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Old 04-26-10, 09:57 PM   #17
Silverwolf
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Join Date: Jul 2009
Posts: 241
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Quote:
Originally Posted by Coolhand112 View Post
can you make a video to use NK Missile please
I'll make one up.

Quote:
Originally Posted by convoy hunter View Post
I cannot see the tower!!!!
Make sure the upcparts files in Ubisoft\Silent Hunter Wolves of the Pacific\Data\UPCData\UPCUnitsData are in numerical order.

Quote:
Originally Posted by rditto48801 View Post
Silverwolf
I am sorry to say, but this mod may not be as compatible with stock as you thought.
I am using stock (1.5), with just Kraken and the Kraken image (enabled via JSGME), and the conning tower does not show up (the 'top' is there and the missiles are visible), no periscopes, and the AA gun seems to not be usable (cannot aim it, only 'look around' from between the barrels).

I was testing it out in quick missions.

Deck gun works nicely, at least. Is it supposed to fire 2 shots/barrels in rapid succession with a single push of the fire button?

Did you ever figure out the periscope depth/auto-targeting problem?
If not, could there be some variable relating to Periscope Depth or the periscopes themselves (or maybe the conning tower or some variable relating to its height or the height of the periscope 'mount point'?) that is causing auto-targeting to not work right?
For some reason, I can't help but think about one of the (earlier?) subs happening to have a periscope depth of 55ft.
The cannon is supposed to fire that way.

Check the unitparts.upc files and make sure they are in numerical order. Then everything should be fine.

I did look around for a value like that for the periscopes but I couldn't find anything. I tried all the related files but nothing seemed to work. I don't think its a perisope height thing either because you can auto aim with the sub surfaced.
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