SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-28-10, 03:17 PM   #11
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

Quote:
Originally Posted by Bilge_Rat View Post
reaper7, I have been relying only on the mast heights as shown in your enhanced recognition manual.

I am convinced there is a problem with the stadimeter.
And i am convinced that the mast heights listed for alot of the ships are wrong. Thats why you have to measure different locations for various ships. I saw this visually the last target i attacked.

Let's say the listed mast height was 25m and we're using the attack scope:
In high power zoom, the target should be 2 ticks high at 2500m (4 ticks if in the obs scope). If you look at the ship from that range.. you will see where 2 ticks falls... it wasn't at the mast it was at the funnel for this particular ship.

the math:

2 ticks is actually 4 for this scope so we use (25 X 100) / 4 ..... then multiplied by 4 for high power zoom. the divion and multiplication cancel each other out.. so it's just 2500. So you could just say that any ship when it is at it's mast height x 100 range.. should be 2 ticks high in the attack scope at high power. So a ship listed with a 29.3m mast.... when it is 2930m away the number 2 tick will show you where the mast is according to the value in the rec manual.

For the last escort i tried it against it was way up at the top of the mast.. for a large steamer it was near the horizontal parts of the mast... and for another ship it was at the top of the funnel.

So in summary... the listed mast heights in the ship .cfg files are off for some ships. If someone were to correct those we wouldn't be having this problem. Someone needs to go through the laborious task of figuring out where on the ship the lsited height is...

Easiest way to do it is to enable the "range to nearest visual contact" command. Fire the command and get the range from your WO in the message window. Use the stadimeter and move it up & down until you match the range with that of the WO's. Then look at where it is on the ship. If the listed mast height was 23.6m and the stadimeter is at the top of the funnel when it's set to the correct range... .. then the funnel is 23.6m high and not the mast.
__________________

Solution Solver 2.3.2 - Visual Targeting Tools & Aids

Last edited by gutted; 03-28-10 at 03:33 PM.
gutted is offline   Reply With Quote
 

Tags
more realistic periscope, rmp


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.