SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-07-10, 04:34 PM | #61 | |
Swabbie
Join Date: May 2010
Location: Germany
Posts: 5
Downloads: 32
Uploads: 0
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Quote:
If you want the german file for your next update I can send it. |
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08-07-10, 04:34 PM | #62 | |
Loader
Join Date: Aug 2009
Posts: 89
Downloads: 216
Uploads: 0
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Quote:
Generic Mod Enabler - v2.5.0.150 [H:\SH_5\MODS]
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H.H. Gute Jagd! |
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08-07-10, 10:20 PM | #63 |
Commodore
Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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Its in the Hidef mod and not a conflict I have uninstalled all mods and run just this one single mod and the obs scope issue is still quite present... irratating little bugger.
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08-07-10, 10:29 PM | #64 |
Nub
Join Date: Jul 2010
Posts: 4
Downloads: 156
Uploads: 0
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first, good job reaper7 and second i want to ask,this mod compatible with conus00 graphic 1.1 mod? also i have disappeared icon (become white box) sometime. this is because conflict between mod?
thx sorry for language |
08-08-10, 03:27 AM | #65 |
Swabbie
Join Date: May 2010
Location: Germany
Posts: 5
Downloads: 32
Uploads: 0
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@reaper7
i have finished my work and after testing the menue file in German now it works. Where can i send it ? |
08-08-10, 06:31 AM | #66 | ||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
I'm sure I'll figure it out, but it might be worth saving in dock then uninstalling my mod. Then play a few min using stock save again then reload the Mod, see if that stops the issue. Quote:
Thanks. PM sent. |
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08-08-10, 07:40 AM | #67 |
Watch
Join Date: Apr 2009
Location: australia
Posts: 22
Downloads: 314
Uploads: 0
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nice work lost for words..thank you for your mods..
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08-08-10, 07:44 AM | #68 |
Navy Dude
Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Looks good with Steel Viking's interoir mod!!
Great work. Thanks.
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08-08-10, 07:56 AM | #69 |
Watch
Join Date: Apr 2009
Location: australia
Posts: 22
Downloads: 314
Uploads: 0
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steel vikings mods are very nice..underwater fx is a gem..you guys make sh5 what it should be...
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08-08-10, 10:04 AM | #70 |
Mate
Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
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Hi guys. Can anyone please tell me how this piece of art looks on a 22 running at 1680x1050? Will it still look better than the original dials and scopes even at those (not optimal) resolutions? Thank you and great work by the way.
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08-08-10, 10:11 AM | #71 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
It's designed to run optimally at 1920*1200. It will still be perfect but dials and panels will appear a little bigger than designed for, but it should still look great and work perfectly . I actually run it on my PC at 1440*900 as thats what my monitor supports. I only Test it on My 47"HD TV at 1080P . |
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08-08-10, 10:37 AM | #72 |
Mate
Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
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Ok, great, will get myself a new UI.
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08-08-10, 03:12 PM | #73 |
Loader
Join Date: Aug 2009
Posts: 89
Downloads: 216
Uploads: 0
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Hi Reaper,
I'd like to make a proposal. Would you be willing to think about tidying up the GUI a bit? If you look at the two following scrots you'll see what I mean. This one is TDW with quite a lot of stuff: This is HRI with quite a lot of stuff (but not even the TAI-map open...): Both have been taken on my 24" in 1920x1200. Should be space enough. The first thing, and probably most important, is that the scope is noticeably larger in TDW. It does not look better (black cardboard), but it is larger, which is good. Basically the same is true for the OBS and the binoculars. I think one must also admit that the TDW-GUI looks somewhat cleaner - I know this is achieved by introducing elements that do not exist in a real sub, but anyway. Personally I find it hard sometimes to place all the stuff I need on the HRI-screen without covering other elements. So I wonder if it would be possible to gain some more space (for a larger scope e.g.) without sacrificing the authentical look. What do you think?
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H.H. Gute Jagd! |
08-08-10, 05:20 PM | #74 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
See where I'm going I designed mine that you only have what you need on screen at the time you need it. As for a larger scope, well the Obs scope takes care of that |
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08-09-10, 05:57 AM | #75 | |
Loader
Join Date: Aug 2009
Posts: 89
Downloads: 216
Uploads: 0
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Quote:
Actually I need everything you see on my scrot from HRI (+ the TAI-map) when it comes to battle. - I cannot switch off the left part of the TDC as it holds the torpedo-speed switch (and there is no shortcut for using that as far as I know). - I need the panel with the tube-switches obviously, although some functions have shortcuts. - I need the right part of the TDC of course for depth, spreadangle etc.. - I can't switch off ERM/XO-dialogue for obvious reasons. - I need dials for speed, course and depth. - I cannot set aside the officers/command-panel either. - I still have no space for the clock, let alone the wiz-wheel. - I still can't see the periscope-indicator as it is covered already. When the going gets rough I am busy with organizing the attack, plotting, metering, steering the boat. I don't want to be busy with pushing the UI around. See, I do not propose a complete redesign, just tweaking the UI-elements a bit size-wise - and a larger scope
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H.H. Gute Jagd! Last edited by Hans Hansen; 08-09-10 at 11:40 AM. |
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