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Old 08-31-09, 09:54 PM   #31
Lt commander lare
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peabody does great work he is a wonderful asset to the subsim community

lt commander lare
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Old 09-01-09, 10:23 AM   #32
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peabody does great work he is a wonderful asset to the subsim community

lt commander lare

Like Cdr lare, said.
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Old 09-03-09, 12:28 AM   #33
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i just finished playing the mission quite a few times and find it pretty good with things being a little different each time which is nice but the objective seems to be set wrong.

the mission is to stop the yamato to save the pyle but sinking the advance cruiser (or any sort of tonnage equal to it) will trigger the mission complete screen so maybe it should have the objective reset to only trigger if the ymato is sunk rather than just to sink a certain tonnage amount so that the mission wont end before you have actualy completed the given objective.

for myself i reset it to only trigger if yamato is sunk and not by tonnage
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Old 09-20-09, 10:36 AM   #34
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Default I started this issue

I was having CTD with this mission, so I raised the issue in another thread. No fixes appeared possible, as I play 1.5. Then I forgot about it until I saw this thread. I play TMO. I have enabled other mods. Can this mission be fixed so it can be played with those? Don't bother if it takes too long to do so.

I thought it was an interesting and challenging mission, but I never made it out of the harbor before CTD, except for one time. Then it crashed, but the Yamato had left for parts unknown by then.
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Old 09-20-09, 02:28 PM   #35
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Originally Posted by I'm goin' down View Post
I was having CTD with this mission, so I raised the issue in another thread. No fixes appeared possible, as I play 1.5. Then I forgot about it until I saw this thread. I play TMO. I have enabled other mods. Can this mission be fixed so it can be played with those? Don't bother if it takes too long to do so.

I thought it was an interesting and challenging mission, but I never made it out of the harbor before CTD, except for one time. Then it crashed, but the Yamato had left for parts unknown by then.
The problem with making missions compatable with other MODs is knowing what the MOD has changed. For example, if I write a mission for the Japanese Campaign I must have the Japanese Campaign MOD enabled when I write it, because some of the things used are not in the stock game. So I may use a sub,ship, or another object that is not available in the stock game. In some cases you get away with it and the object just does not appear other times it crashes the game, it depends totally what is different.
So it would be almost impossible to write a version that would work with any combinations of MODs. I if wrote a mission compatable with TMO and then you add another MOD on top of that, it may still crash.

You simply put: the mission looks for the items it was written with and if it can't find them it will not work.

But on the other hand, if you really want to play it, disable your mods, play it in stock a few times and then re-enable your mods when you are done. One of the nice things about using JSGME. It will take a lot less time to do that then to try to figure out the problem and rewrite the mission.

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Old 09-20-09, 02:38 PM   #36
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Default got it.

I understand. I will try it with TMO once. If it causes a CTD, I will try it in stock. Thanks for the explanation.
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Old 09-21-09, 06:14 PM   #37
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Default php file

I try to download and I get a php file. what is that?
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Old 09-21-09, 06:57 PM   #38
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I try to download and I get a php file. what is that?
Where are you trying to download it? Which link? There are several links in this thread. A PHP file is part of the web site. So something is wrong.

http://www.subsim.com/radioroom/down...=1316&act=down


Try that link, it should give you a 7zip file (.7z)

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Old 09-24-09, 01:42 PM   #39
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Default Peabody

I get downloand_1.php. I used your link, too. Meanwhile, send another boat in to sink the Yamato. I can't get to Palau.
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Old 09-24-09, 08:16 PM   #40
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I get downloand_1.php. I used your link, too. Meanwhile, send another boat in to sink the Yamato. I can't get to Palau.
That is strange. What browser are you using? Are you just clicking the link and getting that? I have heard of people having problems with Safari, but you seem to be able to download other MODs and missions without any problems.

Try it from here:

http://www.filefront.com/14595181/PalauGauntlet1_5.7z


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Old 10-24-09, 09:36 PM   #41
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I've been converting some missions from 1.4 to 1.5 and notice that the BB Iowa and yamato change unit type, so change those 11's to 20's and if you have any huge euro liner (contraverde or whatever they are) thay need to be 109's not 103's So far every mission I've simply switched unittype has worked just fine.
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Old 11-03-09, 05:06 AM   #42
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Default link not working?

Quote:
Originally Posted by donut View Post
Best mission, up to date also Webster THXS.

Here is a version that will work with stock 1.5. If you have any MODs enabled it may affect the misssion possibly even a CTD.

http://www.subsim.com/radioroom/down...=1316&act=down

Extract to your Single Mission folder, it is not set up as a MOD. Let me know if you find any problems.
Peabody
Can someone tell me if this link is working. All I get is a php notice, whatever that means?
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Old 11-03-09, 07:16 AM   #43
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Originally Posted by I'm goin' down View Post
Can someone tell me if this link is working. All I get is a php notice, whatever that means?
You keep asking the same question, but I try to help you won't answer.

Yes, the link works.

What Browser are you using? Version?
Are you left clicking the link? or trying to "Save Link As..." ?

PHP is part of the web page, look it up, look on wiki. It is used in the development of web pages.

Type this into your web browser address bar (or copy/paste)Press "enter" and see what you get. If you type it in there is an underline _ between the 1_5

http://www.filefront.com/14595181/PalauGauntlet1_5.7z

If you get the filefront page click on the Download Now.

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Old 11-03-09, 01:11 PM   #44
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Default thanks

got it downloaded. it should work. thank you.
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Old 11-03-09, 07:14 PM   #45
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Default very nice!

excellent job of fixing this mission. It is one of the most interesting and creative missions I have played. I haven't sunk the Yamato yet, but I hit it with 5, count 'em, five torps. I nailed the Mogami though. I give this mission a . Thanks for repairing it.

One one mission attempt, the yamato sunk an american cruiser which sailed between our courses. I collided with it and had to reverse the engines to avoid sinking.

As for the same question that I asked, there was a over month's time between the questions. I gave up on the first attempt as the game kept crashing. On the recent attempt I was playing TMO 1.7 to 1.98 Beta, which was a new program. I had problems downloading but once it worked with your advice on copying the link, the mission worked flawlessly.
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