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06-28-10, 11:51 AM | #1 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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The tool will take all layers in an image into account. No the bump map will not cause any color matching that know of. Although, I am not 100% sure what you are asking. You are not trying to combine the _N.dds and the image file manually are you?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 12:31 PM | #2 | |
The Old Man
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Quote:
STEPS: 1. Open Uboat7c_structure_N.DDS using DXTBmp utility. 2. Export the *_N.DDS image from DXTBmp directly into GIMP. 3. Use DXTBmp to open the Skin Texture we are working with Uboat7c_structure.dds 4. Export the Uboat7c_structure.dds image from DXTBmp directly into GIMP as another image. 5. Select the Uboat7c_structure_N.DDS image in GIMP. 6. Select "Filters -> MAP -> Bump Map" tool. 7. Select the Skin texture in top right corner for source of bump map. 8. Adjust settings to prefference. 9. Save new Bump Map in GIMP. 10. In DXTBmp Select Reload After Edit. 11. Save changes to disk. DONE! Last edited by TheBeast; 06-28-10 at 12:52 PM. Reason: added pic |
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06-28-10, 01:06 PM | #3 |
Black Magic
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looking good
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06-28-10, 01:41 PM | #4 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
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I do an Alberich texture; I don´t know if can be usefull for your excellent work so feel free to use, modify, change, etc. It´s a .jpg, you can changing to .dds with Painnet.
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06-28-10, 02:25 PM | #5 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Heck yeah! You got it man That looks amazing. However, if you get the right combo of plug-ins for GIMP, you will not have to do any exporting or importing, as GIMP would be able to open and save in any format needed. So, it can get even simpler.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 08:05 PM | #6 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
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06-29-10, 03:10 AM | #7 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
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Thanks, Capt!
I don't know the pattern of Alberich instalation, so I follow the British' modern style.
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06-29-10, 03:48 AM | #8 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
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Well it was installed as pictured in my earlier post of U11:
But the metal bands you see dividing the sheets of Oppanol were only left on until the adhesive cured, so in the end I don't think the seams were really visible at all. Here are two pics of U-1105 "Black Panther" to give you a look at Alberich after installation: Note the difference in size and shape of the limber holes vs the standard type VIIC. Once the sheets come off, however, I think they had pretty standard Helgrau paint underneath, so there wouldn't necessarily be a panel of rust where a sheet peeled off, but I don't know, photos of Alberich-equipped boats are more scarce than the boats themselves. One other note: By the time U-480 was built, the adhesive had been improved so the coating may not have peeled at all (U-11 had that problem in '41 and it was supposedly fixed by '43 when U-480 was built). |
06-28-10, 02:40 PM | #9 | |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
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Quote:
Take in mind, thats normal map alters too the direction of the surface and that the intensity of the light/reflects affects general "effect", so you need to find good values between 2 maps. For example, take this as reference: Normal diffuse: Low information High information Bad, too much amount, planar zones need to be planar. Normal Bye !! |
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06-28-10, 02:44 PM | #10 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Naights has a point, you could tone down the bump affect a little for that skin.
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 02:44 PM | #11 |
The Old Man
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Holy crap you are good. The original texture source I posted below was from a algy cover concrete sea wall.
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06-28-10, 03:17 PM | #12 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Oh, I just remembered, another useful tool in GIMP when making bump maps, is the Gaussian blur. After I get the map to look how I want it/am getting the affect I am looking for, apply a Gaussian blur around factor 0.4-0.6 and see if you don't like it even more. I have used this tool extensively to remove pixelation from the bump maps for the subs interior. Just thought I would let you know.
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 04:25 PM | #13 |
The Old Man
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Alberich Skin with Bump Maps
The Gaussian Effect did the trick, dampening the sharp edges and smoothing out the regular surfaces.
This skin look way better now with Bump Maps. Got rid of the glossy effect. Also raise the Form marks from the Alberich Application Process, show the larger material sheets. The Body, Structure, Deck are pretty much done. Need to do the Tarmatte textures on upper tower and bump map the tower and it will be complete for version 1.0 Last edited by TheBeast; 06-28-10 at 04:45 PM. |
06-28-10, 04:46 PM | #14 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Nice job. I am glad that worked for you.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
Tags |
graphics, mod, sh5, skin |
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