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#61 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
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I have just been trying this mod and it is great so far, I have one problem that I was wondering if there is a fix for.
With the Type IIB U Boat, when I come out of time compression it is rocking back and forth 35 - 40 degrees. It is fine otherwise and rocks as I would expect. I was just wondering if there is a value that can be edited somewhere to change this when coming out of TC, I don't really want to mess with the center of gravity, as that will minimize the rocking in the proper circumstances. Thanks! |
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#62 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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![]() Quote:
About center of gravity, true, cg vas 1.9 originally and now 2.0 so there is not much to adjust. ![]() 0.5 so I suggest adjusting UD drag, and please if you find a setting that fixes problem please post it here. ![]()
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#63 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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Thanks for the feedback!
I went to edit the Drag UD and it was not 0.5 however, it is -0.02 ![]() I will play with it a bit but I am not really sure which way it should go lol. One other thing, I love the flag on the IXA but I pretty much exclusively use the IIB and VIIB (and usually die before getting to anything else ![]() |
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#64 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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![]() Quote:
hope it will not reduce rocking too much. About adding flags to other U-boats, look how I added it to IXA with S3D. and see if you can add it to other u_boats. ![]() ![]() ![]()
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#65 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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Well I am not very good with editing stuff, even with S3D. The only reason I knew about, and where to find the CG and Drag is because I saw them in another thread.
I see alot of changes between your IXA and Lurker's.. but I'll be damned if I can see what puts the flag on the boat lol |
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#66 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Hello
![]() go to Data/Obiects/Turm9c_1hd. go to Node 241 German_FLS. Also look 2: German.tga = flag texture. Hope this helps ![]() ![]()
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#67 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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Thanks for the info, but I think you are missing my point. I can find the German.tga in there, I can say "yup, there it is" but all of that code might as well be written in an alien language. I can see it, I can understand the odd words, but what it does or how to apply it to another boat is simply beyond me.
I appreciate you trying to show me, but it is like trying to teach trigonometry to a 4 year old ![]() |
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#68 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Hello
![]() First open IXA turm on one window of S3D then VII turm in second window. Then copy and paste all of node Node 241 German_FLS to VIII, and German tga also. ![]() ![]()
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