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Old 10-31-11, 02:38 PM   #12
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
Uploads: 3
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Quote:
Originally Posted by Trevally. View Post

Orpheus - you are the guy for making this a mod
We have all read your writting skills "SH5 - re-review"

You know you could start this with some simple changes (im thinking OHII related). You have looked at the speech script page and some of these could be edited to be more relevant to the campaigns.

Yeah it's definitely something I want to take a look at, and it'd be nice to contribute a mod to the community. Currently I'm bogged down with writing a Dissertation for Uni (mature student, lol), trying to kickstart a career in games journalism and find a job that will allow me to fund a Masters Degree in Creative Writing next year at the tune of £9000 for a year's course with enough time to actually study... but when all this starts to settle down I'll have a lot more time to focus on it. OHII seems like a perfect place to start, too.

You might find me tapping you up for help converting the new dialogue text into a workable format though, as the actual text is separated by various code sections which I don't understand! Would probably have to convert it into a more coherent doc to do the work, then back to a coded document for mod use

(btw, I won a prize for that review - free copy of Starcraft 2 - and it's actually led to my first offer of actual paid games journalism! Without subsim & SH5, it would never have happened, so thanks guys! There's a link in the review thread to the award announcement page )
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future modding, hardcoded bugs, modding capabilities, modding ideas, outlook


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