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Old 07-29-21, 07:23 PM   #1
steel shark
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Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default DMC (AUDIO+) Ver 1.a Release

this will be under Downloads / Coldwaters / Sound FX Mods



DMC (AUDIO+) Ver 1.a

For ---{ DotMod.v-0.1d-beta }---


================================================== ==

This Audio Enhancer Mod AIMS to make the English Version of dot mod more on Par with the Russian Audio Version Both on Content & Quality

================================================== ==

1.)------------------Sound changes

this mod adds my NEW Crew Mic voices i made ive tried to get this best the i can with

mic bleeps and voice sounds & what department section is reporting.


added echo to crew voiced were needed so ect in the conn


these cover all original Cold waters submarine sections so torpedoroom , helm ect


audio call out of depth to 3000 ft with pressure creaks at fixed intervals


& for first time this will be on the Russian audio too but only to 2000 ft as my vocal Russians is not brilliant

i could maybe use a voice to text then convert it in to Russian we will see.


Actual rudder helm adjustment noise when the boat turns & then corresponding reset noise when straightening the rudder


Actual Dive planes adjustment noise & the reset noise when leveling off the Dive planes


SubsystemDamaged ----- Also on Russian Version
SubsystemDestroyed -----Also On Russian Version


EmergencySurface
EmergencyDeep


BlowBallast
BallastRecharged


FireTube 1 to 20
weaponloaded 1 to 20


MissileLaunchDetected
MissileWarning

NoSuitableTorpedo --- so ect (No weapons of that caliber remaining)
AboveMaxRange
ToDeepToDeployWeapons
VLSTooDeep
VLSNotReady
VLSTooFast
FireVLS
FireAntiAirMissile
AntiAirMissileReloading
AntiAirMissileReloaded
AntiAirMissileNoAmmo


RaiseMast0=Up scope
LowerMast0=Down scope

RaiseMast1=Raise the ESM mast
LowerMast1=Lower the ESM mast

RaiseMast2=Raise the RADAR mast
LowerMast2=Lower the RADAR mast


TowedArrayOn
TowedArrayOff


CommandoDeployed
LandStrikeComplete


RunSilentOn
RunSilentOff


New Fire & Flooding Sfx for Control Room --
so when the Conn takes fire or Flooding Damage you can hear it


SubsystemDamagedDIESEL
SubsystemRepairedDIESEL
SubsystemDestroyedDIESEL
FLOODINGDIESEL
DCPARTYDIESEL


GunsFireAtWill
GunsOnHold
GunsLowSolution
GunsNoAmmo
GunsBadRange


RBUFireAtWill
RBUOnHold
RBUNoAmmo


FireSunray
SunrayReady
DeployChaff
ChaffReady



2.)--------Installing


this mod requires ( DotMod.v-0.1d-beta ) to be installed first

--------------------------------------------------------------------------------------------------------------
-----------------I RECOMMEND USING 7 Zip for the ZIP extractor -----------------------
--------------------------------------------------------------------------------------------------------------

3.) simple put the -- DMC (AUDIO+) Ver 1.a -- folder in to the MODS folder so :

once you have downloaded it ---UNZIP IT THEN put the Contents of the ZIP in to the

MODS folder


this is were your cold waters EXE file is Easy way is to RIGHT CLICK on your cold

waters icon with mouse the go to Open file location


when this is done copy the Contents of the ZIP folder so ---DMC (AUDIO+) Ver 1.a ---

into the MODS folder then Enable with JSGME

so it should look like this :


-----------------------------------------------------------

DotMod
DMC (AUDIO+) Ver 1.a

------------------------------------------------------------


Then Launch Cold Water as Normal

if its worked at the bottom of your screen once it launched it should say

DMC (AUDIO+) Ver 1.a Script Version: Ect



4.)-------Help

any problems just message me on Subsim

Steel Shark
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