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09-16-09, 09:23 AM | #1 |
Pacific Aces Dev Team
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If you mean the TDC picture I posted, then yes all dials are messed (No wonder, as most of U-995 is nowadays smashed and harrassed, f.e. the observation scope in the control room)
But I have hi-res pictures of the cover which was removed from that TDC, and the lettering there (Plus crossing information with other sources) shows clearly which dial is what. Also, it is worth mentioning that not all TDCs had the same layout, there was at least a vertical (For Type IX U-Boats) and a horizontal (For Type II & VII) version, and I have seen versions with the same dials placed in different parts in some pictures.
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One day I will return to sea ... |
09-16-09, 09:32 AM | #2 |
Pacific Aces Dev Team
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Correction: I just double checked the pictures mentioned, and the term used in U-995s TDC is "Auftreffwinkel", i.e. "Angle of impact"
It's obviously even clearer with that naming what the dial displays , and clearly synonimous to "Schneidungswinkel"
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One day I will return to sea ... |
09-16-09, 12:06 PM | #3 |
Hellas
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thank you Hitman for the infos. it will be nice if you upload these pictures !!
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
09-16-09, 06:25 PM | #4 |
The Old Man
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OK... how about now , I've put Vernier dials for the Bearing (vertical) and Gyro (lower horizontal).
By the way, I need names for all the dials, for TDC and torpedo settings, and I'd rather have them short, because of lack of space. Can someone provide me a complete list? -AOB -Track Angle -Bearing -Gyro -Range -Speed -Torpedo Depth -Torpedo Speed -Torpedo Pistol -Straight run (for Fat) -Pattern direction(for Fat) -Single Torpedo Selector -Salvo Torpedo Selector |
09-17-09, 06:58 AM | #5 | |||
Pacific Aces Dev Team
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Man this is fantastic!!! If you manage to do it, I will have to forget about SH3 and switch to SH4 also for playing german side
Quote:
Quote:
For your reference, this is how the vertical TDC installed in U-505 looks like: Quote:
-AOB: GegnerLage (Short: Lage) -Track Angle: Autreffwinkel (ATreff-W) -Bearing: Peilung -Gyro: GA-Winkel -Range: Schussentfernung (Short: E) -Speed: Gegnerfahrt (Short: "G-Fahrt" or even "vg") -Torpedo Speed: Torpedo Geschwindigkeit (Short: T-Geschw. or "vt") -Salvo Spread: Streuwinkel These are no longer in the TDC: -Torpedo Depth: Torpedo Tiefe -Torpedo Pistol: Torpedo Pistole -Straight run (for Fat): Geradelauf -Pattern direction(for Fat): Probably "Richtungsänderung", must check it. -Single Torpedo Selector: Einzelschuss -Salvo Torpedo Selector: Salvenschuss
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One day I will return to sea ... |
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09-19-09, 02:22 PM | #6 |
The Old Man
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Thanks Hitman
Now here's the final layout: The Autoupdate button will sit in the dounded part of the Bearing dial group. Since the FATs don't allow you to set the pattern angle and pattern leg, they're out. I've modeled the Straight Run as a dial but the Pattern direction only allows for 90 port and 90 starboard angles by default, so I've modeled it as a switch (the one sith red and green). Tomorrow I'll deal with finishing touches, materials and lights. |
09-19-09, 04:08 PM | #7 |
Pacific Aces Dev Team
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Ohhh WOW now that looks pretty good!!
If the lettering "Auftreff-W" instead of "ATreff-W" fits in that label, it would be even better The lower dials would do good with a "G-A Winkel" label , and the two leftmost ones with a suared box around, not a curved one, but this is pure nit-picking I like the metallic texture of the TDC a lot, can you make it available?
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One day I will return to sea ... |
09-19-09, 06:34 PM | #8 |
The Old Man
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Noted on the Autreff, it fits very well.
I will not put a label for the gyroangle, but I'll extend the panel down a bit and fit in a nice Siemens 3d label. The rounded bearing group will feature the AutoUpdate button (bulb), so it must stay as it is, as I don't have any other place for it (you can see it in the pic below, but it's not modeled yet). The track angle dial has had it's glass removed. There's a small difference between it's sides and the other dials sides. If you look close enough you can even see the light bulbs on each dial (2 of them for each). Yeah, I know, I'm crazy. There is no texture in that image. The metal material of the panel is a generic material with a Granite noise map added. The white marks on the dials are not textures, but polygons. Yes, each dial consists of a LOT of polygons; the bearing dial alone has 180 cap sections, if I remember correctly. But it allowed me to input very precise angles on them, and they look perfect at any resolution (altough at close range you can see the lines become bigger as they get to the rim, easy to fix but there's no reason). I know I could've made textures in Illustrator but even thogh I own about 4 versions of it (and 8 photoshops including a floppy disk 2.5 version), I've never learned it .The final images that the game will use will be 1200x1200 pixels compared to the current 768x768 that the game uses. It will look great for high resolutions, but I'll need to alter the text on a few dials to make them visible at lower resolutions. So the final mod will have them as an option. Also, there's no way I can dinamically check the number of torpedo tubes of the sub, so I'll make variants for 3/5/6 tube subs. I'll also throw in very big clean dials for refference along with my Office macros used for positioning. One problem I ran into are the switches on the non circular torpedo dials (the speed/detonator/selection). I had hoped to find a way to link each position to a different image, but I didn't . I'll need to be carefull about their highlights, otherwise their rotation will look weird in the game (as the original ones do ). Shadows will be offset dials that will rotate with the needles to create the moving shadow illusion. Anyway, this is just the first part, but I'll implement them into the game asap. After that I'll need to rework the entire layout page (order bar), just as OLC did. Only then can I go back to cleaning up the scope screens, making new backgrounds for them and making an AOBF and Attack Disk I can't wait to finish it, me wanna play |
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