SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-27-17, 05:30 PM   #7
Delfi
Sailor man
 
Join Date: Apr 2017
Location: Below the thermocline
Posts: 45
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet View Post
while true on the point of wolfpack tactics - i will have to point out that one of the leading uses for Submarines in the 1980s campaign would have been screening the carrier task force.

Lets face it, in either conflict of the two presented (1968 and 1984) Aircraft Carriers would have played a major role.

additionally, convoys would have played a major role just as they did in WW2, given of course that many assets could be airlifted from the US East Coast to bases almost anywhere on earth by air, but not entirely so.

so where are they? thats a good question

i suppose the campaign map isnt dotted with friendly units simply because the Dev team didnt want the player interrupted every 90 seconds with the "we have a sound contact!" screen forcing you into 3D play with the options "review XO Orders" "All hands man battle stations" or "review orders"

probably a better way to do this is to change up the options

"We have a new sonar contact! bearing 045!" screen comes up and there should be a 4th option

"All hands man battle stations"
"review XO orders"
"review brief"

and where it says "close to:" and you can select 10K 15K 20K or 25K yards, they need to add "evade contact"

various factors like water depth in the map area, what kind of contact it is (which you dont know at this point) whether it is friendly or enemy etc would then determine whether or not you could evade them. with high enough odds that you could sneak away based on that above data you would then either be returned to the map screen or thrust into combat.

this would prevent you from being forced into 3D world just to determine that it is a force of passing friendly ships.

another option would be to just show every single friendly group on the map 100% of the time and you are only able to interact with them if they are near the same enemy force you are touching on the map.

make sense?
Evade contact would make Seal Insertion/Blow the crap out of X port missions more bearable.
Delfi is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.