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02-28-10, 10:05 PM | #31 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,378
Downloads: 480
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The game freezes my PC.
Game will run fine for awhile, but sooner or later the computer will freeze and i hear screeching out of the speakers. Doesn't happen in other games play (which are actually more graphic intense as well). Maybe it doesn't like my ol' Sound Blaster Audigy 2 ZS. |
02-28-10, 10:08 PM | #32 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,378
Downloads: 480
Uploads: 11
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When talking to that guy in the sub-pen to choose & plan your next mission.. you can plot out your course in that same screen. But when you enter the sub, the plot is gone.
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02-28-10, 10:09 PM | #33 |
Stowaway
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might be a sound card driver issue that didnt show up until now
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02-28-10, 10:10 PM | #34 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,378
Downloads: 480
Uploads: 11
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02-28-10, 10:10 PM | #35 | |
Seaman
Join Date: Feb 2010
Location: Arizona - No Ocean Here!
Posts: 42
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What are you running under the hood in your PC? This almost sounds to me like it could be just as much the graphic card's fault as it could be an actual 'bug' in the game...
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02-28-10, 10:11 PM | #36 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,684
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Sub captains go down with their ship! |
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02-28-10, 10:14 PM | #37 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,378
Downloads: 480
Uploads: 11
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I just switched to my SoundMax... and am also going to be running speedFan on the next try to make sure nothing is overheating.
will report. |
02-28-10, 10:27 PM | #38 | ||
Ace of the Deep
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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Quote:
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In relatively calm seas, the boat behaviour is a bit better than SH3. Still, I agree with you, this very little improvement is far from being enough, and I can hardly understand why they failed at it. |
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02-28-10, 10:38 PM | #39 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,378
Downloads: 480
Uploads: 11
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Forgot to add:
Periscope doesn't follow a target that is locked. |
02-28-10, 11:20 PM | #40 | |
Sea Lord
Join Date: Dec 2006
Location: Texas
Posts: 1,778
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Quote:
Immortal crew. Nice. Can they at least be wounded?
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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02-28-10, 11:34 PM | #41 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
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Thats not realistic. And you dont want that anyways, sometimes you want to lead the shots, now you can change the bearing simple and easy... You can also hold a target now without having to stay locked on, you can look and identify other boats while keeping your soltuions for another.
I have already added the toggle PK lock key via the commands.cfg. I can lock that, but i hardly us it because I am able to compensate the solution manually via the proper math (like a real captain would). The game is forcing you to be a real captian now. So for some saying the immersion is lacking is showing how poorly you understand the role of a captain and the uboat as a whole.
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02-28-10, 11:51 PM | #42 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,378
Downloads: 480
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yes i know its realistic that the scope can't lock on something, but i always viewed it as a helper to keep the scope on the ship of interest while you do other things.
It's a bit of a pain trying to identify the ship or use the stadimeter when the ship is moving across my scope. couple that with not being able to use the arrow keys to rotate the scope anymore and im getting a headache. I move my mouse over to do some plotting on the mini-map then have to jump back to the scope to turn it.. fiddle with the torpedos.. then have to jump back to the scope and turn it a few degrees.. rinse and repeat. trying to adjust. |
02-28-10, 11:57 PM | #43 |
Soundman
Join Date: Nov 2008
Location: Russia
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http://hosted.filefront.com/Unterseeboote/ |
03-01-10, 12:02 AM | #44 | |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,378
Downloads: 480
Uploads: 11
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Seems the soundcard switch did it so far. hopefully it holds up. |
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03-01-10, 12:03 AM | #45 |
Captain
Join Date: Jan 2004
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i think it might be like sh4 , if the periscope goes under water from highwaves the scope does break lock. possibly same for sh5
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"One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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