SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-08-10, 07:43 PM   #11
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Quote:
Originally Posted by Bilge_Rat View Post
I have been using 1.3, it is dark, but usable. This is dusk, 21h30, arctic.

As for night, I was under the impression it was almost impossible to see anything through a periscope at night.
That's not a shot from 1.3.

Using attack scope at night would be impossible as far as I know. Think even the obs. scope was only useable on bright, clear nights. There's a reason they attacked on the surface at night.
Quote:
Originally Posted by kylania View Post
I think the intention was to match the color filter of the real scope, not make it impossible to use the scope.
Indeed, but it's another layer that partly blocks light, just like the real thing would have done.
Quote:
Originally Posted by TheDarkWraith View Post
why not script it to be disabled at night time?
Why don't you script it to be disabled at night?

Honestly, wouldn't know how; don't know my way around the menu editor. Aim always was to provide the option to turn it on and off, but don't know how.

The real thing could be rotated into place when desired.
Quote:
Originally Posted by Redlance88 View Post
Awesome job Arclight, I have been watching the progress on this mod and am thrilled.

I am trying to use ver 1.3 and my attack and obs scopes seem correct, but I am not seeing any changes to the Nocs or the UZO. My goal with the use of your mod is to be as close to historical as possible so bring on the dark filters and all the things that make it evil but true to history. I am sure back in the day there were a few different versions of the specific optics and the like, but just want to get close. With all that being said, what version of your mod do you recommend for me? If I understand some of the version changes, you have gotten rid of the mil count difference between the obs and attack scopes, is that correct? ( am ok with them being different if it is more correct but can understand the desire to keep things simple for people as well.) lastly I am getting easily seen number scales(not your darker ones) on one of the scopes without magnification is that normal or have I messed up the install some how ( kinda likely as I have many mods going ). Any way thanks again for doing this, and for working to make them correct as you can, for me it adds a lot to the Gaming experience.

PS I have no idea what "OPCF" stands for? do I want that one vs the normal one? thanks again.
Think the latest version is closest to real. The change in reticle for the attack scope should be closer to the real thing.

Most binocs didn't have a reticle; they were for spotting targets, not estimating range or bearing. But the captain had a special set that may have typically had a reticle. Even then, it would have been a simple centermark, with a "10" and "20" engraved on either side, presumably reading mils.

Look at the samples in post #2; those are the masks used. However, the stock scales, numbers, and crosshair still show up. I could take it out (at least the numbers as far as I know), but then I'd be messing around with more files, creating more incompatibilities. For best effect, this should all really be absorbed into another mod that deals with the UI as well (those stock lines and such are technically part of the interface).

Same thing applies to the shape of the binocs btw, which I'll need to adress before I can incorperate a reticle.


Sink 'em all.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
 

Tags
more realistic periscope, rmp


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.