SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-04-22, 01:03 AM | #4186 |
Swabbie
Join Date: Aug 2021
Location: Pennsylvania
Posts: 11
Downloads: 29
Uploads: 0
|
I am unfortunately back here with another bug report. So with the help of propbeanie we've gotten the midway mission for Nautilus working, but another issue has cropped up. I've wound my way into the middle of the Japanese fleet, sighting in on Akagi and fired four torpedos set to go off just under her draft. As soon as one torpedo is about to impact and the little event camera for that appears, the game hard crashes to desktop. It seems the Mark 14 has developed yet another flaw.
At first I thought it was Vickers03s "Sea life" causing the issue as it was warned to cause CTDs but I cleaned out the save game folder and ran the whole campaign again to get into the same situation without that mod installed and still got a crash on torpedo impact. Heres the current mod list for your perusal. Generic Mod Enabler - v2.6.0.157 [Z:\Games\Silent Hunter 4 Gold Edition\MODS] 100_FalloftheRisingSun_Ultimate_v1.7 FotRSUv17m_Patch Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN CPT_ROOM_CUSTOM_NAME_PLATE FOTRSU_1.7_SUB_SKINS_IN_4k BOMmisPatch I've tried various troubleshooting measures like loading into a campaign and firing at ships in port to see if that detonation causes a crash but it does not! I'm totally at a loss as to what's going on here.
__________________
Take her down! |
01-04-22, 07:53 AM | #4187 |
CTD - it's not just a job
|
Have you shot at the Akagi both times?
Edit: Here are a couple of pix from a test mission I just did: so the torpedoes do blow up just fine, and no crash and: so the ship takes damage and sinks. So the boat, the torpedoes and the target are all fine. I'll dig through a few more things, and then try to match your mod load and try the run again in the Campaign. I also have to check the Sargo out of Cavite just yet... Last edited by propbeanie; 01-04-22 at 08:53 AM. Reason: color photography... |
01-04-22, 12:06 PM | #4188 |
Sea Lord
|
enquet
Mr. Beanie hi
I just watched these famous antenna wire connection problems ... I played the game without mod Sh4 gold 1.5 original these problems are already existing from the beginning I find it surprising that no one has corrected after all this time .. starting with 'Porpoise' this one has the same error that I quoted you I had never tried this game without mod and I must say that some thing at the base was better graphically starting with certain model of ship .. I'm going to install Peter's compilation which seems very sober to me but this and another story ... i will look at the others and tell you ... see soon Last edited by Kal_Maximus_U669; 01-04-22 at 12:44 PM. |
01-04-22, 12:57 PM | #4189 | |
Silent Hunter
|
Quote:
it has been my experience that when this phenomenon occurs, it is an SH4 memory usage issue. reboot your PC and reload your game and it should be ok. this type of CTD will also occur if you are watching the torpedo hit through one of your periscopes. it just happened me while i was playing TMO_Bubblehead1980 and i fired Mark 18's at a merchie. i did almost exactly what you did except when the event camera popped, i went to the scope to watch and blam .... then CTD (another blam). i rebooted and everything was copacetic. based on general system design experience, i believe that SH4 runs out of memory from time-to-time and CTD's are the result. in these examples we've discussed, a torpedo hit generates a lot of graphical activity which requires memory and when SH4 attempts to display the explosion and its results/aftermath, it tries to allocate additional memory and if there is not enough, then CTD-land. it has been said before by others and bears repeating: SH4 was designed with a 4 meg usable memory limit for a Windows operating system back in 2006-2007. through modding the conditions of the game (graphics, additional RGG's, equipment enhancements, etc), we have placed additional burdens on SH4 and, of course, its memory handling. occasionally, we reach a point where SH4 cannot execute something that we think is perfectly normal. try rebooting. hopefully, you have a savepoint such that you do not have to repeat the entire mission. good luck, Herr Kaleun!
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
01-04-22, 04:12 PM | #4190 | |||
CTD - it's not just a job
|
Quote:
Quote:
Can you also let us know your computer specs please (cpu, RAM, Hard Drives & remaining capacity and vid card), in addition, please double-check the SH4.exe Attributes, and make certain it is write-enabled and either LAA or the 4Gig Patch are definitely activated. I'm coming back in to Darwin doing a test for torpedobaits set-up, and should know in a few hours the status of what he encountered. Then we'll be taking a Pacific tour via Treasure Island and Midway! |
|||
01-04-22, 04:29 PM | #4191 |
Swabbie
Join Date: Aug 2021
Location: Pennsylvania
Posts: 11
Downloads: 29
Uploads: 0
|
I went to bed right after writing out that bug report, I'm afraid I'm not as experienced at writing bug reports as I am at generating bugs!
I have a save right before I fire torpedoes at the Akagi and ran through it atleast ten times each resulting in a crash last night. I also had this issue also firing one torpedo at a Yuugumo class destroyer, but it seems like this bug only shows up in the general area around Midway June 4th because I've run various test missions and haven't been able to reproduce it except while attacking Nagumo's fleet in the vicinity of Midway. I can't believe the Museum is at fault here because I only ran that several days ago to eyeball the new Narwhal model. I have sixteen GB of ram, a Nvidia 1060 4gb, and I'm running the game out of my second hard drive which is a Samsung "hybrid" SSD, I have around 67 gigabytes left on it out of a 1 TB capacity. As far as I can tell SH4.exe is NOT in read only and has the large address aware flag on it. I think my install might just be cursed, going to try a reinstall and only use the bare minimum of mods. c
__________________
Take her down! Last edited by Woozle; 01-04-22 at 04:46 PM. Reason: clarification |
01-04-22, 04:52 PM | #4192 |
Admiral
|
A thought that occurred to Me, that there is a very... very slim to none chance.. that LAA, if that is being used by woozle... of it losing its laser guided focus of where the .exe is located & thusly... of its guiding principle of clarity to Window's, of the fact that it is to be assigned the necessary, 4GB access pass.
Rare, but... it can & does occur. Not sure if with the use of the 4GB patch, if that occurs... never having used said patch. There is, in LAA, the ability to lock step the .exe into "brute force", using the lock in to, that SH4.exe's (or any other, for that matter, .exe of any other game.) being, for all intents & purposes of assignment of 4GB access. Not that means it will use all 4, just that it has the admin privilege to it. As is My understanding of that. Is but a simple matter, to rerun LAA, & after pointing it or making sure that LAA is laser pointed at the .exe in question... to edit the link up to change the whole thing to a "forced" state. Hope (as always) that this info is helpful. M. M.
__________________
|
01-04-22, 06:25 PM | #4193 | |
CTD - it's not just a job
|
Quote:
|
|
01-04-22, 06:50 PM | #4194 | |
Swabbie
Join Date: Aug 2021
Location: Pennsylvania
Posts: 11
Downloads: 29
Uploads: 0
|
Quote:
__________________
Take her down! |
|
01-04-22, 10:24 PM | #4195 |
CTD - it's not just a job
|
OK, thanks. I am going to dig into the files further before starting a test career in your footsteps, but I do hope to get back to you before midnight...
|
01-05-22, 01:38 PM | #4196 |
CTD - it's not just a job
|
@ torpedobait, I am still working on it for yours. I have found some typos that ~might~ be contributing, but I do not know. I still have to test some edits and see if we can get you going from where you are.
@ Woozle, I struck out last night, missing the Strike Force three out of three tries. Today, I have found them 2 out of 2 times. The first try, I got to the Kongo, and shot at it, but apparently missed... So I turned off the duds - sigh. Do all that work to get into there and forgot that... Second time, I got my boat between the columns, shot at the Kongo from the 2 rear tubes first, on slow speed, then waited until they were a minute away, then shot at the Akagi now passing in front of my bow and 1250 yards, 25 foot depth, magnetic pistol, all four bow tubes, all torps away, down scope, Ahead Flank, head for 300 foot (thermal at 240), and the sound went away, the screen froze, then the spinning ball thing from Windows, and then the desktop... I do not see why... I might try a different boat and go get them, because I do not see anything in the BOM mis file, nor the assignment file... I thought maybe a duplicate or something, but no... more digging is required, and I'll try to get back to this in a few hours. |
01-06-22, 04:10 PM | #4197 |
CTD - it's not just a job
|
@ Woozle - I have it apparently down to the mission, but I am not understanding the "why" of it. I will send you a mis file for you to add to your game, then re-start the patrol from Midway and see what it does. I just took my "fix" out, and it crashed again, so now another test to prove it is "fixed", and we'll PM you again.
@ torpedobait - I have to test a fix for yours yet, and I am not certain if it will work from the middle of a career yet or not... |
01-06-22, 07:52 PM | #4198 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
|
Not sure if this is a bug or a feature, but why are hospital ships classed as warships in 1.7? I didn't encounter any in 1.46, but in my first patrol in 1.7 I've encountered 2 small convoys with a hospital ship each. These were in the waters off Kyushu, Feb 1943.
|
01-06-22, 08:23 PM | #4199 | |
Silent Hunter
|
Quote:
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
01-06-22, 08:29 PM | #4200 | ||
CTD - it's not just a job
|
Quote:
|
||
Thread Tools | |
Display Modes | |
|
|