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07-04-10, 05:29 AM | #16 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Thats pretty much what I had too.
EQUIPMENT.UPC Code:
[Equipment 62] ID=EqpSnorkel NameDisplayable= Snorkel FunctionalType= EqFTypePeriscopeBody EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= SCHNORCHEL_RWR,data\Objects\Sensors\UBoot_Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse Code:
[UpgradePack 60] ID= EqpSnorkel NameDisplayable=Snorkel-Name Info=Snorkel allows Diesel to Run Underwater-Info Notes= FunctionalType= EqFTypePeriscopeBody UpgradePackSlotType= UpFTypeSensorPeriscope Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, NULL, 100 IDLinkUpgradePackElements= EqpSnorkel TrackingID=3888 Code:
[UserPlayerUnit 1.FunctionalSubsystem 44] ID= EqpSnorkel NameDisplayable= Snorkel FunctionalType= SensorPeriscope IDLinkFunctionalSubsystemSlots= EqFTypePeriscopeBody, 0 |
07-04-10, 05:53 AM | #17 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Hi
Have you try with this snorkel : C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7c\Submarine Parts\Room_EXT - Snorkle + Anim.GR2 and why not merge the snorkel in a .prt ( i have see the torpedo annim in ) other in .lnx ( links ) and i think snorkel is not a sensor , but just an object with annimation I want Granny SDK |
07-04-10, 02:27 PM | #18 |
The Old Man
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Maybe adding the Snorkel (SCHNORCHEL_RWR) as Radar Warning Receiver (RWR) rather then Periscope will work???
I was just starting to play with that as you can see in my previous post. |
07-04-10, 02:41 PM | #19 | |
The Old Man
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Quote:
This animation is Hinged Type Snorkel that lifts out of cavity in Deck. Not like Telescoping Snorkel in Uboot_Sensors.GR2/.SIM Appears the Height is a little higher then the ObsPeriscope. Maybe we can copy this to "data\Submarine\NSS_Uboat7C41\Submarine Parts" folder? Worth a try... NOTE: The Animation will not render on 7C/41 so apears it only works on the 7C Maybe the Snorkel is added as Radar Warning Receiver (SCHNORCHEL_RWR(Hinged)) for the Type-VIIC and added as Periscope (SCHNORCHEL(Telescoping)) for Type-VIIC/41 Code:
[Equipment xx] ID=ObsPeriscopeST NameDisplayable= Observation Periscope with ST Radar FunctionalType= EqFTypePeriscopeBody EquipmentInterval= NULL, NULL EquipmentSlotType=USPeriscope ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 Last edited by TheBeast; 07-04-10 at 04:44 PM. Reason: NOTE added |
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07-04-10, 07:34 PM | #20 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well it would make sense, the naxos detector was mounted on snorkels quite often. I wonder about the placement, though, since most pics I've seen show the snorkel right alongside the front of the tower when raised...
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07-05-10, 05:07 AM | #21 | |
The Old Man
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Quote:
I think I have had enough of SH5. At first glance SH5 looks promising but the more I dig, the more issue's (bugs, stability) and locked doors I discover. Some obsticles and or locked doors appear to be intentional, by design. Almost as if they are trying to make it hard for MOD's to actually adjust/change game play atempting to keep SH5 as a Arcade game rather then a Simulation. IMO, SH5 barely meets Beta-Testing requirements let alone releasing it to the world charging money for it. (DRM, Auto-Save and documentation ZOMFG! Can you say "Brain-Fart") I think Ubi does not respond to any questions because they are so ashamed of what they have released, as they should be. |
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07-05-10, 06:38 AM | #22 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Yes
Now, he must succeed to change. Gr2 by any means! Great Food UBI$OFT to give us a way to edit (new Goblin editor not buggy) Buy Granny SDK license $ 12,500 ! (I am ready to put 100 €uros in, but we must agree among ourselves to buy) Try to converted the .gr2 in an other format to export/import ? Hex editing ? In any case we must find a way ! |
07-05-10, 04:54 PM | #23 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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07-17-10, 12:20 AM | #24 |
The Old Man
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Snirkel
I was looking at Conning Towers for TDW and something dawned on me. The Snorkel was not defined as a Upgrade Pack and maybe it is not supposed to be.
Maybe the Snorkel is just supposed to be installed at a certain date. With that said, what do you think about adding something like this below to the NSS_Uboat7c.upcge? Code:
[UserPlayerUnit X.UnitPartSlot X];<--X to be determined ID=VIICSnokelSlot NameDisplayable=SnorkelSlot-UnitPartSlot-Name Type=NULL AcceptedTypes=VIICSnorkel IDLinkUnitPartIntervalDefault1= NULL, 1946-01-01, VIICSnorkel ExternalNodeName3D= SNK But then again, it is late and I am very tired. That is why I haven't tried it. ALSO: We need to find a way to link the Snorkel to the deisel engines so the deisel engines can run while at Snorkel Depth with Snorkel engaged. Maybe we can do this in the NSS_Uboat7c.upcge some how? Last edited by TheBeast; 07-21-10 at 01:50 AM. |
07-17-10, 12:25 AM | #25 | |
Black Magic
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Quote:
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07-21-10, 09:05 AM | #26 |
The Old Man
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Extend/Rotate the Round Radio Antenna Continued
I released this info in this post because there are a few good MOD's available that already adjust the UBoot_Sensors.sim file. If you or the MOD Author's want to use this information, GO FOR IT....
"Original Concept discovered by BIGREG"
Code:
Type = DIAL_WATER_LEVEL Display = DIAL_LINEAR MinDVal= -0.01 MaxDVal = 0.1 MinRVal = 9.1 MaxRVal = 9 LogFactor = 0 Cammand = Both Drag options = NO Now if you want the Antenna to Rotate we need to add a "GenericAxisRotation" using the same steps described above. Here are the value's to adjust that I used for the Type-VIIC: Code:
RotationSpeed = 25 RotationInertia = 0.01 Angles Min = 0 Angles Max =359 Axe = Y You can also Extend the Dummy_ROD_Antena using almost the same settings. The thing is, you want the Rod Antenna to raise when you submerge. Here are the value's to adjust that I used for the Type-VIIC: Code:
Type = DIAL_WATER_LEVEL Display = DIAL_LINEAR MinDVal= -0.01 MaxDVal = 0.3 MinRVal = 5 MaxRVal = 10 LogFactor = 0 Cammand = Both Drag options = NO Save Changes, Enable the MOD, Restart Game, Reload Saved Game Note the Round DF Radio Antenna should be raised out of stowed position when Surfaced. Last edited by TheBeast; 07-21-10 at 09:34 AM. |
07-21-10, 09:36 AM | #27 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
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Well, we don't have to have the round antenna actually rotating if it does not stop rotating when submerged, it would be nice if it would. But, it would be a big improvement if the thing would just extend and retract when realistic.
Keep us posted if you find anything. I would work on this with you, but I have gone and gotten myself stuck on another project.
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
07-21-10, 09:57 AM | #28 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi all
If you want make a good rotation dial for the round antenna , use the radio random indicator dial , i have try it and is a good solution ,the antenna will turn with the radio research , but that need to find the good value for that |
07-21-10, 10:01 AM | #29 | |
Stowaway
Posts: n/a
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Quote:
WaterSurfaceTransition controller. Just like the water drain effect is controlled. |
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07-21-10, 10:21 AM | #30 |
The Old Man
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I tried this as well and was unable to assign a child either way. I even tried using S3D to change Parent ID of the "GenericAxisRotation" controller to the "WaterSurfaceInteraction" controler. Problem is either S3D is not translating the Parent ID correctly so it ends up as a lost controller or the "Special" is actually imbedding one controller into the other one.
Last edited by TheBeast; 07-21-10 at 10:41 AM. |
Tags |
modification, sh5, technical, upgrade |
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