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Old 04-22-10, 01:39 PM   #856
TheDarkWraith
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Quote:
Originally Posted by ologuy View Post
So no chance to get F1-F11 to work?
right now no. Even though it says you're supposed to be able to you can't. It appears that the game engine (the c++ ode) captures the F1-F11 key commands and sets Handled=True thus preventing anyone else from capturing those keys
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Old 04-22-10, 02:44 PM   #857
TheDarkWraith
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v1.7.0 released. See post #1 of this thread for details.

I have an incremental programming style so that is why I have so many revisions. An incremental programming style helps avoid bugs/errors in your programs by forcing you to concentrate on a certain thing or feature to be implemented. It produces much better code (avoids the spaghetti code).
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Old 04-22-10, 03:02 PM   #858
java`s revenge
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TheDarkWraith,
I have one request to your mod.

Can you make a keystroke so that you can go back to deck after you
have for example used the scope ?
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Old 04-22-10, 03:06 PM   #859
TheDarkWraith
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Quote:
Originally Posted by java`s revenge View Post
TheDarkWraith,
I have one request to your mod.

Can you make a keystroke so that you can go back to deck after you
have for example used the scope ?
explain some more what you're thinking. Are you asking for a hotkey that takes you back to the command deck on the bridge? If so I'm trying to implement something of the likes. Running into a lot of problems with it but I hope sometime soon I'll figure out how to do it correctly.

Last edited by TheDarkWraith; 04-22-10 at 03:22 PM.
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Old 04-22-10, 03:30 PM   #860
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
explain some more what you're thinking. Are you asking for a hotkey that takes you back to the command deck on the bridge? If so I'm trying to implement something of the likes. Running into a lot of problems with it but I hope sometime soon I'll figure out how to do it correctly.
Can you just teleport to the shift-u command room waypoint?
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Old 04-22-10, 03:33 PM   #861
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
Can you just teleport to the shift-u command room waypoint?
shift+U takes you to a safe place away from obstacles, etc. - it doesn't 'teleport' you to any specific station or waypoint.
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Old 04-22-10, 03:35 PM   #862
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
shift+U takes you to a safe place away from obstacles, etc. - it doesn't 'teleport' you to any specific station or waypoint.
Oh, I thought it kicked you to specific waypoints either on the bridge if you were outside the sub or just under the ladder to the conning tower (which Reboot used as an anchor for his water drips mod) if you were inside the sub or submerged.
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Old 04-22-10, 04:18 PM   #863
Defiance
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Niceone TDW

Updates comin faster than ati driver releases

Had a quick test on 1.6 earlier

Seems i best install 1.7 now lol

Cheers
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Old 04-22-10, 07:28 PM   #864
ReallyDedPoet
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Quote:
Originally Posted by TheDarkWraith View Post
v1.7.0 released. See post #1 of this thread for details.
Thanks
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Old 04-22-10, 07:51 PM   #865
Deutschland
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The "UI" is turning better!!
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Old 04-22-10, 07:57 PM   #866
TheDarkWraith
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Quote:
Originally Posted by Deutschland View Post
The "UI" is turning better!!
and it's only going to get much better.....I have BIG ideas for this UI.....and since I have the power to script I can do whatever I want or imagine (within limits of what they have given me to play with)
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Old 04-22-10, 08:00 PM   #867
billyjoebob1970
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Default getting the mod

ok, this looks great, looks like it would make this game playable, so how do i get and INSTALL this mod?

Thanks
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Old 04-22-10, 08:26 PM   #868
kylania
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Quote:
Originally Posted by billyjoebob1970 View Post
ok, this looks great, looks like it would make this game playable, so how do i get and INSTALL this mod?

Thanks
Read the instructions here.
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Old 04-22-10, 08:58 PM   #869
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
I have a "user experience / ease of use" related suggestion with all the Teleport buttons in the Officer Icon Menu's. Would it be better to have the Teleport buttons available on first click menu rather then making the user search for them?

-TheBeast
in v1.8.0 you'll like what I did. I kept all the teleport commands in the officer's orders bar just like it always has been. I've also added a seperate Teleporting order bar that is viewable by hotkey (current key is T). I would post a screenshot but still unable to upload photos to subsim still.
The behavior of the teleporting order is as follows:
- press the hotkey for it. It verifies all the teleporting orders setting their state
- the teleporting order bar is displayed above where the officer's order bar usually is
- you press a station to teleport to. You get teleported to that station and the teleporting order bar disappears
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Old 04-22-10, 09:06 PM   #870
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
in v1.8.0
Heh, I started my current patrol with 1.2!!
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