SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-22-09, 06:56 AM | #856 |
Grey Wolf
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
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04-22-09, 08:30 AM | #857 |
The Old Man
Join Date: May 2007
Location: München / Germany
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04-24-09, 05:21 PM | #858 |
XO
Join Date: Aug 2005
Posts: 418
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that looks GREAT whens the mod being released???
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04-26-09, 04:51 AM | #859 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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Work in progress !!
Last edited by Tomi_099; 04-26-09 at 05:56 AM. |
04-26-09, 07:12 AM | #860 |
Ocean Warrior
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
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my goodness, this gives me a good reason to get SH4 again
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Gruß |
04-26-09, 07:27 AM | #861 |
Sparky
Join Date: Sep 2007
Posts: 153
Downloads: 143
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That's scary. especially the second picture!
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The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
04-26-09, 07:35 AM | #862 |
Silent Hunter
Join Date: Jul 2005
Location: Swansea
Posts: 3,902
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I cant wait!
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Well, here's another nice mess you've gotten me into. |
04-26-09, 03:13 PM | #863 |
Officer
Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
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It looks very realistic, you've done a great job Tomi
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04-26-09, 03:16 PM | #864 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
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Member of the Subsim Zombie Army |
04-26-09, 09:26 PM | #865 |
Silent Hunter
Join Date: Jul 2005
Location: Swansea
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Why yes, yes I did.
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Well, here's another nice mess you've gotten me into. |
04-27-09, 05:15 PM | #866 |
Commander
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 465
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Tomi:
Any chance you might put together some type of tutorial to expand the cadre of designers that can produce your level of work? It could be written in your own language and translated to reduce the effort required of you. And it could start out very simple with separate modules to layer on development. It would be a wonderful addition to the sub sim modeling world, besides your glorious TypeII. I'm certain several of us would be willing to help with the organization, editing, translation, etc. -=Archive1=- |
04-27-09, 06:25 PM | #867 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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Left Side
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04-27-09, 06:44 PM | #868 | |
Stowaway
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Quote:
It's standard 3D work. If you find tutorials to the Modeling software you work with? You can do the samething. Tomi has just dedicated himself to this certain work. Much like IMBL did for his Merchant Mod. Putting all this work in Game touches many other peoples talents. There's where the real information needs documented for future Modders. |
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04-27-09, 06:57 PM | #869 | |
The Old Man
Join Date: May 2007
Location: München / Germany
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Quote:
------------------- Did I read right! You mean a manual on the construction in 3DS Max with image documentation, up in the integration into the Silent Hunter IV game Engin until completion of the diesel and the animation, from TYP II .. model. Was that your question? Sorry but my English is not the best! ################################################ Habe ich das Richtig verstanden!! Du meinst ein Handbuch über den Aufbau in 3Ds-Max mit Bild- Dokumentation, bis hin in die Integration in die Silent Hunter IV Game Engin bis zu Fertigstellung der Diesel Animation und des , Modells . War das deine Frage?? Entschuldigung aber mein Englisch ist nicht das Beste!! |
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04-28-09, 12:35 AM | #870 |
Stowaway
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