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Old 03-25-14, 09:42 PM   #11
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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I just recently discovered this mod, and concur it is a work of art.

One possible flaw I'm trying to chase down - fog and haze. Realistic, but is it overdone? Three Asiatic patrols and it seems like it's foggy all the time, and playing with manual targeting and no map contacts is near impossible - for IFF you have to confirm it's not an allied ship before sinking it, and in too many cases I have to get within 300 yards before I can identify what flag it's flying.

What I'd like to do is tweak that a bit, make the visibility minimum closer to 1000 yards rather than 200, and make really dense fog happen less often. Only file I can find that might affect that is data\Shaders\Clouds\CloudsVS.fx and that one appears to be identical to stock. Scene.dat has a diffuse color and specular lighting numbers, but no other data which would affect frequency or density that I can find. Anyone know how to thin out the fog/haze and get a higher percentage of clear visibility?
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