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Old 07-07-10, 05:47 AM   #76
Jan Kyster
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The IXD2 was my longest ongoing affair with any sub to date. Got the U-181 at "release day" and we went to almost every corner of the globe - must have played that career for most of a full RL year
Good times, great ship! Lost her to an innocent and harmless looking british Flower Class corvette on a clear and sunny day east of Melbourne - that was my last day with GWX and went on to SH4...


Only thing I've just realized that I'll sincerely miss from my USS Silversides is the radar! The brits do have some planes hanging around...

Will probably miss the "extra" tubes as well...
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Old 07-07-10, 12:20 PM   #77
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- I figure by only focusing on one boat, ill be able to work out more details, then if i attempted all of them. Besides that, i don't have the energy for all of them. One boat done really well is all i'm good for at this point in time.
Agree, One boat done well is alot more playable that many boats done marginaly well.
So where did the SH5 devs go wrong . All they got was the boat.
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Old 07-07-10, 12:37 PM   #78
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Originally Posted by reaper7 View Post
So where did the SH5 devs go wrong . All they got was the boat.
Things that are basic to a sim aren't working so well in SH5.
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Old 07-07-10, 12:45 PM   #79
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I think that's what he meant.

They remembered the 'One Boat' Bit.
But forgot the 'Done Well' bit.
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Old 07-07-10, 02:04 PM   #80
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And that is good in IXD2 U-boats you can operate them practically everywhere!
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Old 07-07-10, 10:08 PM   #81
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And that is good in IXD2 U-boats you can operate them practically everywhere!
But they have very slow diving times and not practical at all for Convoys! Will have to be on our toes in situations like that! Not sure how the AI in SH4, or more so Nine Delta Two, compares to GWX3, could be very exciting finding out though!
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Old 07-08-10, 12:45 AM   #82
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Not sure how the AI in SH4

Lets put it this way. In TMO, aircraft can detect shallow submerged submarines. One time, i had an aircraft detect me while conducting a submerged day light periscope attack.

Said plane then alerted the convoy escorts, who kept me pinned down for the next couple of hours while the convoy got away.


Now that said, i am unsure if im going to allow aircraft submerged detection or not in 9D2. At the most, maybe just multi engine bombers, but not single engined fighters.
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Old 07-08-10, 06:19 AM   #83
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Anyway IXD2 subs fought during World War II achieving some success. Fourteen o them sunk 96 ships for a total of 522523 GRT in two years (1942-44). So they should be also capable to do that in NDT.


As for diving times Now I have found on U-boat Archive such data:

1. Type XB: Best diving time 37 seconds to 20 meters, average diving time to 20 meters 40 – 45 seconds

http://www.uboatarchive.net/U-234INT.htm

2. Type VIIC: Before platform I was widened and platform II added, i.e. prior to last patrol, U-664 dived to periscope depth, 13 m., in 18 seconds. After changing the superstructure the diving time was increased to 28 seconds.

http://www.uboatarchive.net/U-664INT.htm

3. Type IXC: Prisoners said that the best crash-diving time obtained during trials in the Baltic was 38 seconds to periscope depth.

http://www.uboatarchive.net/U-187INT.htm

4. Type IXC/40: At Hela U-841 crash dived in 35 seconds. On patrol she could not do better than 41 seconds due to increased resistance of larger gun platform and of splinter shield on quadruple gun mount.

http://www.uboatarchive.net/U-841INT.htm

5. Type IXD2: 38 seconds to periscope depth at flank speed.

http://www.uboatarchive.net/U-177INT.htm


So I cannot notice IXD2 had significantly longer crush-diving times than another Type IX variants and large Type XB mine-layers. It was most probably about 40 seconds on average. Apparently the rule of thumb is Type VII U-boats could dive two times faster than Type IX subs.

Last edited by Gorshkov; 07-08-10 at 07:13 AM.
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Old 07-08-10, 09:09 AM   #84
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If I remember rightly that is one thing that annoyed me with OM! The dive times were unrealistically way too low, something like a minute and a half!
@ Ducimus, from what I have read, and so far about 3 dozen U-boat books, the Atlantic was so murky that the boats were not visible below the surface, have never read any being attacked that way, only if the scope or snorkel was detected, not to say they weren't, just never read it.
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Old 07-08-10, 11:06 AM   #85
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Atantic isn't the main focus. What I may do is use that specific visual sensor, at a specific date when then the player is no longer in the atlantic, but the indian ocean and border areas of the pacific.
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Old 07-08-10, 12:06 PM   #86
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Quote:
Originally Posted by Reece View Post
If I remember rightly that is one thing that annoyed me with OM! The dive times were unrealistically way too low, something like a minute and a half!
@ Ducimus, from what I have read, and so far about 3 dozen U-boat books, the Atlantic was so murky that the boats were not visible below the surface, have never read any being attacked that way, only if the scope or snorkel was detected, not to say they weren't, just never read it.
I timed the 9D2 in OM a couple days ago.
Periscope Depth from surface to submerged is 4.2, almost 5 minute.
Crash Dive from surface to submerged is 3.2 minutes.

First time I tried to dive, I thought the game command was broken (is IMO). If radar detects inbound aircraft, it is already to late to dive.

I mentioned this to Luker and he said it was by design. That along with the constant aircraft attacks while surfaced and the aircraft attack range of opperation prompted me to remove OM.
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Old 07-08-10, 01:24 PM   #87
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Originally Posted by sergei View Post
I think that's what he meant.

They remembered the 'One Boat' Bit.
But forgot the 'Done Well' bit.
Yes, sorry thats what I meant.
SH5 just stripped everything out of the game and then put in a walkable interior that you cant interact with. Complete joke.

The more I try to mod it, the more I find removed and useless.
At least I got the stadimeter working in a round about way .
But Attack Map, KM Grids all gone .
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Old 07-08-10, 04:21 PM   #88
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I don't have it timed exactly, but right now i have the IXD2 crash diving while cruising on the surface at 10 kts, to reaching periscope depth, in about 45 to 60 seconds or so. It's somewhere in that range. I haven't fine tuned it yet.
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Old 07-08-10, 09:28 PM   #89
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Quote:
Originally Posted by Ducimus View Post
I don't have it timed exactly, but right now i have the IXD2 crash diving while cruising on the surface at 10 kts, to reaching periscope depth, in about 45 to 60 seconds or so. It's somewhere in that range. I haven't fine tuned it yet.
Now that sounds close to realistic!
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Old 07-09-10, 03:40 PM   #90
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I'm gonna whine a little bit.

S'cuse me while i bust out the violin.


I'm starting to wonder what possessed me to take on this project. I've been putting in 5 to 6 hours a day on this mod for the last 3 weeks. This is in addition to my daily commute, work, and home life. Somehow i've been managing to squeeze in sleep in that routine.

I can't keep this up. My options are:

a.) to scale back the project for the first release by omitting sea trials and the 10th flotilla and doing them later. ( This allows me to put off doing alot of axis harbor traffic and mission scripting. The focus on the first release then becomes entirely on the 12th flotilla patrols in south Atlantic, and monsun patrols in the indian ocean, which is mostly done. Thank you lurker! )

b.) Taking a break for a week or three. (trouble is i feel rushed, and i want to hammer this out while the iron is hot)

c.) Get help to complete items mentioned in option A.


Honestly i'm leaning on A. I'm feeling like i got way too ambitious for the first release. The whole scope of what i've been envisioning is way too much for one modder to handle in any reasonable length of time.
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