sub like that... Are you sure u never sailed on a sub like that...looks real.
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08-07-10, 08:39 AM | #26 |
The Old Man
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Yes, The Type-VIIC template is available with the Tarmatte(Weathered) skin I made. It is a PaintDotNet(Freeware) PSD template so anyone can use it.
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08-22-10, 07:40 PM | #27 |
The Old Man
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There may be a way to do it by linkiing weathered effects to the fuel levels. The lower you get on fuel the more weathered your boat gets. Not really sure how it would be implemented...
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08-23-10, 05:47 AM | #28 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Sounds logical, I suppose you will have to create multiple skins starting from the fresh paint up to the rusty one, than link it to the fuel level so it will change at every 10/20%. Heh.. now this would be an absolutely awesome mod
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08-23-10, 02:13 PM | #29 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
I agree - would give loads of potential if it can be done. We could link beards to grow at every 10% as well . And food reserves to go down with fuel levels as well. |
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08-23-10, 02:44 PM | #30 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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If someone figures out how to do this, I could also make several levels of interior rust/dirt/wear to work with it.
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Tags |
graphics, mod, skin |
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