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07-29-21, 07:23 PM | #1 |
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DMC (AUDIO+) Ver 1.a Release
this will be under Downloads / Coldwaters / Sound FX Mods
DMC (AUDIO+) Ver 1.a For ---{ DotMod.v-0.1d-beta }--- ================================================== == This Audio Enhancer Mod AIMS to make the English Version of dot mod more on Par with the Russian Audio Version Both on Content & Quality ================================================== == 1.)------------------Sound changes this mod adds my NEW Crew Mic voices i made ive tried to get this best the i can with mic bleeps and voice sounds & what department section is reporting. added echo to crew voiced were needed so ect in the conn these cover all original Cold waters submarine sections so torpedoroom , helm ect audio call out of depth to 3000 ft with pressure creaks at fixed intervals & for first time this will be on the Russian audio too but only to 2000 ft as my vocal Russians is not brilliant i could maybe use a voice to text then convert it in to Russian we will see. Actual rudder helm adjustment noise when the boat turns & then corresponding reset noise when straightening the rudder Actual Dive planes adjustment noise & the reset noise when leveling off the Dive planes SubsystemDamaged ----- Also on Russian Version SubsystemDestroyed -----Also On Russian Version EmergencySurface EmergencyDeep BlowBallast BallastRecharged FireTube 1 to 20 weaponloaded 1 to 20 MissileLaunchDetected MissileWarning NoSuitableTorpedo --- so ect (No weapons of that caliber remaining) AboveMaxRange ToDeepToDeployWeapons VLSTooDeep VLSNotReady VLSTooFast FireVLS FireAntiAirMissile AntiAirMissileReloading AntiAirMissileReloaded AntiAirMissileNoAmmo RaiseMast0=Up scope LowerMast0=Down scope RaiseMast1=Raise the ESM mast LowerMast1=Lower the ESM mast RaiseMast2=Raise the RADAR mast LowerMast2=Lower the RADAR mast TowedArrayOn TowedArrayOff CommandoDeployed LandStrikeComplete RunSilentOn RunSilentOff New Fire & Flooding Sfx for Control Room -- so when the Conn takes fire or Flooding Damage you can hear it SubsystemDamagedDIESEL SubsystemRepairedDIESEL SubsystemDestroyedDIESEL FLOODINGDIESEL DCPARTYDIESEL GunsFireAtWill GunsOnHold GunsLowSolution GunsNoAmmo GunsBadRange RBUFireAtWill RBUOnHold RBUNoAmmo FireSunray SunrayReady DeployChaff ChaffReady 2.)--------Installing this mod requires ( DotMod.v-0.1d-beta ) to be installed first -------------------------------------------------------------------------------------------------------------- -----------------I RECOMMEND USING 7 Zip for the ZIP extractor ----------------------- -------------------------------------------------------------------------------------------------------------- 3.) simple put the -- DMC (AUDIO+) Ver 1.a -- folder in to the MODS folder so : once you have downloaded it ---UNZIP IT THEN put the Contents of the ZIP in to the MODS folder this is were your cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon with mouse the go to Open file location when this is done copy the Contents of the ZIP folder so ---DMC (AUDIO+) Ver 1.a --- into the MODS folder then Enable with JSGME so it should look like this : ----------------------------------------------------------- DotMod DMC (AUDIO+) Ver 1.a ------------------------------------------------------------ Then Launch Cold Water as Normal if its worked at the bottom of your screen once it launched it should say DMC (AUDIO+) Ver 1.a Script Version: Ect 4.)-------Help any problems just message me on Subsim Steel Shark
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