SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-09-11, 03:04 PM   #17
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by Wolfstriked View Post
I always think...why are modding communities so separated.If you look at modding teams in other games you will see what can happen is amazing when many form as one.
I agree somewhat yes. If SH3 was 'ditched' sooner by the community as a whole in favor of SH4, the pool of modders would have been bigger and SH4 would have had more success. And that's the downfall of SH5, at least for me but time will tell. But when it was launched, there simply werent enough people to carry over from SH4. Those that stuck with SH3 now find them looking at this thing called SH5 which is a couple of technologies ahead. That and lacking good tools makes it hard to get picked up by the mass. SH4 is the best bet for SH3-modders, it's engine is similar as are the tools. And there's a good framework built by the 'old dogs', both in gameplay and visuals. SH5 still has quite some time to go in that respect (not to mention the inability to import new models, at least easily)
skwasjer is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.