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03-02-21, 05:10 PM | #11 | ||||
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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1) Model the ship and UV-map it for diffuse texture 2) Paint the diffuse texture 3) Merge objects I have into "final" objects that will be exported into game 4) Create second UV channel (yes, Blender does have the option) and make it UV-map for AO texture 5) Bake AO texture on this second uv-channel 6) Export objects into GR2 editor I never had any problem with vertex order this way. Quote:
Now, with import I honestly don't know. Only ship I had to import from game was Armed Trawler I was disarming, and I didn't even bother importing second uv map - I simply baked a new AO map for modified ship and exported it to replace the old. Quote:
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EDIT: Also regarding uv-mapping in Blender - I use 2.78, which doesn't have the option to see/edit uv map for multiple objects together, but there's an addon called Multiple UV Maps Editing which allows to do just that. In 2.80 from what I hear the option is already added. |
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