SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-21-10, 12:25 AM | #1 |
Bosun
Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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not bad
nice..
do you do reQuests? do U-997 I have yet to find a good U-997 skin |
06-22-10, 07:33 AM | #2 |
The Old Man
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Here is the Tarnmatte Anechoic Coating I am currently working on.
An anechoic coating is able to reduce the enemies ability to detect you using Radar and or Sonar. Improving a submarines Stealth by adding avoidance of enemy detection. Tarnmat: Radar profile reduced by 25% Improved Alberich: Sonar ability to detect you reduced by 25% Last edited by TheBeast; 07-02-10 at 07:10 PM. |
06-22-10, 09:46 AM | #3 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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This is a very nice looking skin The Beast, probably my favourite ever
__________________
***THE GENERAL*** |
06-22-10, 10:52 AM | #4 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I wanna THANK YOU for this mod. I'm pretty picky on graphics mods, but this one is damn good and add like 200% realism to the game. Is bookmarked and on my "must have" mod list
I don't wanna push it, but I wonder.. is it possible to build a skin that alter in time? I mean, after I come out from the docs I have a shiny new paint on ma boat, but few weeks or months later, I got a very rusty and dirty one. It would be very realistic and awesome to see how your boat longer it stays on the sea, uglier it gets Thank you again! |
06-22-10, 12:46 PM | #5 |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
W-clear, I have some problems with the tiling (conning tower), I mean the mapping of texture is not very well done (Ubisoft dont now what is thinking), detailed textures are trully hard to mix them, even stock texture have some serious problems. Going to put some images, because my English is very limited and cant explain correctly: Here is one texture I designed, apparently no problems. This is the other side, the texture starts repeating in "bad" place (not the best one), as you can see he overplaces some part of the texture too... "Good" normal mapping for example will be in medium of the conning tower, something like this Any ideas? Thx |
06-23-10, 12:26 AM | #6 | ||
The Old Man
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Quote:
Quote:
The Starboard side or Right side is the first side rendered but since the towers have additional structure on the Port side or left side. Your skins should be modeled to match the Port side. This may also help with the texture overlap problem. Last edited by TheBeast; 06-23-10 at 09:51 AM. |
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06-23-10, 03:22 AM | #7 |
Bosun
Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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is there any easy way to convert model formats from .gr2 to .3ds or .obj ?
I have not looked into recent S3ditor/Pack 3d type tools lately that open & export models for sh5 I prefur to use LithUnwrap for UV & Texturing & Lightwave or Milk for modeling why does ubisoft enjoy to over complicate things |
06-24-10, 06:18 AM | #8 | |
The Old Man
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Quote:
I need visual information... |
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06-25-10, 12:14 PM | #9 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Looking very nice, thanks.
Rich |
08-06-10, 05:21 PM | #10 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Just wondering if you released your Template pack yet TheBeast, as I've started playing around with the textures to create my own fantasy skin and find it very hard to tell what part of the texture correlates to the part of the sub its applied too.
Just a quick test to see if I was editing the default texture: |
08-07-10, 08:39 AM | #11 |
The Old Man
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Yes, The Type-VIIC template is available with the Tarmatte(Weathered) skin I made. It is a PaintDotNet(Freeware) PSD template so anyone can use it.
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Tags |
graphics, mod, skin |
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