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04-08-10, 07:43 PM | #11 | |||
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Using attack scope at night would be impossible as far as I know. Think even the obs. scope was only useable on bright, clear nights. There's a reason they attacked on the surface at night. Quote:
Why don't you script it to be disabled at night? Honestly, wouldn't know how; don't know my way around the menu editor. Aim always was to provide the option to turn it on and off, but don't know how. The real thing could be rotated into place when desired. Quote:
Most binocs didn't have a reticle; they were for spotting targets, not estimating range or bearing. But the captain had a special set that may have typically had a reticle. Even then, it would have been a simple centermark, with a "10" and "20" engraved on either side, presumably reading mils. Look at the samples in post #2; those are the masks used. However, the stock scales, numbers, and crosshair still show up. I could take it out (at least the numbers as far as I know), but then I'd be messing around with more files, creating more incompatibilities. For best effect, this should all really be absorbed into another mod that deals with the UI as well (those stock lines and such are technically part of the interface). Same thing applies to the shape of the binocs btw, which I'll need to adress before I can incorperate a reticle. Sink 'em all.
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more realistic periscope, rmp |
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